Table: Tactical Feats
Feat Prerequisites Benefit
Battlecaster Defence Combat Casting, base attack bonus +1, CL 1st Gain benefits when casting spells defensively
Battlecaster Offense Combat Casting or warmage edge, base attack bonus +1, Spellcraft 4 ranks Gain benefits when mixing melee combat and spellcasting
Cavalry Charger 1 Mounted Combat, Spirited Charge, Trample, base attack bonus +6 See feat description
Combat Brute 1 Improved Sunder, Power Attack, base attack bonus +6 See feat description
Confound the Big Folk Small or smaller, Tumble 10 ranks, Underfoot Combat See feat description
Crowd Tactics Hide 5 ranks, Dodge Gain move and skill bonuses in crowds
Elusive Target Dodge, Mobility, base attack bonus +6 See feat description
Energy Gestalt Spell Focus (evocation), CL 3rd Gain benefits when casting energy-based spells in succession
Formation Expert1 Base attack bonus +6 See feat description
Giantbane 1 Medium or smaller size, Tumble 5 ranks, base attack bonus +6 See feat description
Metamagic Vigour Two or more metamagic feats Gain benefits when casting metamagic-enhanced spells in succession
Raptor School Wis 13, Jump 5 ranks, base attack bonus +6 See feat description
Residual Magic Spellcraft 12 ranks, any metamagic feat Apply magical effects in consecutive rounds
Roofwalker Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops
Shock Trooper 1 Improved Bull Rush, Power Attack, base attack bonus +6 See feat description
Sun School Flurry of blows ability, base attack bonus +4 See feat description
Winged Warrior Hover, must have wings, base attack bonus +4 See feat description
Wolfpack Dex 15, Dodge, Mobility, Spring Attack, base attack bonus +6 See feat description
Woodland Archer Point Blank Shot, base attack bonus +6 See feat description

1: A fighter may select this feat as one of his fighter bonus feats.

Tactical Feats

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