Cone Of Life

Cone Of Life

School: Conjuration [Positive]
Level: Varies, see table
Components: V, S, M
Casting time: 1 standard action
Range: Varies, see table
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spell Level Range Damage
Cone Of Life 0 Sor/Wiz 0 5 ft. 1d3
Cone Of Life I Sor/Wiz 1 10 ft. 1d4/2 lvs above 1st (max 4d4)
Cone Of Life II Sor/Wiz 2 15 ft. 1d4/lv (max 7d4)
Cone Of Life III Sor/Wiz 3 20 ft. 1d6/lv (max 10d6)
Cone Of Life IV Sor/Wiz 4 30 ft. 1d6/lv (max 12d6)
Cone Of Life V Sor/Wiz 5 45 ft. 1d8/lv (max 14d8)
Cone Of Life VI Sor/Wiz 6 60 ft. 1d8/lv (max 16d8)
Cone Of Life VII Sor/Wiz 7 75 ft. 1d10/lv (max 18d10)
Cone Of Life VIII Sor/Wiz 8 90 ft. 1d10/lv (max 20d10)
Cone Of Life IX Sor/Wiz 9 105 ft. 1d12/lv (max 22d12)

Cone Of Life creates a pulse of golden light, originating at your hand, and extending outward in a cone. Creatures and unattended objects (as appropriate) within its area suffer positive energy damage. The amount of damage caused is modified by the type of creature hit. Living creatures and good outsiders take no damage whatsoever. Fey, neutral outsiders and non-living objects take half damage (Reflex quarter). Constructs and evil outsiders take full damage (Reflex half). Undead take double damage (Reflex normal).

Material Component: A tiny crystal prism.

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