Death Bolt

Death Bolt

School: Necromancy [Negative]
Level: Varies, see table
Components: V, S, M
Casting time: 1 standard action
Range: Varies, see table
Area: Varies, see table
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spell Level Range Area Damage
Death Bolt 0 Sor/Wiz 0 15 ft. 15-ft. line 1
Death Bolt I Sor/Wiz 1 30 ft. 30-ft. line 1d4/2 lvs above 1st (max 4d4)
Death Bolt II Sor/Wiz 2 60 ft. 60-ft. line 1d4/lv (max 7d4)
Death Bolt III Sor/Wiz 3 120 ft. 120-ft. line 1d6/lv (max 10d6)
Death Bolt IV Sor/Wiz 4 180 ft. 180-ft. line 1d6/lv (max 12d6)
Death Bolt V Sor/Wiz 5 240 ft. 240-ft. line 1d8/lv (max 14d8)
Death Bolt VI Sor/Wiz 6 300 ft. 300-ft. line 1d8/lv (max 16d8)
Death Bolt VII Sor/Wiz 7 400 ft. 400-ft. line 1d10/lv (max 18d10)
Death Bolt VIII Sor/Wiz 8 500 ft. 500-ft. line 1d10/lv (max 20d10)
Death Bolt IX Sor/Wiz 9 600 ft. 600-ft. line 1d12/lv (max 22d12)

You release a deadly beam of smoky vapour that begins at your fingertips, and extends in a straight line in a direction you specify. All creatures and unattended objects (as appropriate) in its area suffer negative energy damage. The amount of damage caused is modified by the type of creature or object hit. Living creatures and good outsiders take normal damage (Reflex half). Fey, constructs, non-good outsiders and non-living objects take half damage (Reflex quarter). Undead take no damage whatsoever.

The Death Bolt damages objects in its path. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.

Material Component: A dead leech.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License