Table: Reserve Feats
Feat Prerequisites Benefit
Acidic Splatter Ability to cast 2nd-level spells Create orb of acid ld6 damage/spell level, +1 CL on acid spells
Aquatic Breath Ability to cast 3rd-level spells Breathe normally in air or water, +1 CL on water spells
Blade of Force Ability to cast 3rd-level spells Surround a weapon in force, +1 CL on force spells
Borne Aloft Ability to cast 5th-level spells Fly 30 feet once per round, +1 CL on air spells
Clap of Thunder Ability to cast 3rd-level spells Touch attack does ld6 damage/spell level and bestows deafness, +1 CL on sonic spells
Clutch of Earth Ability to cast 2nd-level spells Impede creature's movement, +1 CL on earth spells
Dimensional Jaunt Ability to cast 4th-level spells Teleport 5 feet/spell level, +1 CL on teleportation spells
Dimensional Reach Ability to cast 3rd-level spells Summon a small item, +1 CL on summoning spells
Drowning Glance Ability to cast 4th-level spells Exhaust an air-breathing foe, +1 CL on water spells
Face-Changer Ability to cast 3rd-level spells Alter your appearance, +1 CL on glamer spells
Fiery Burst Ability to cast 2nd-level spells Create fire burst ld6 damage/spell level, +1 CL on fire spells
Hurricane Breath Ability to cast 2nd-level spells Bull rush foes from a distance, +1 CL on air spells
Invisible Needle Ability to cast 3rd-level spells Create force dart 1d4 damage/spell level, +1 CL on force spells
Magic Disruption Ability to cast 3rd-level spells Reduce effect of enemy spellcasting, +1 CL on abjuration spells
Magic Sensitive Ability to cast 3rd-level spells Detect magic instinctively, +1 CL on divination spells
Minor Shapeshift Ability to cast 4th-level spells Grant physical benefit, +1 CL on polymorph spells
Mystic Backlash Ability to cast 5th-level spells Target's spells damage self, +1 CL on abjuration spells
Shadow Veil Ability to cast 2nd-level spells Obscure a target's sight, +1 CL on darkness spells
Sickening Grasp Ability to cast 3rd-level spells Sicken a target with a touch, +1 CL on necromancy spells
Storm Bolt Ability to cast 3rd-level spells Create line of electricity ld6 damage/spell level, +1 CL on electricity spells
Summon Elemental Ability to cast 4th-level spells Summon elemental, +1 CL on summoning spells
Sunlight Eyes Ability to cast 2nd-level spells See in darkness 10 feet/spell level, +1 CL on light spells
Touch of Distraction Ability to cast 3rd-level spells Impose -2 penalty on target's attack or Reflex save, +1 CL on enchantment spells
Wind-Guided Arrows Ability to cast 3rd-level spells Apply modifier to ranged weapon attack, +1 CL on air spells
Winter's Blast Ability to cast 2nd-level spells Create cold cone ld4 damage/spell level, +1 CL on cold spells

Reserve Feats

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