Cone Of Cold

Cone Of Cold

School: Evocation [Cold]
Level: Varies, see table
Components: V, S, M
Casting time: 1 standard action
Range: Varies, see table
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spell Level Range Damage
Cone Of Cold 0 Sor/Wiz 0 5 ft. 1d3
Cone Of Cold I Sor/Wiz 1 10 ft. 1d4/2 lvs above 1st (max 4d4)
Cone Of Cold II Sor/Wiz 2 15 ft. 1d4/lv (max 7d4)
Cone Of Cold III Sor/Wiz 3 20 ft. 1d6/lv (max 10d6)
Cone Of Cold IV Sor/Wiz 4 30 ft. 1d6/lv (max 12d6)
Cone Of Cold V Sor/Wiz 5 45 ft. 1d8/lv (max 14d8)
Cone Of Cold VI Sor/Wiz 6 60 ft. 1d8/lv (max 16d8)
Cone Of Cold VII Sor/Wiz 7 75 ft. 1d10/lv (max 18d10)
Cone Of Cold VIII Sor/Wiz 8 90 ft. 1d10/lv (max 20d10)
Cone Of Cold IX Sor/Wiz 9 105 ft. 1d12/lv (max 22d12)

Cone Of Cold creates an area of extreme cold, originating at your hand, and extending outward in a cone. Creatures and unattended objects (as appropriate) within its area suffer cold damage.

Material Component: a tiny crystal or glass cone.

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