Star Wars Role Playing Game
Campaign
Leads
- Who / why / what attacked you on Masodi's mining station
- What happened to the other ship
- What was stolen from Aquinos
- What happened to Aquinos
- How can we get home
Timeline
Characters
Character | Player | Race & Class | Title |
---|---|---|---|
Gobar Dizz | Stoy | Level 4 Gungan Jedi Guardian | Master of tentacles |
Masodi | Peter | Level 4 Cerean Noble | Entrepreneur extraordinaire |
Xim | Paul | Level 4 Human Scoundrel | Avoiding death is his specialty |
Bwargghh | Daniel | Level 4 Wookie Soldier | Strong silent type |
Volyn | Adam | Level 4 Keldor Force Adept | Found & misguided |
Current Health
As of Session 13
Character | Vitality | Wound |
---|---|---|
Bwargh | -14 | -5 |
Masodi | -8 | -5 |
Xim | -31 | |
Volynn | -17 | -4 |
Gobar | -34 | -10 |
Current Experience
As of Session 13
Player | Prev | New | Total |
---|---|---|---|
Bwarrargh | 4749 | 1400 | 6149 |
Gobar | 6809 | 1300 | 8109 |
Masodi | 5099 | 1500 | 6599 |
Volynn | 4699 | 1400 | 6099 |
Xim | 5534 | 1500 | 7034 |
Notable Mentions
- Xim piloting like its hot
- Masodi out noble'in Zath
- Party earns the achievement 'Grand Theft Starship'
- Survived two days on Axxila Prime
Session Summaries
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Rules
Injury and Death
- If you take wound damage, you become fatigued
- Make a Fortitude save. DC5+wound points lost this round. If you fail, you are knocked out.
- A character remains knocked out for 1d4 rounds. You are not considered helpless
House Rules
Health
- Roll your Hit Dice twice and take the best one at level up
- You die at -10 minus Character Levels Wound Points. For example Gobar is a 4th level character so he dies at -14 WP, when he is a 12th level character he dies at -22 WP
Races
- Wookies have an automatic take 10 to tear someone's arms out of their sockets
Force Points
- All characters can use the force for a crucial d20 roll by expending a Force Point. If you chose to expend a Force Point you lose it immediately, then roll a d4+[remaining force points] amount of d20's instead of one, take any of the rolls.
Feats
- Everyone gets +1 on Armor Proficiency, so someone with light Armor Proficiency would have medium
- (new) Combat Expertise is now called Power Defense. (Instead of capping out at 5 it caps out at your BAB)
Intimidate
- Intimidate checks can be made against any single enemy which can understand your language as a standard action
- Saving DC is X take away 2 for every 2m away. Something like 5(or 10)+Ranks+Cha mod? similar to spells, vs character level+wis (maybe will?) (maybe cha?)+reputation or something (gives rep a purpose)(give the intimidator -2 per 2 meters)
- An intimidated enemy becomes shaken (minus 2 to all saves, attacks and skill checks)
- Intimidating a shaken enemy makes him frightened (drops all held items and runs away)
- If a frightened enemy cannot escape it cowers in the furthermost location it can find
Resources
Lightsabers
page revision: 52, last edited: 05 Jun 2011 01:31