School: Conjuration [Positive]
Level: Varies, see table
Components: V, S, M
Casting time: 1 standard action
Range: Varies, see table
Area: Varies, see table
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spell Level Range Area Damage
Lifeball 0 Sor/Wiz 0 Close (25 ft. + 5 ft./2 levels) 5 ft. radius spread 1
Lifeball I Sor/Wiz 1 Close (25 ft. + 5 ft./2 levels) 10 ft. radius spread 1d4/2 lvs above 1st (max 4d4)
Lifeball II Sor/Wiz 2 Medium (100 ft. + 10 ft./level) 15 ft. radius spread 1d4/lv (max 7d4)
Lifeball III Sor/Wiz 3 Long (400 ft. + 40 ft./level) 20 ft. radius spread 1d6/lv (max 10d6)
Lifeball IV Sor/Wiz 4 Long (400 ft. + 40 ft./level) 25 ft. radius spread 1d6/lv (max 12d6)
Lifeball V Sor/Wiz 5 Long (400 ft. + 40 ft./level) 30 ft. radius spread 1d8/lv (max 14d8)
Lifeball VI Sor/Wiz 6 Long (400 ft. + 40 ft./level) 35 ft. radius spread 1d8/lv (max 16d8)
Lifeball VII Sor/Wiz 7 Long (400 ft. + 40 ft./level) 40 ft. radius spread 1d10/lv (max 18d10)
Lifeball VIII Sor/Wiz 8 Long (400 ft. + 40 ft./level) 45 ft. radius spread 1d10/lv (max 20d10)
Lifeball IX Sor/Wiz 9 Long (400 ft. + 40 ft./level) 50 ft. radius spread 1d12/lv (max 22d12)

A Lifeball spell is a blast that creates almost no pressure. Every creature and unattended object (as appropriate) in the area suffers positive energy damage. The amount of damage caused is modified by the type of creature hit. Living creatures and good outsiders take no damage whatsoever. Fey, neutral outsiders and objects take half damage (Reflex quarter). Constructs and evil outsiders take full damage (Reflex half). Undead take double damage (Reflex normal).

You point your finger and determine the range (distance and height) at which the Lifeball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into a pulse of golden light at that point (an early impact results in an early detonation). If the damage caused to an interposing barrier shatters or breaks through it, the Lifeball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

Material Component: A pinch of crushed sunstone.

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