Prism Of Elsinor

Prism Of Elsinor

Level: Sor 3, Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One crystal
Duration: 1 round/2 levels
Saving Throw: None
Spell Resistance: No

This spell creates a colourless floating crystal that hovers about 6 ft above the ground. It oscillates gently, as if being buffeted by a gentle wind. The crystal has an armour class of 16, hardness 10 and 20 hit points. Being a crystal, it is immune to fire and cold damage.

By itself, the crystal does nothing. However, it can be used by any friendly spellcaster as the target of a ray spell. Any friendly ray spell hitting the Prism is split into two, and can thereafter strike two different targets for full effect. The additional ray requires a separate ranged touch attack roll to hit and deals damage as normal. It must be fired at a different target from the first, and both rays must be aimed at targets within 30 feet of the crystal.

A Prism Of Elsinor can only split one ray per combat round. The target of a ray emerging from a Prism Of Elsinor cannot be another Prism Of Elsinor (unless the intent is, for example, to use the ray spell to destroy an enemy's Prism Of Elsinor).

Material Component: A piece of amber, glass, or crystal rod.

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