Cone Of Death

Cone Of Death

School: Necromancy [Negative]
Level: Varies, see table
Components: V, S, M
Casting time: 1 standard action
Range: Varies, see table
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spell Level Range Damage
Cone Of Death 0 Sor/Wiz 0 5 ft. 1d3
Cone Of Death I Sor/Wiz 1 10 ft. 1d4/2 lvs above 1st (max 4d4)
Cone Of Death II Sor/Wiz 2 15 ft. 1d4/lv (max 7d4)
Cone Of Death III Sor/Wiz 3 20 ft. 1d6/lv (max 10d6)
Cone Of Death IV Sor/Wiz 4 30 ft. 1d6/lv (max 12d6)
Cone Of Death V Sor/Wiz 5 45 ft. 1d8/lv (max 14d8)
Cone Of Death VI Sor/Wiz 6 60 ft. 1d8/lv (max 16d8)
Cone Of Death VII Sor/Wiz 7 75 ft. 1d10/lv (max 18d10)
Cone Of Death VIII Sor/Wiz 8 90 ft. 1d10/lv (max 20d10)
Cone Of Death IX Sor/Wiz 9 105 ft. 1d12/lv (max 22d12)

Cone Of Death creates a cloud of inky shadows, originating at your hand, and extending outward in a cone. Creatures and unattended objects (as appropriate) within its area suffer negative energy damage. The amount of damage caused is modified by the type of creature hit. Living creatures and good outsiders take normal damage (Reflex half). Fey, constructs, non-good outsiders and non-living objects take half damage (Reflex quarter). Undead take no damage whatsoever.

Material Component: A pinch of crushed ebony.

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