Cure Wounds, Mass

Cure Wounds, Mass

School: Conjuration (Healing)
Level: Varies, see table
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half (harmless) or Will half; see text
Spell Resistance: Yes (harmless) or Yes; see text

Spell Level Cures (Inflicts)
Mass Cure Wounds V Brd 5, Clr 5, Drd 6 1d8 + 1/level (max 25)
Mass Cure Wounds VI Brd 6, Clr 6, Drd 7 3d8 + 1/level (max 30)
Mass Cure Wounds VII Clr 7, Drd 8 5d8 + 1/level (max 35)
Mass Cure Wounds VIII Clr 8, Drd 9 7d8 + 1/level (max 40)
Mass Cure Wounds IX Clr 9 9d8 + 1/level (max 45)

You channel positive energy to cure a given number of points of damage in each selected creature.

Like Cure Wounds, Mass Cure Wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

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