Table: Feats

General Feats (Skill)

Feat Prerequisites Benefit
Acrobatic +2 bonus on Jump and Tumble checks
Agile +2 bonus on Balance and Escape Artist checks
Alertness +2 bonus on Listen and Spot checks
Animal Affinity +2 bonus on Handle Animal and Ride checks
Appraise Magic Value Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks Use Appraise to determine magic item properties
Athletic +2 bonus on Climb and Swim checks
Deceitful +2 bonus on Disguise and Forgery checks
Deft Hands +2 bonus on Sleight of Hand and Use Rope checks
Diligent +2 bonus on Appraise and Decipher Script checks
Improved Diversion 1 Bluff 4 ranks Use Bluff to create a diversion, then Hide as a move action
Investigator +2 bonus on Gather Information and Search checks
Jack of All Trades Int 13 Use any skill, even “Trained Only” ones
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Negotiator +2 bonus on Diplomacy and Sense Motive checks
Nimble Fingers +2 bonus on Disable Device and Open Lock checks
Open Minded Immediately gain 5 skill points
Persuasive +2 bonus on Bluff checks and Intimidate checks
Quick Reconnoitre Listen 5 ranks, Spot 5 ranks Spot and Listen as free actions, +2 on initiative checks
Self-Sufficient +2 bonus on Heal and Survival checks
Skill Focus 2 +3 bonus on checks with selected skill
Stealthy +2 bonus on Hide and Move Silently checks
Tactile Trapsmith Add Dex modifier, rather than Int modifier, to Search and Disable Device checks
Versatile Performer Perform 5 ranks Treat number of Perform skills as if they had ranks equal to your highest Perform rank

General Feats (Movement)

Feat Prerequisites Benefit
Brachiation Climb 4 ranks, Jump 4 ranks Swing through trees at normal land speed
Improved Flight Ability to fly Flight manoeuvrability improves by one category
Improved Swimming Swim 6 ranks Double your swimming speed
Run Run 5 times normal speed, +4 bonus on Jump checks made after a running start

General Feats (Other)

Feat Prerequisites Benefit
Arcane Defence 2 Spell Focus in specific school +3 bonus on saves against specific school of magic
Arcane Mastery Ability to cast arcane spells, use invocations, or use spell-like abilities Take 10 on caster level checks
Arcane Preparation Ability to cast arcane spells without preparation Prepare arcane spells ahead of time for faster metamagic casting
Armour Proficiency (Heavy) Armour Proficiency (medium) No armour check penalty on attack rolls
Armour Proficiency (Light) No armour check penalty on attack rolls
Armour Proficiency (Medium) Armour Proficiency (light) No armour check penalty on attack rolls
Ascetic Hunter Improved Unarmed Strike, favoured enemy Monk and ranger levels stack for unarmed strike damage, favoured enemy bonus improves stunning DC
Ascetic Knight Improved Unarmed Strike, smite evil Monk and paladin levels stack for unarmed strike and smite evil damage
Ascetic Mage Improved Unarmed Strike, spontaneous 2nd-level arcane spells Monk and sorcerer levels stack for AC bonus (Cha-based), sacrifice spell to gain bonus on unarmed strike
Ascetic Rogue Improved Unarmed Strike, sneak attack Monk and rogue levels stack for sneak attack damage, unarmed strike sneak attack gains improved stunning DC
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con
Battle Caster Ability to ignore arcane spell failure chance from armour Ignore arcane spell failure chance from heavier armour
Blind-Fighting 1 Reroll miss chance for concealment
Brutal Throw 1 Use Str rather than Dex to attack rolls with thrown weapons
Cleave 1 Power Attack Extra melee attack after dropping target
Combat Casting +4 bonus on Concentration checks for defensive casting
Combat Expertise 1 Int 13 Trade attack bonus for AC (max 5 points)
Combat Intuition 1 Sense Motive 4 ranks, base attack bonus +5 +1 to attack opponent you engaged in the preceding round
Combat Reflexes 1 Additional attacks of opportunity
Communicator Use arcane mark, message, comprehend languages as spell-like abilities 1/day
Danger Sense Improved Initiative Reroll initiative once per day
Death Blow Improved Initiative, base attack bonus +2 Coup de grace as a standard action
Deflect Arrows 1 Dex 13, Improved Unarmed Strike Deflect one ranged attack per round
Deft Opportunist Dex 15, Combat Reflexes +4 bonus on attack rolls on attacks of opportunity
Deft Strike Int 13, Spot 10 ranks, Combat Expertise, sneak attack Ignore armour and natural armour
Devoted Inquisitor Smite evil, sneak attack Use smite evil and sneak attack together to daze a foe
Devoted Performer Bardic music, smite evil Paladin and bard levels stack for smite evil and bardic music
Devoted Tracker Track, smite evil, wild empathy Special mount becomes animal companion, and paladin and ranger levels stack for smite evil and wild empathy
Diehard Endurance Remain conscious at –1 to –9 hp
Dive for Cover Base Reflex save +4 Make one retry on failed Reflex save, but end up prone
Dodge 1 Dex 13 +1 dodge bonus to AC against selected target
Double Wand Wielder Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges
Dual Strike 1 Improved Two-Weapon Fighting, Two-Weapon Fighting Attack once with each hand as a standard action
Endurance +4 bonus on checks or saves to resist nonlethal damage
Eschew Materials Cast spells without material components
Expert Tactician Dex 13, Combat Reflexes, base attack bonus +2 All allies gain +2 attack and damage bonus for a round against a target you’ve hit with an attack of opportunity
Extra Edge Warmage level 4th +1 bonus to warmage edge ability, plus 1/4 warmage levels
Extra Invocation 3 Ability to use lesser invocations Learn an additional invocation of one grade less than current highest grade
Extra Slot 3 Caster level 4th Gain an extra spell slot up to one level lower than current highest level
Extra Spell 3 Caster level 3rd Learn an additional spell up to one level lower than current highest level
Extra Spell Secret 3 Spell secret class ability, ability to cast 2nd level spells Permanently Enlarge, Extend, Still, or Silence one spell
Extra Turning 3 Ability to turn or rebuke creatures Can turn or rebuke 4 more times per day
Extraordinary Concentration Concentration 15 ranks Concentrate on a spell as a move action or swift action
Extraordinary Spell Aim Spellcraft 15 ranks Exclude one creature from spell area
Far Shot 1 Point Blank Shot Increase range increment by 50% or 100%
Force of Personality Cha 13 Add Cha modifier, rather than Wis modifier, to Will saves
Goad 1 Cha 13, base attack bonus +1 Cause target to attack only you
Great Cleave 1 Cleave, Power Attack, base attack bonus +4 No limit to cleave attacks each round
Great Fortitude +2 bonus on Fortitude saves
Greater Spell Focus 2 +1 bonus on save DCs against specific school of magic
Greater Spell Penetration Spell Penetration +4 to caster level checks to defeat spell resistance
Greater Two-Weapon Fighting Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 Gain third off-hand attack
Greater Weapon Focus 1,2 Proficiency, Weapon Focus, fighter level 8th +2 bonus on attack rolls with selected weapon
Greater Weapon Specialization 1,2 Proficiency, Greater Weapon Focus, Weapon Focus, Weapon Specialization, fighter level 12th +4 bonus on damage rolls with selected weapon
Guardian Spirit Watchful spirit class ability Reroll initiative two times per day, reroll any save 1/day
Hear the Unseen Listen 5 ranks, Blind-Fight Pinpoint a target’s location by sound, not sight
Heighten Spell-Like Ability 2 Spell-like ability at caster level 6th or higher Use spell-like ability at higher level up to 3/day
Improved Bull Rush 1 Power Attack +4 bonus on bull rush attempts; no attack of opportunity
Improved Counterspell Counterspell with spell of same school
Improved Critical 1,2 Proficient with weapon, base attack bonus +8 Double threat range of weapon
Improved Disarm 1 Combat Expertise +4 bonus on disarm attempts; no attack of opportunity
Improved Feint 1 Combat Expertise Feint in combat as move action
Improved Grapple 1 Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity
Improved Initiative +4 bonus on initiative checks
Improved Overrun 1 Power Attack +4 bonus on overrun attempts; no attack of opportunity
Improved Precise Shot 1 Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11 Ignore less than total cover/concealment on ranged attack
Improved Shield Bash 1 Shield Proficiency Retain shield bonus to AC when shield bashing
Improved Sunder 1 Power Attack +4 bonus on sunder attempts; no attack of opportunity
Improved Trip 1 Combat Expertise +4 bonus on trip attempts; no attack of opportunity
Improved Turning Ability to turn or rebuke creatures +1 level for turning checks
Improved Two-Weapon Fighting 1 Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain second off-hand attack
Improved Unarmed Strike 1 Considered armed even when unarmed
Innate Spell 2 Quicken Spell, Silent Spell, Still Spell Use spell as a spell-like ability once per round
Insightful Use detect magic, detect secret doors, read magic as spell-like abilities 1/day
Insightful Reflexes Add Int modifier, rather than Dex modifier, to Reflex saves
Iron Will +2 bonus on Will saves
Leadership Character Level 6th Attract cohort and followers
Leap Attack Jump 8 ranks, Power Attack Doubles damage by Power Attack on successful charge
Lightning Reflexes +2 bonus on Reflex saves
Mage Slayer 1 Spellcraft 2 ranks, base attack bonus +3 +1 bonus on Will saves; spellcasters you threaten can’t cast defensively
Manyshot 1 Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 Shoot two or more arrows simultaneously
Maximize Spell-Like Ability 2 Spell-like ability at caster level 6th or higher Maximize spell-like ability’s variable numeric effects up to 3/day
Mobile Spellcasting Concentration 8 ranks Cast a spell and move at the same time
Mobility 1 Dodge +4 dodge bonus to AC against some attacks of opportunity
Mounted Archery 1 Mounted Combat Half penalty for ranged attacks while mounted
Mounted Combat 1 Ride 1 rank Negate hits on mount with Ride check
Natural Bond Animal companion Add +3 to effective druid level when determining animal companion’s abilities
Natural Spell Wis 13, Ability to use wild shape Cast spells while in wild shape
Necropolis Born Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day
Night Haunt Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day
Obtain Familiar Knowledge (arcana) 4 ranks, arcane caster level 3rd Obtain a familiar in the same manner as a sorcerer or wizard
Oversized Two-Weapon Fighting 1 Str 13, Two-Weapon Fighting Treat one-handed weapon in off hand as if light weapon
Pierce Magical Concealment 1 Con 13, Blind-Fight, Mage Slayer Ignore spell-based concealment of creatures you attack
Pierce Magical Protection 1 Con 13, Mage Slayer Ignore spell-based bonuses to Armour Class
Point Blank Shot 1 +1 bonus on ranged attack and damage within 30 ft.
Power Attack 1 Str 13 Trade attack bonus for damage (up to base attack bonus)
Power Throw 1 Str 13, Brutal Throw, Power Attack Power Attack with thrown weapons
Practised Spellcaster 2 Spellcraft 4 ranks Increase caster level by +4
Precise Shot 1 Point Blank Shot No –4 penalty for shooting into melee
Quick Draw 1 Base attack bonus +1 Draw weapon as free weapon
Ranged Spell Specialization 2 Weapon Focus (ranged spell), caster level 4th +2 bonus on damage rolls with ranged spells
Rapid Reload 1 Weapon Proficiency with crossbow Reload crossbow more quickly
Rapid Shot 1 Dex 13, Point Blank Shot One extra ranged attack each round
Razing Strike Ability to cast 3rd-level arcane or divine spells, sneak attack Spend a spell use to gain attack and damage bonuses against constructs or undead
Reckless Wand Wielder Craft Wand, Use Magic Device 1 rank Increase wand’s caster level by expending an additional charge
Ride-By Attack 1 Mounted Combat Move before and after a mounted charge
Shield Proficiency (Tower) Shield Proficiency No armour check penalty on attack rolls
Shield Proficiency (Normal) No armour check penalty on attack rolls
Shot on the Run 1 Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4 Move before and after ranged attack
Snatch Arrows 1 Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack
Soul of The North Use chill touch, ray of frost, resistance as spell-like abilities 1/day
Spell Focus 2 +1 bonus on save DCs against specific school of magic
Spell Hand Use mage hand, open/close, Tenser’s floating disk as spell-like abilities 1/day
Spell Mastery 2 Wizard level 1st Can prepare some spells without spellbook
Spell Penetration +2 bonus on caster level checks to defeat spell resistance
Spirited Charge 1 Mounted Combat, Ride-By Attack Double damage with mounted charge
Spring Attack 1 Mobility, base attack bonus +4 Move before and after melee attack
Staggering Strike Base attack bonus +6, sneak attack Limit target to a single action for 1 round
Stunning Fist 1 Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with unarmed strike
Touch Spell Specialization Weapon Focus (touch spell), caster level 4th +2 bonus on damage rolls with touch spells
Toughness 3 +3 hit points
Track Use Survival skill to track
Trample 1 Mounted Combat Target cannot avoid mounted overrun
Two-Weapon Defence 1 Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC
Two-Weapon Fighting 1 Dex 15 Reduce two-weapon fighting penalties by 2
Wandstrike Use Magic Device 4 ranks Make touch attack with wand to deal 1d6 damage and target creature with spell
Weapon Finesse 1,2 Proficiency with weapon, base attack bonus +1 with light melee weapons Use Dex modifier instead of Str modifier on attack rolls
Weapon Focus 1,2 Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with selected weapon
Weapon Proficiency (Exotic) 1,2 Base attack bonus +1 No penalty on attacks with specific exotic weapon
Weapon Proficiency (Martial) 2 No penalty on attacks with specific martial weapon
Weapon Proficiency (Simple) No –4 penalty on attack rolls with simple weapons
Weapon Specialization 1,2 Proficiency with weapon, Weapon Focus with weapon, fighter level 4th +2 bonus on damage rolls with selected weapon
Whirlwind Attack 1 Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 One melee attack against each opponent within reach

1: A fighter may select this feat as one of his fighter bonus feats.
2: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
3: You can gain this feat multiple times. Its effects stack.

1 A fighter can select this feat as one of his fighter bonus feats (PH 38).
2 A monk can select this feat as one of her monk bonus feats (PH 41).
3 A scout can select this feat as one of her scout bonus feats (Complete Adventurer 13).

Metamagic Feats

Feat Prerequisites Benefit
Black Lore of Moil Spell Focus (necromancy), caster level 7th Add extra negative energy damage to necromancy spells
Born of the Three Thunders Energy Substitution (electricity), Knowledge (nature) 4 ranks Sonic or electricity spells deal both types of damage
Chain Spell Any metamagic feat Redirect spells to affect secondary targets
Cooperative Spell Any metamagic feat Bonus to save DC and on caster level checks of spells cast in conjunction with other casters
Delay Spell Any metamagic feat Spell effects are delayed 1–5 rounds
Empower Spell Increase spell’s variable, numeric effects by 50%
Energy Admixture 2 Energy Substitution Double energy spell damage by adding an additional energy type
Energy Substitution 2 Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells can deal different energy damage
Enlarge Spell Double spell’s range
Explosive Spell Creatures are blasted to edge of spell area
Extend Spell Double spell’s duration
Fortify Spell Cast spells at high caster level to overcome spell resistance
Heighten Spell Cast spells as higher level
Lord of the Uttercold Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor Cold spells deal half negative energy damage
Maximize Spell Maximize spell’s variable, numeric effects
Nonlethal Substitution Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells deal nonlethal damage
Persistent Spell Extend Spell Fixed or personal range spells last 24 hours
Quicken Spell Cast spells as free action
Repeat Spell Any metamagic feat Spell is automatically cast again next round
Sanctum Spell Any metamagic feat Spell’s effective level is increased while in special location, decreased outside special location
Sculpt Spell Any metamagic feat Alter spell’s area
Silent Spell Cast spells without verbal components
Split Ray Any metamagic feat Ray spells affect one additional target
Still Spell Cast spells without somatic components
Sudden Empower Any metamagic feat Increase spell’s variable numeric effects by 50% without special preparation 1/day
Sudden Extend Double spell’s duration without special preparation 1/day
Sudden Maximize Any metamagic feat Maximize spell’s variable numeric effects without special preparation 1/day
Sudden Quicken Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still Cast spells as a swift action without special preparation 1/day
Sudden Silent Cast spells without verbal components without special preparation 1/day
Sudden Still Cast spells without somatic components without special preparation 1/day
Sudden Widen Increase spell’s numeric measurements by 50% without special preparation 1/day
Transdimensional Spell Spells affect creatures in coexistent planes and extradimensional spaces
Twin Spell Any metamagic feat Simultaneously cast a single spell twice
Widen Spell Double spell’s area
Consecrate Spell Any good alignment Spell gains the good descriptor
Corrupt Spell Any evil alignment Spell gains the evil descriptor
Rapid Spell Decrease casting time of some spells
Reach Spell Touch spell becomes a ray with 30-ft. range
Transdimensional Spell Affect incorporeal, ethereal and shadow creatures
Retributive Spell Affect an attacker with a spell when struck by a melee attack

2: You can gain this feat multiple times but its effects do not stack. Each time you take the feat, you apply it to a new school of magic, spellcasting class, energy type, or selection of spells.
3: You can gain this feat multiple times. Its effects stack.
4: May only be selected at 1st level.


General Feats

City Slicker 4 Certain skills are class skills for you
Inside Connection +4 bonus on checks to interact with a specific organization
Resourceful Buyer Communities are considered larger for you when buying equipment
Smatterings Int 13 You can communicate in languages you don’t know
Urban Stealth Knowledge (local) 2 ranks +3 bonus on Hide and Move Silently checks in cities
Urban Tracking Use Gather Information to track down person
Arcane Disciple Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity’s alignment Add spells from a domain to your class list
Augment Healing Heal 4 ranks Healing spells do +2 per spell level
Domain Focus Access to relevant domain +1 caster levels for one domain
Improved Smiting Cha 13, smite ability Your smite gains an alignment for overcoming DR and +1d6 damage
Practiced Spellcaster Spellcraft 4 ranks Your caster level is +4 but not above your HD
Spontaneous Healer Knowledge (religion) 4 ranks, nonevil Swap out your spells for cure spells on your list
Spontaneous Summoner Knowledge (nature) 4 ranks, partly neutral alignment Swap out your spells for summon nature’s ally
Spontaneous Wounder Knowledge (religion) 4 ranks, nongood Swap out your spells for inflict spells on your list
True Believer Worship one deity, alignment within one step of deity’s Gain a +3 bonus on one save each day
Alacritous Cogitation Must prepare arcane spells Spontaneously fill open slot with known spell
Cloudy Conjuration Spell Focus (conjuration) or conjurer level 1st Conjurations accompanied by a cloud of sickening smoke
Dazzling Illusion Spell Focus (illusion) or illusionist level 1st Enemies within 30 feet dazzled when casting illusion spells
Defending Spirit Watchful spirit class feature Gain an initiative reroll, +2 dodge bonus to AC after reroll
Delay Potion Knowledge (arcana) 1 rank Delay the benefit of a potion to activate it later as a swift action
Elemental Adept Elemental mastery class feature Cast a spell from your chosen element spontaneously
Energy Abjuration Spell Focus (abjuration) or abjurer level 1st Gain energy resistance when casting abjuration spell
Favoured Magic Foe Knowledge 6 ranks or favoured enemy class feature Magic is more effective against a particular creature type
Fearsome Necromancy Spell Focus (necromancy) or necromancer level 1st Necromancy spells leave foes shaken
Hasty Spirit Watchful spirit class feature Gain an initiative reroll, extra move action after using reroll
Insightful Divination Spell Focus (divination) or diviner level 1st Gain bonus on initiative, save when casting divination spell
Magic Device Attunement Use Magic Device 1 rank Attune to item to avoid making Use Magic Device checks
Master of Undeath Knowledge (religion) 5 ranks Control one additional undead that you create
Metamagic School Focus Spell Focus (chosen school) or specialist wizard Reduce the cost of adding metamagic feats to spells of a chosen school of magic
Metamagic Spell Trigger Any metamagic feat, Use Magic Device or Spellcraft 15 ranks Use metamagic feats with spell trigger items
Piercing Evocation Spell Focus (evocation) or evoker level 1st 10 points of energy damage from evocation spells becomes untyped damage
Ranged Recall Spellcraft 4 ranks, Point Blank Shot, Weapon Focus (ranged spell) Reroll missed spell or spell-like ranged attack at-5 penalty
Rapid Metamagic Spellcraft 12 ranks, ability to spontaneously cast spells Apply metamagic feats without increasing casting time
Somatic Weaponry Concentration 5 ranks, Spellcraft 5 ranks Cast spells with somatic components while hands are full
Toughening Transmutation Spell Focus (transmutation) or transmuter level 1st Grant temporary DR when casting a transmutation spell
Unsettling Enchantment Spell Focus (enchantment) or enchanter level 1st Enchantment spells hinder foe's attacks and defence
Vengeful Spirit Watchful spirit class feature Gain initiative reroll, foe takes half damage dealt you
Ascetic Stalker1 Ki power, ki strike (magic) Monk and ninja levels stack for unarmed strike damage and ki pool
Cool Head Any two mental skill tricks Learn two mental skill tricks and increase skill trick limit by one
Daredevil Athlete Gain +5 competence bonus on physical skill check 3/day
Daring Outlaw Grace +1, sneak attack +2d6 Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack
Daring Warrior2 Grace +1, Weapon Specialization Fighter and swashbuckler levels stack for grace, dodge bonus, and feats
Deadly Defense2 +1d6 damage with light weapons when fighting defensively
Expanded Ki Pool Ki power Gain three extra uses of your ki power
Enduring Ki Ki power Spend extra use of ki to add 1 round to duration
Freerunner Any two movement skill tricks Learn two movement skill tricks, increase skill trick limit by one
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high arcane spellcaster level Gain better familiar
Improved Skirmish3 Skirmish +2d6/+1 AC Move 20 feet to gain +2d6 points of damage, +2 AC
Martial Stalker2 Proficiency with all martial weapons, ki power Fighter and ninja levels stack for ki pool, AC bonus, and feats
Master Spellthief Ability to cast 2nd-level arcane spells, steal spell Spellthief and arcane spellcaster levels stack for steal spell and arcane caster level; cast arcane spells in light armour
Poison Expert Poison use, Craft (poisonmaking) 8 ranks Your poisons’ save DC is 1 higher
Poison Master Poison use, Craft (poisonmaking) 8 ranks, Poison Expert Your poisons deal +1 damage/die
Psithief Manifester level 1st, steal spell Steal power points instead of spells; gain new class skills
Savvy Rogue Rogue level 10th Your rogue special abilities improve
Sure Hand Any two manipulation skill tricks Learn two manipulation skill tricks and increase skill trick limit by one
Sweet Talker Any two interaction skill tricks Learn two interaction skill tricks, increase skill trick limit by one
Swift Ambusher3 Skirmish +1d6/+1 AC, sneak attack +1d6 Rogue and scout levels stack for skirmish bonuses
Swift Hunter3 Favoured enemy, skirmish +1d6/+1 AC Ranger and scout levels stack for skirmish bonuses, favoured enemies
Arcane Strike Ability to cast 3rd-level arcane spells, base attack bonus +4 Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell
Arterial Strike Sneak attack ability, base attack bonus +4 Trade 1d6 sneak attack damage for 1 point of damage per round
Axiomatic Strike Ki strike (lawful), Stunning Fist +2d6 unarmed damage against chaotic opponent
Clever Wrestling Small or Medium size, Improved Unarmed Strike Gain circumstance bonus to escape grapple or pin
Close-Quarters Fighting1 Base attack bonus +3 Use counterattack to resist grapple
Dash Speed +5 feet in light or no armour
Defensive Strike1 Dex 13, Int 13, Combat Expertise, Dodge +4 bonus on attack roll after successful total defence
Defensive Throw Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Trip attempt after foe’s attack misses
Destructive Rage Rage or frenzy ability +8 bonus on Strength checks to break objects
Earth’s Embrace Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Extra damage while pinning an opponent
Eagle Claw Attack Wis 13, Improved Sunder, Improved Unarmed Strike Add Wis modifier to damage against objects
Extend Rage3 Rage or frenzy ability Rage lasts +5 rounds
Extra Rage3 Rage or frenzy ability Number of rages per day increased by two
Extra Smiting3 Smite ability, base attack bonus +4 Number of smite attempts per day increased by two
Extra Stunning3 Stunning Fist, base attack bonus +2 Number of stunning attacks per day increased by three
Eyes in the Back of Your Head Wis 13, base attack bonus +1 Opponents do not gain flanking benefit
Faster Healing Base Fortitude save bonus +5 Heal hit points and ability damage faster than normal
Favoured Power Attack Favoured enemy ability, Power Attack, base attack bonus +4 against favoured enemies Trade attack bonus for damage at greater rate
Fists of Iron Improved Unarmed Strike, Stunning Fist, base attack bonus +2 +1d6 damage on unarmed attacks
Fleet of Foot Dex 15, Run Make one direction change during a run or charge
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Quick Draw Cause opponent to be flat-footed for one attack
Flying Kick Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack +1d12 damage on unarmed attacks when charging
Freezing the Lifeblood1 Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +10 Paralyse opponent with unarmed strike
Greater Resiliency Damage reduction ability Increase damage reduction by +1
Greater Two-Weapon Defense1 Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +11 Gain shield bonus when fighting with two weapons
Hamstring Sneak attack ability, base attack bonus +4 Trade 2d6 sneak attack damage to cut opponent’s speed in half
Hold the Line
Improved Buckler Defense1 Shield Proficiency Apply buckler’s shield bonus to AC while using off-hand weapon
Improved Combat Expertise1 Int 13, Combat Expertise, base attack bonus +6 Reduce your attack bonus to improve your AC
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficient arcane spellcaster level and base attack bonus Gain a more combat-oriented familiar
Improved Favoured Enemy Favoured enemy ability, base attack bonus +5 +3 bonus on damage against favoured enemies
Improved Mounted Archery1 Ride 1 rank, Mounted Archery, Mounted Combat Reduce or eliminate attack penalties with ranged weapon while mounted
Improved Rapid Shot1 Manyshot, Point Blank Shot, Rapid Shot Ignore –2 penalty when using Rapid Shot
Improved Toughness1 Base Fortitude save bonus +2 Gain hp equal to your current HD
Improved Two-Weapon Defense1 Dex 17, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +6 Gain shield bonus when fighting with two weapons
Improved Weapon Familiarity1 Base attack bonus +1 Racial weapons are martial, not exotic
Instantaneous Rage Rage or frenzy ability Rage even when it isn’t your turn
Intimidating Rage Rage or frenzy ability Cause single foe within 30 feet to become shaken
Karmic Strike Dex 13, Combat Expertise, Dodge Take –4 penalty to AC to make attack of opportunity against melee opponent that hits you
Kiai Shout Cha 13, base attack bonus +1 Affected opponents become shaken for 1d6 rounds
Greater Kiai Shout Cha 13, Kiai Shout, base attack bonus +9 Foes who hear your shout may panic
Monkey Grip Base attack bonus +1 Use larger melee weapons at –2 penalty
Pain Touch Wis 15, Stunning Fist, base attack bonus +2 Stunned opponents become nauseated for 1 round
Phalanx Fighting1 Proficiency with a heavy shield, base attack bonus +1 Bonus to AC and Reflex saves while fighting in shield wall
Pin Shield Two-Weapon Fighting, base attack bonus +4 Render opponent’s shield useless temporarily
Power Critical1, 4 Weapon Focus with weapon, base attack bonus +4 +4 bonus to confirm critical with one weapon
Prone Attack1 Dex 15, Lightning Reflexes, base attack bonus +2 Attack while prone at no penalty and stand up
Ranged Disarm1, 2 Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 Use ranged weapon to disarm foe within 30 feet
Ranged Pin1 Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5 Use ranged weapon to grapple foe within 30 feet
Ranged Sunder1 Str 13, Point Blank Shot, Precise Shot, Ranged Pin, base attack bonus +5 Use ranged weapon to sunder foe’s weapon at reduced damage penalty
Rapid Stunning1, 3 Combat Reflexes, Stunning Fist, base attack bonus +6 Use one additional stunning attack per round
Roundabout Kick Str 15, Improved Unarmed Strike, Power Attack Additional unarmed attack against opponent on which you have just scored a critical hit
Sharp-Shooting1 Point Blank Shot, Precise Shot, base attack bonus +3 Halve opponent’s cover bonus
Shield Charge1 Improved Shield Bash, base attack bonus +3 Free trip attack with shield during charge
Shield Slam1 Improved Shield Bash, Shield Charge, base attack bonus +6 Use shield to daze opponent
Swarmfighting Small size, Dex 13, base attack bonus +1 Occupy same square as other swarmfighting ally, gain +1 morale bonus per ally (up to Dex bonus)
Throw Anything Dex 15, proficiency with weapon, base attack bonus +2 Throw melee weapon with no penalty
Weakening Touch1 Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2 Cause foe’s Strength to drop by 6 for 1 minute
Zen Archery Wis 13, base attack bonus +1 Use Wis instead of Dex for ranged attacks

1 A fighter may select this feat as one of his fighter bonus feats.
2 You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon.
3 You can take this feat multiple times. Its effects stack.
4 You can take this feat multiple times. Its effects stack if you take the feat more than once for the same weapon.

Spell Focus (Chaos, Evil, Good, Law) Relevant alignment descriptor +1 bonus on save DCs for spells with alignment

Table 6–1: Feats
General Feats Prerequisites Benefit

Able Sniper Dex 13, Hide 5 ranks +2 bonus on ranged attacks against distant flat-footed targets, +4 bonus on Hide checks after sniping attack
Aerial Reflexes Gain Reflex save bonus based on manoeuvrability
Aerial Superiority +1 dodge bonus against less manoeuvrable opponents
Agile Athlete Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checks
Battle Casting Dex 13, Concentration 5 ranks, Combat Casting +2 dodge bonus while casting spells
Born Flyer Dex 13 +4 bonus on saves and checks to manoeuvre when aloft
Coordinated Strike Animal companion or special mount class feature, Handle Animal 5 ranks +1 bonus on attacks when your animal companion or special mount attacks the same target
Defensive Archery Point Blank Shot +4 dodge bonus against attacks of opportunity
Diving Charge Gain extra damage when diving to attack while flying
Expeditious Dodge Dex 13 Gain +2 dodge bonus when you move 40 feet in a round
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Quick Draw Catch your opponent flat-footed by drawing your weapon and attacking in the same round
Magic of the Land Ability to cast 1st-level spells, Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks Draw on nature’s power to infuse your spells with positive energy, curing 2 points of damage per spell level
Plunging Shot Dex 13, Point Blank Shot Deal an additional 1d6 points of damage against targets at least 30 feet below you
Shared Fury Animal companion class feature, rage class feature, Handle Animal 4 ranks Your animal companion rages with you
Underfoot Combat Small or smaller, Tumble 10 ranks Occupy same square as a Large or larger creature, gaining +4 bonus to AC
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