Table: Initiate Feats
Feat | Prerequisites | Benefit |
---|---|---|
Arcane Insight | Cleric level 3rd, deity Boccob | Knowledge (arcana) is a class skill, +2 on Spellcraft checks, additional spells |
Dread Tyranny | Cleric level 3rd, Str 13, deity Hextor | Intimidate is a class skill, add Str bonus to Intimidate checks, additional spells |
Eternal Strength | Cleric level 5th, Str 13, deity Kord | +4 on saves vs. Str damage or drain, additional spells |
Far Horizons | Cleric level 1st, deity Fharlanghn | Climb, Jump, and Swim are class skills, always know north, additional spells |
Law Inviolate | Cleric level 1st, lawful alignment, deity St. Cuthbert | Weapons are lawful, additional spells |
Radiant Fire | Cleric level 3rd, deity Pelor | +2 damage against evil creatures, additional spells |
Undying Fate | Cleric level 3rd, deity Wee Jas | Determine if other creatures are dying, additional spells |
Whispered Secrets | Cleric level 1st, deity Vecna | Listen and Spot are class skills, aware of divination attempts, additional spells |
Initiate Feats
page revision: 1, last edited: 22 Sep 2009 12:38