Table: Initiate Feats
Feat Prerequisites Benefit
Arcane Insight Cleric level 3rd, deity Boccob Knowledge (arcana) is a class skill, +2 on Spellcraft checks, additional spells
Dread Tyranny Cleric level 3rd, Str 13, deity Hextor Intimidate is a class skill, add Str bonus to Intimidate checks, additional spells
Eternal Strength Cleric level 5th, Str 13, deity Kord +4 on saves vs. Str damage or drain, additional spells
Far Horizons Cleric level 1st, deity Fharlanghn Climb, Jump, and Swim are class skills, always know north, additional spells
Law Inviolate Cleric level 1st, lawful alignment, deity St. Cuthbert Weapons are lawful, additional spells
Radiant Fire Cleric level 3rd, deity Pelor +2 damage against evil creatures, additional spells
Undying Fate Cleric level 3rd, deity Wee Jas Determine if other creatures are dying, additional spells
Whispered Secrets Cleric level 1st, deity Vecna Listen and Spot are class skills, aware of divination attempts, additional spells

Initiate Feats

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