Plane Shift

Plane Shift

Conjuration (Teleportation)
Level: Clr 5, Sor 7, Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched, or up to eight willing creatures joining hands
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time.

The spell focus dictates a specific location on any plane of existence, including alternate Material Planes. However, precise accuracy as to a particular arrival location on the intended plane is nigh impossible. The actual arrival location for the given spell focus is 5 to 500 miles (5d%) from the keyed location. A caster making a successful DC25 Knowledge: The Planes skill check can refine this to 2 to 40 miles (2d20).

As noted above, a given focus is not only keyed to a certain plane of existence, but also a specific location on that plane of existence. Apart from selecting the correct keyed focus for a location and influencing the accuracy of arrival, a spellcaster has no power to determine an arrival location.

Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.

Focus: A monotone musical instrument constructed of a specific metal with the ability to play a note of a specific pitch, most commonly a tuning fork.


About Plane Shift Foci

To reach a specific plane of existence requires a musical instrument constructed of a specific metal with the ability to play a note of a specific pitch. The knowledge of which metal and which pitch for an intended destination is not automatically conveyed to a user of the spell. Instead, spellcasters must research this information separately before identifying the correct metal and pitch.

Prime Material Plane

The most common focus found for the Prime Material Plane is a steel tuning fork that plays Middle C (C4). Such a tuning fork is keyed to the location that the fork was created. Consequently, some spellcasters have extensive collections of tuning forks, all seemingly identical, but each carefully labelled indicating its location of manufacture.

Inner Planes

The basic tone for all Inner Planes is Middle C (C4). This is keyed to the geographic centre of that plane of existence.

Negative
Unknown
Ash
Calcium
Fire
Copper (Cuprum)
Radiance
Magnesium
Positive
Unknown
Magma
Brass
Dust
Sodium
Earth
Zinc
Minerals
Chromium
Ooze
Tin
Salt
Antimony (Stibium)
Water
Lead Alloy
Steam
Pewter
Ice
Cold-forged Iron
Vacuum
Mercury
Air
Aluminium
Lightning
Copper Alloy
Smoke
Bronze

Other tones are known to be keyed to important features of a given plane. For example, a tuning fork made of cold-forged iron sounding a G3 is keyed to the icy citadel that is home to the Prince of Elemental Evil Cryonax, on the paraelemental plane of Ice.

Outer Planes

The basic tone for all Outer Planes is listed below. This is keyed to the geographic centre of the first layer of that plane of existence.

Celestia
Platinum
E4
Bitopia
Mithril
F4
Elysium
Electrum
G4
The Beastlands
White Gold
F4
Arborea
Pure Gold
E4
Arcadia
Silver
D4
Ysgard
Rose Gold
D4
Mechanus
Titanium
Middle C (C4)
The Outlands
Pure Iron
Middle C (C4)
Limbo
Mercury Amalgam
Middle C (C4)
Acheron
Gunmetal
B3
Pandemonium
Gallium
B3
Baator
Black Iron
A3
Gehenna
Cadmium
G3
The Grey Waste
Lead (Plumbum)
F3
Carceri
Bismuth
G3
Abyss
Thorium
A3

In the case of good-aligned planes, a tone one note higher than the basic tone is keyed to the geographic centre of the second layer of that plane of existence, a note two tones higher is keyed to the third layer, and so on. In the case of evil-aligned planes, a tone one note lower than the basic tone is keyed to the second layer, a note two tones lower is keyed to the third layer, and so on. For example:

Seven Heavens Of Celestia
Lunia Platinum E4
Mercuria Platinum F4
Venya Platinum G4
Solania Platinum A4
Mertion Platinum B4
Jovar Platinum C5
Chronias Platinum D5
Nine Hells Of Baator
Avernus Black Iron A3
Dis Black Iron G3
Minauros Black Iron F3
Phlegethos Black Iron E3
Stygia Black Iron D3
Malbolge Black Iron C3
Maladomini Black Iron B2
Cania Black Iron A2
Nessus Black Iron G2

Other pitches are known to be keyed to important features of a given plane. For example, a tuning fork made of black iron sounding an A5 is keyed to the Pillar of Skulls on Avernus.

Coexistent Planes

A metal/pitch combination for the Ethereal Plane is unknown. However, spellcasters have successfully utilised tuning forks made of high-quality lead crystal instead of metal. These forks are generally strike a E5 note, and target a random location deep into the Ethereal Plane (that is, not near any ethereal curtains). One drawback of these forks are that they have a 50% chance of shattering after completion of the spell.

Likewise, a metal/pitch combination for the Astral Plane is unknown, but spellcasters have successfully utilised tuning forks carefully carved from a quartz crystal. These forks strike a A3 note, and target a random location deep into the Astral Plane (that is, not near any colour pools). Quartz forks also have a 50% chance of shattering after completion of the spell.

There is no known metal/pitch combination for the Plane of Shadow, or for the Demiplane of Time.

Experimenting

There are many possible metal/pitch combinations, and there are many locations in the Multiverse. However, not every metal/pitch combination goes somewhere, and not every location has a metal/pitch combination. Experimentation continues with different pitches, different metals and indeed different materials (such as gems). Some spellcasters have tried to modify the Plane Shift spell to accommodate chords rather than single notes (although many of these have ended in rather catastrophic splinching).

However, here are some extra notes regarding metal/pitch combinations:

  • Steel forks of pitches other than C4 are often keyed to important geographic or historical locations on the Prime Material Plane.
  • There is no Eighth Plane of Celestia. A Platinum E5 fork simply fails.
  • There is no Tenth Plane of Baator. A Black Iron F2 fork actually sends a caster to a prison citadel inside the Iron City of Dis.
  • The size of a tuning fork increases as the pitch gets lower. This makes the tuning forks for the lower planes of the Abyss very large and very expensive!

Creating Foci

Although the instrument used as a spell focus is most often a tuning fork, spellcasters have successfully utilised gongs, bells, pitch-whistles and chimes. In some regions, a particular instrument may be preferred for cultural reasons. It is theorised that almost any instrument can be used, as long as it is of masterwork quality, carefully tuned, and made solely of the specified material. For example, a steel flute could be used if the caster played the correct note during the spellcasting. Monotone instruments are generally safest, as they tend to be "foolproof" for spellcasters that do not necessarily have any musical talent. More complicated instruments require a DC 8 Perform check to ensure the correct note is played clearly and accurately.

The instrument to be a focus is not inherently magical, but must be of masterwork quality. Hence most tuning forks cost around 152 gp. However, instruments that are made of rare, expensive, or difficult-to-work materials can be much more expensive. For example, a tuning fork keyed to the quasi-elemental plane of Vacuum must be made of mercury. Unfortunately, mercury is liquid under normal conditions, so the fork must be constructed in a region of intense cold, and then enchanted to remain solid when taken to regular climates (should those enchantments be dispelled, the fork will quickly return to an atonal puddle).

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