Worksheet - Player's Handbook Spells

Player's Handbook Spells

Name Status Classes Description Notes
Acid Fog Ok Wiz 6 Fog deals acid damage.
Acid Splash Ok Wiz 0 Orb deals 1d3 acid damage.
Aid Ok Clr 2 +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/lvl (max +10).
Air Walk Ok Clr 4; Drd 4 Subject treads on air as if solid (climb at 45 degree angle).
Alarm Ok Brd 1; Ran 1; Wiz 1 Wards an area for 2 hours per level.
Align Weapon Ok Clr 2 Weapon becomes good, evil, lawful, or chaotic.
Alter Self Ok Brd 2; Wiz 2 Assume the form of a similar creature.
Analyze Dweomer Ok Brd 6; Wiz 6 Reveals magical aspects of subject.
Animal Growth Ok Drd 5; Ran 4; Wiz 5 One animal per two levels doubles in size.
Animal Messenger Ok Brd 2; Drd 2; Ran 1 Sends a Tiny animal to a specific place.
Animal Shapes Ok Drd 8 One ally per level polymorphs into chosen animal.
Animal Trance Ok Brd 2; Drd 2 Fascinates 2d6 HD of animals.
Animate Dead Ok Clr 3; Wiz 4 Creates undead skeletons and zombies.
Animate Objects Ok Brd 6; Clr 6 Objects attack your foes.
Animate Plants Ok Drd 7 One or more trees animate and fight for you.
Animate Rope Ok Brd 1; Wiz 1 Makes a rope move at your command.
Antilife Shell Ok Clr 6; Drd 6 10 ft. radius field hedges out living creatures.
Antimagic Field Ok Clr 8; Wiz 6 Negates magic within 10 ft.
Antipathy Ok Drd 9; Wiz 8 Object of location affect by spell repels certain creatures.
Antiplant Shell Ok Drd 4 Keeps animated plants at bay.
Arcane Eye Ok Wiz 4 Invisible floating eye moves 30 ft. per round.
Arcane Lock Ok Wiz 2 Magically locks a portal or chest.
Arcane Mark Ok Wiz 0 Inscribes a personal rune (visible or invisible).
Arcane Sight Ok Wiz 3 Magical auras become visible to you.
Arcane Sight, Greater Ok Wiz 7 Magical auras and magic effects on creatures and objects become visible to you.
Astral Projection Ok Clr 9; Wiz 9 Projects you and companions into the Astral Plane.
Atonement Ok Clr 5; Drd 5 Removes burden of misdeeds from subject.
Augury Ok Clr 2 Leans whether an action will be good or bad.
Awaken Ok Drd 5 Animal or tree gains human intellect.
Baleful Polymorph Ok Drd 5; Wiz 5 Transforms subject into a harmless animal.
Bane Ok Clr 1 Enemies take -1 on attack rolls and saves against fear.
Banishment Ok Clr 6; Wiz 7 Banishes 2 HD per level of extraplanar creatures.
Barkskin Ok Drd 2; Ran 2 Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance Ok Clr 2; Drd 2; Ran 2; Wiz 2 Subject gains +4 Constitution for 1 minute per level.
Bear's Endurance, Mass Ok Clr 6; Drd 6; Wiz 6 One subject per level gains +4 Constitution for 1 minute per level.
Bestow Curse Ok Clr 3; Wiz 4 Choice of three penalties to one subject.
Bigby's Clenched Fist Ok Wiz 8 Large hand provides cover, pushes, or attacks your foes.
Bigby's Crushing Hand Ok Wiz 9 Large hand provides cover, pushes, or crushes your foes.
Bigby's Forceful Hand Ok Wiz 6 Hand pushes creatures away.
Bigby's Grasping Hand Ok Wiz 7 Hand provides cover, pushes, or grapples.
Bigby's Interposing Hand Ok Wiz 5 Hand provides cover against one opponent.
Binding Ok Wiz 8 Utilizes an array of techniques to imprison a creature.
Blade Barrier Ok Clr 6 Wall of blades deals 1d6 per level damage.
Blasphemy Ok Clr 7 Kills, paralyzes, weakens, or dazes non-evil subjects.
Bless Ok Clr 1; Pal 1 Allies gain +1 on attack rolls and saves against fear.
Bless Water Ok Clr 1; Pal 1 Makes holy water.
Bless Weapon Ok Pal 1 Weapon strikes true against evil foes.
Blight Ok Drd 4; Wiz 5 Withers one plant or deals 1d6 per level damage to a plant creature.
Blindness/Deafness Minor Brd 2; Clr 3; Wiz 2 Makes subject blind or deaf. Split into Blindness and Deafness
Blink Ok Brd 3; Wiz 3 You randomly vanish and reappear for 1 round per level.
Blur Ok Brd 2; Wiz 2 Attacks miss subject 20% of the time.
Break Enchantment Ok Brd 4; Clr 5; Pal 4; Wiz 5 Frees subject from enchantments, alterations, curses, and petrifaction.
Bull's Strength Ok Clr 2; Drd 2; Pal 2; Wiz 2 Subject gains +4 Strength for 1 minute per level.
Bull's Strength, Mass Ok Clr 6; Drd 6; Wiz 6 One subject per level gains +4 Strength for 1 minute per level.
Burning Hands Changed Wiz 1 1d4 fire damage per level (max 5d4). Replaced by Cone Of Fire I
Call Lightning Ok Drd 3 Calls down lightning bolts (3d6 per bolt) from the sky.
Call Lightning Storm Ok Drd 5 Calls down lightning bolts (5d6 per bolt) from the sky.
Calm Animals Ok Drd 1; Ran 1 Calms (2d4 + level) HD of animals.
Calm Emotions Ok Brd 2; Clr 2 Calms creatures, negating emotion effects.
Cat's Grace Ok Brd 2; Drd 2; Ran 2; Wiz 2 Subject gains +4 Dexterity for 1 minute per level.
Cat's Grace, Mass Ok Brd 6; Drd 6; Wiz 6 One subject per level gains +4 Dexterity for 1 minute per level.
Cause Fear Ok Brd 1; Clr 1; Wiz 1 One creature of 5HD or less flees for 1d4 rounds.
Chain Lightning Ok Wiz 6 1d6 damage per level; 1 secondary bolt per level each deal half damage.
Changestaff Ok Drd 7 Your staff becomes a treant on command.
Chaos Hammer Ok Damages and staggers lawful creatures.
Charm Animal Ok Drd 1; Ran 1 Makes one animal your friend.
Charm Monster Ok Brd 3; Wiz 4 Makes monster believe it is your ally.
Charm Monster, Mass Ok Brd 6; Wiz 8 Makes all monsters within 30 ft. believe they are your allies.
Charm Person Ok Brd 1; Wiz 1 Make one person your friend.
Chill Metal Ok Drd 2 Cold metal damages those who touch it.
Chill Touch Ok Wiz 1 1 touch per level deals 1d6 damage and possibly 1 Strength damage.
Circle Of Death Ok Wiz 6 Kills 1d4 HD per level of creatures.
Clairaudience/Clairvoyance Minor Brd 3; Wiz 3 Hear or see at a distance for 1 minute per level. Split into Clairaudience and Clairvoyance
Cloak Of Chaos Ok Clr 8 +4 to AC, +4 resistance, SR 25 vs. lawful spells.
Clone Ok Wiz 8 Duplicate awakens when original dies.
Cloudkill Ok Wiz 5 Kills up to 3 HD; 4-6 HD save or die; 6+ HD take Constitution damage.
Color Spray Ok Wiz 1 Knocks unconscious, blinds, or stuns weak creatures.
Command Ok Clr 1 One subject obeys selected command for 1 round.
Command, Greater Ok Clr 5 One subject per level obeys selected command.
Command Plants Ok Drd 4; Ran 3 Sway the actions of one or more plant creatures.
Command Undead Ok Wiz 2 An undead creature obeys your commands.
Commune Ok Clr 5 Deity answers one yes-or-no question per level.
Commune With Nature Ok Drd 5; Ran 4 Learn about terrain for one mile per level.
Comprehend Languages Ok Brd 1; Clr 1; Wiz 1 You understand all spoken and written languages.
Cone Of Cold Changed Wiz 5 1d6 cold damage per level (max 15d6). Replaced by Cone Of Cold V
Confusion Ok Brd 3; Wiz 4 Makes subject behave oddly for 1 round per level.
Confusion, Lesser Ok Brd 1 One creature acts randomly for 1 round.
Consecrate Ok Clr 2 Fills area with positive energy, making undead weaker.
Contact Other Plane Ok Wiz 5 Lets you ask question of an extraplanar entity.
Contagion Ok Clr 3; Drd 3; Wiz 4 Infects subject with chosen disease.
Contingency Ok Wiz 6 Sets trigger condition for another spell.
Continual Flame Ok Clr 3; Wiz 2 Makes a permanent, heatless torch.
Control Plants Ok Drd 8 Control actions of one or more plant creatures.
Control Undead Ok Wiz 7 Undead don't attack you while under your command.
Control Water Ok Clr 4; Drd 4; Wiz 6 Raises, lowers bodies of water.
Control Weather Ok Clr 7; Drd 7; Wiz 7 Changes weather in local area.
Control Winds Ok Drd 5 Change wind direction and speed.
Create Food And Water Ok Clr 3 Feeds 3 humans (or 1 horse) per level.
Create Greater Undead Ok Clr 8; Wiz 8 Creates shadows, wraiths, spectres, or devourers.
Create Undead Ok Clr 6; Wiz 6 Create ghouls, ghasts, mummies, or mohrgs.
Create Water Ok Clr 0; Drd 0; Pal 1 Creates 2 gallons per level of pure water.
Creeping Doom Ok Drd 7 Swarms of centipedes attack at your command.
Crushing Despair Ok Brd 3; Wiz 4 Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Critical Wounds Changed Brd 4; Clr 4; Drd 5 Cures 4d8 + 1 per level (max. +20). Replaced by Cure Wounds IV
Cure Critical Wounds, Mass Changed Clr 8; Drd 9 Cures 4d8 damage +1 per level (max +40) for many creatures. Replaced by Cure Wounds, Mass VIII
Cure Light Wounds Changed Brd 1; Clr 1; Drd 1; Pal 1; Ran 2 Cures 1d8 + 1 per level damage (max +5). Replaced by Cure Wounds I
Cure Light Wounds, Mass Changed Brd 5; Clr 5; Drd 6 Cures 1d8 damage +1 per level for many creatures. Replaced by Cure Wounds, Mass V
Cure Minor Wounds Changed Clr 0; Drd 0 Cures 1 point of damage. Replaced by Cure Wounds 0
Cure Moderate Wounds Changed Brd 2; Clr 2; Drd 3; Pal 3; Ran 3 Cures 2d8 damage +1 per level (max +10). Replaced by Cure Wounds II
Cure Moderate Wounds, Mass Changed Brd 6; Clr 6; Drd 7 Cures 2d8 damage + 1 per level for many creatures. Replaced by Cure Wounds, Mass VI
Cure Serious Wounds Changed Brd 3; Clr 3; Drd 4; Pal 4; Ran 4 Cures 3d8 damage + 1 per level (max +15). Replaced by Cure Wounds III
Cure Serious Wounds, Mass Changed Clr 7; Drd 8 Cures 3d8 damage +1 per level for many creatures. Replaced by Cure Wounds, Mass VII
Curse Water Ok Clr 1 Makes unholy water.
Dancing Lights Ok Brd 0; Wiz 0 Creates torches or other lights.
Darkness Changed Brd 2; Clr 2; Wiz 2 20 ft. radius of supernatural shadow. Replaced by Darkness II
Darkvision Ok Ran 3; Wiz 2 See 60 ft. in total darkness.
Daylight Changed Brd 3; Clr 3; Drd 3; Pal 3; Wiz 3 60 ft. radius of bright light. Replaced by Light III
Daze Ok Brd 0; Wiz 0 Humanoid creature of 4HD or less loses next action.
Daze Monster Ok Brd 2; Wiz 2 Living creature up to 6HD or less looses next action.
Death Knell Ok Clr 2 Kills dying creature; you gain 1d8 temporary hp, +2 Strength, and 1 lvl.
Death Ward Ok Clr 4; Drd 5; Pal 4 Grants immunity to death spells and negative energy effects.
Deathwatch Ok Clr 1 Reveals how near death subjects within 30 ft. are.
Deep Slumber Changed Brd 3; Wiz 3 Puts 10HD of creatures to sleep. Replaced by Sleep III
Deeper Darkness Changed Clr 3 Object sheds supernatural shadow in 60 ft. radius. Replaced by Darkness III
Delay Poison Ok Brd 2; Clr 2; Drd 2; Pal 2; Ran 1 Stops poison from harming subject for 1 hour per level.
Delayed Blast Fireball Ok Wiz 7 1d6 per level fire damage; you can postpone the blast for up to 5 rounds.
Demand Ok Wiz 8 Delivers a short message anywhere, instantly, plus you can send Suggestion.
Desecrate Ok Clr 2 Fills area with negative energy, making undead stronger.
Destruction Ok Clr 7 Kills subject and destroys remains.
Detect Animals Or Plants Ok Drd 1; Ran 1 Detects species of animals or plants.
Detect Chaos Ok Clr 1 Reveals chaotic creatures, spells, or objects.
Detect Evil Ok Clr 1 Reveals evil creatures, spells, or objects.
Detect Good Ok Clr 1 Reveals good creatures, spells, or objects.
Detect Law Ok Clr 1 Reveals lawful creatures, spells, or objects.
Detect Magic Ok Brd 0; Clr 0; Drd 0; Wiz 0 Detects spells and magic items within 60 ft.
Detect Poison Ok Clr 0; Drd 0; Pal 1; Ran 1; Wiz 0 Detects poison in one creature or small object.
Detect Scrying Ok Brd 4; Wiz 4 Alerts you to magical eavesdropping.
Detect Secret Doors Ok Brd 1; Wiz 1 Reveals hidden doors within 60 ft.
Detect Snares And Pits Ok Drd 1; Ran 1 Reveals natural or primitive traps.
Detect Thoughts Ok Brd 2; Wiz 2 Allows "listening" to surface thoughts.
Detect Undead Ok Clr 1; Pal 1; Wiz 1 Reveals undead within 60 ft.
Dictum Ok Clr 7 Kills, paralyzes, slows, or deafens non-lawful subjects.
Dimension Door Ok Brd 4; Wiz 4 Teleports you a short distance.
Dimensional Anchor Ok Clr 4; Wiz 4 Bars extradimensional movement.
Dimensional Lock Ok Clr 8; Wiz 8 Teleportation and interplanar travel are blocked for 1 day per level.
Diminish Plants Ok Drd 3; Ran 3 Reduces size or blights growth of normal plants.
Discern Lies Ok Clr 4; Pal 3 Reveals deliberate falsehoods.
Discern Location Ok Clr 8; Wiz 8 Reveals the exact location of a creature or object.
Disguise Self Ok Brd 1; Wiz 1 Changes your appearance.
Disintegrate Ok Wiz 6 Makes one creature or object vanish.
Dismissal Ok Clr 4; Wiz 5 Forces a creature to return to native plane.
Dispel Chaos Ok Clr 5; Pal 4 +4 bonus against attacks by chaotic creatures.
Dispel Evil Ok Clr 5; Pal 4 +4 bonus against attacks by evil creatures.
Dispel Good Ok Clr 5 +4 bonus against attacks by good creatures.
Dispel Law Ok Clr 5 +4 bonus against attacks by lawful creatures.
Dispel Magic Ok Brd 3; Clr 3; Drd 4; Pal 3; Wiz 3 Cancels magical spells and effects.
Dispel Magic, Greater Ok Brd 5; Clr 6; Drd 6; Wiz 6 Cancels magical spells and effects.
Displacement Ok Brd 3; Wiz 3 Attacks miss subject 50% of the time.
Disrupt Undead Ok Wiz 0 Deals 1d6 damage to one undead.
Disrupting Weapon Ok Clr 5 Melee weapon destroys undead.
Divination Ok Clr 4 Provides useful advice for specific proposed actions.
Divine Favor Ok Clr 1; Pal 1 You gain +1 per three levels on attack and damage rolls.
Divine Power Ok Clr 4 You gain attack bonus, +6 to Str, and 1 hp per level.
Dominate Animal Ok Drd 3 Subject animal obeys silent mental commands.
Dominate Monster Ok Wiz 9 Controls creature telepathically.
Dominate Person Ok Brd 4; Wiz 5 Controls humanoid telepathically.
Doom Ok Clr 1 One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Drawmij's Instant Summons Ok Wiz 7 Prepared object appears in your hand.
Dream Ok Brd 5; Wiz 5 Sends message to anyone sleeping.
Eagle's Splendor Ok Brd 2; Clr 2; Pal 2; Wiz 2 Subject gains +4 Charisma for 1 minute per level.
Eagle's Splendor, Mass Ok Brd 6; Clr 6; Wiz 6 One subject per level gains +4 Charisma for 1 minute per level.
Earthquake Ok Clr 8; Drd 8 Intense tremor shakes 5 ft. per level radius.
Elemental Swarm Ok Drd 9 Summons multiple elementals.
Endure Elements Ok Clr 1; Drd 1; Pal 1; Ran 1; Wiz 1 Exist comfortably in hot or cold environments.
Energy Drain Ok Clr 9; Wiz 9 Subject gains 2d4 negative levels.
Enervation Ok Wiz 4 Subject gains 1d4 negative levels.
Enlarge Person Ok Wiz 1 Humanoid creature doubles in size.
Enlarge Person, Mass Ok Wiz 4 Enlarges several creatures.
Entangle Ok Drd 1; Ran 1 Plants entangle everyone in a 40 ft. radius.
Enthrall Ok Brd 2; Clr 2 Captivates all within 100 ft. + 10 ft. per level.
Entropic Shield Ok Clr 1 Ranged attacks against you suffer 20% miss chance.
Erase Ok Brd 1; Wiz 1 Mundane or magical writing vanishes.
Ethereal Jaunt Ok Clr 7; Wiz 7 You become ethereal for 1 round per level.
Etherealness Ok Clr 9; Wiz 9 Travel to Ethereal Plane with companions.
Evard's Black Tentacles Ok Wiz 4 Tentacles grapple all within a 15 ft. spread.
Expeditious Retreat Ok Brd 1; Wiz 1 Your land speed increases by 30 ft.
Explosive Runes Ok Wiz 3 Deals 6d6 damage when read.
Eyebite Ok Brd 6; Wiz 6 Target becomes panics, sickened, and comatose.
Fabricate Ok Wiz 5 Transforms raw materials into finished items.
Faerie Fire Ok Drd 1 Outline subjects with light, canceling Blur, concealment, etc.
False Life Ok Wiz 2 Gain 1d10 +1 per level (max +10) temporary hit points.
False Vision Ok Brd 5; Wiz 5 Fools scrying with an illusion.
Fear Ok Brd 3; Wiz 4 Subjects within cone flee for 1 round per level.
Feather Fall Ok Brd 1; Wiz 1 Objects or creatures fall slowly.
Feeblemind Ok Wiz 5 Subject's Intelligence and Charisma drop to 1.
Find The Path Ok Brd 6; Clr 6; Drd 6 Shows most direct way to a location.
Find Traps Ok Clr 2 Notice traps as a rogue does.
Finger Of Death Ok Drd 8; Wiz 7 Kills one subject.
Fire Seeds Ok Drd 6 Acorns and berries become grenades and bombs.
Fire Shield Minor Wiz 4 Creatures attacking you take 1d6 + 1 per level fire damage; you are protected from cold. Split into Fire Shield and Chill Shield
Fire Storm Ok Clr 8; Drd 7 Deals 1d6 per level fire damage.
Fire Trap Ok Drd 2; Wiz 4 Opened object deals 1d4 + 1 per level fire damage.
Fireball Changed Wiz 3 1d6 fire damage per level, 20 ft. radius. Replaced by Fireball III
Flame Arrow Ok Wiz 3 Arrows deal +1d6 fire.
Flame Blade Ok Drd 2 Touch attack deals 1d8 + 1 per 2 levels damage.
Flame Strike Ok Clr 5; Drd 4 Smites foes with divine fire (1d6 / level).
Flaming Sphere Ok Drd 2; Wiz 2 Creates a ball of fire, 2d6 damage, lasts 1 round per level.
Flare Ok Brd 0; Drd 0; Wiz 0 Dazzles one creature (-1 on attack rolls).
Flesh To Stone Ok Wiz 6 Turns subject creature into a statue.
Fly Ok Wiz 3 Subject flies at a speed of 60 ft.
Fog Cloud Ok Drd 2; Wiz 2 Fog obscures vision.
Forbiddance Ok Clr 6 Blocks planar travel, damages creatures of different alignment.
Forcecage Ok Wiz 7 Cube or cage of force imprisons all inside.
Foresight Ok Drd 9; Wiz 9 "Sixth sense" warns of impending danger.
Fox's Cunning Ok Brd 2; Wiz 2 Subject gains +4 Intelligence for 1 minute per level.
Fox's Cunning, Mass Ok Brd 6; Wiz 6 One subject per level gains +4 Intelligence for 1 minute per level.
Freedom Ok Wiz 9 Releases creature suffering from the spell Imprisonment.
Freedom Of Movement Ok Brd 4; Clr 4; Drd 4; Ran 4 Subject moves normally despite impediments.
Gaseous Form Ok Brd 3; Wiz 3 Subject becomes insubstantial and can fly slowly.
Gate Ok Clr 9; Wiz 9 Connects two planes for travel or summoning.
Geas/Quest Ok Brd 6; Clr 6; Wiz 6 Command any creature.
Geas, Lesser Ok Brd 3; Wiz 4 Commands subject of 7 HD or less.
Gentle Repose Ok Clr 2; Wiz 3 Preserves one corpse.
Ghost Sound Ok Brd 0; Wiz 0 Figment sounds.
Ghoul Touch Ok Wiz 2 Paralyzes one subject, who exudes stench that sickens those nearby.
Giant Vermin Ok Clr 4; Drd 4 Turns centipedes, scorpions, or spiders into giant vermin.
Glibness Ok Brd 3 You gain +30 bonus on Bluff checks, and your lies can escape.
Glitterdust Ok Brd 2; Wiz 2 Blinds creatures, outlines invisible creatures.
Globe Of Invulnerability Ok Wiz 6 Stops 1st - 4th level spell effects.
Globe Of Invulnerability, Lesser Ok Wiz 4 Stops 1st - 3rd level spell effects.
Glyph Of Warding Ok Clr 3 Inscription harms those who pass it.
Glyph Of Warding, Greater Ok Clr 6 Inscription harms those who pass it, up to 10d8 damage or a 6th level spell.
Good Hope Ok Brd 3 Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Goodberry Ok Drd 1 2d4 berries each cure 1 hp (max 8 hp per 24 hours).
Grease Ok Brd 1; Wiz 1 Makes 10 ft. square or 1 object slippery.
Guards And Wards Ok Wiz 6 Array of magic effects protect area.
Guidance Ok Clr 0; Drd 0 +1 on one attack roll, saving throw, or skill check.
Gust Of Wind Ok Drd 2; Wiz 2 Blows away or knocks down smaller creatures.
Hallow Ok Clr 5; Drd 5 Designates location as Holy.
Hallucinatory Terrain Ok Brd 4; Wiz 4 Makes one type of terrain appear like another (field into forest, or the like).
Halt Undead Ok Wiz 3 Immobilizes undead for 1 round per level.
Harm Minor Clr 6 Deals 10 hp per level to target. Changed maximum amount of damage.
Haste Ok Brd 3; Wiz 3 One creature per level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heal Minor Clr 6; Drd 7 Cures 10 points per level, all diseases and mental conditions. Changed maximum amount of damage.
Heal, Mass Minor Clr 9 Cures 10 points per level, all diseases and mental conditions for several subjects. Changed maximum amount of damage.
Heal Mount Ok Pal 3 Cures 10 points per level, all diseases and mental conditions on warhorse or other special mount.
Heat Metal Ok Drd 2 Makes metal so hot it damages those who touch it.
Helping Hand Ok Clr 3 Ghostly hand leads subject to you.
Heroes' Feast Ok Brd 6; Clr 6 Ford for one creature per level, cures, and grants combat bonuses.
Heroism Ok Brd 2; Wiz 3 Gives +2 bonus on attack rolls, saves, skill checks.
Heroism, Greater Ok Brd 5; Wiz 6 Gives a +4 on attack rolls, saves, and skill checks; immunity to fear; temporary hp.
Hide From Animals Ok Drd 1; Ran 1 Animals can't perceive one subject per level.
Hide From Undead Ok Clr 1 Undead can't perceive one subject per level.
Hold Animal Ok Drd 2; Ran 2 Paralyzes one animal for 1 round per level.
Hold Monster Ok Wiz 9 Paralyzes one creature for up to 1 round per level.
Hold Monster, Mass Ok Brd 2; Clr 2; Wiz 3 Paralyzes all creatures within 30 ft. for up to 1 round per level.
Hold Person Ok Wiz 7 Paralyzes one person for up to 1 round per level.
Hold Person, Mass Ok Wiz 1 Paralyzes all humanoids within 30 ft. for up to 1 round per level.
Hold Portal Ok Wiz 1 Holds one door shut.
Holy Aura Ok Clr 8 +4 to AC, +4 resistance, SR25 against evil spells.
Holy Smite Ok [] Damages and blinds evil creatures.
Holy Sword Ok Pal 4 Weapon becomes +5, deals +2d6 damage against evil.
Holy Word Ok Clr 7 Kills, paralyzes, blinds, or deafens non-good subjects.
Horrid Wilting Ok Wiz 8 Deals 1d6 damage per level within 30 ft.
Hypnotic Pattern Ok Brd 2; Wiz 2 Fascinates (2d4 + level) HD of creatures.
Hypnotism Ok Brd 1; Wiz 1 Fascinates 2d4 HD of creatures.
Ice Storm Ok Drd 4; Wiz 4 Hail deals 5d6 damage in cylinder 40 ft. across.
Identify Ok Brd 1; Wiz 1 Determines properties of a magic item.
Illusory Script Ok Brd 3; Wiz 3 Only intended reader can decipher.
Illusory Wall Ok Wiz 4 Wall, floor, or ceiling looks real, but anything can pass through.
Imbue With Spell Ability Ok Clr 4 Transfer spells to subject.
Implosion Ok Clr 9 Kills one creature per round.
Imprisonment Ok Wiz 9 Entombs subject beneath the earth.
Incendiary Cloud Ok Wiz 8 Cloud deals 4d6 fire damage per round.
Inflict Critical Wounds Ok Clr 4 Touch attack, 4d8 + 1 per level (max +20).
Inflict Critical Wounds, Mass Ok Clr 8 Deals 3d8 + 1 / level to many creatures.
Inflict Light Wounds Ok Clr 1 Touch deals 1d8 damage +1 per level (max +5).
Inflict Light Wounds, Mass Ok Clr 5 Deals 1d8 + 1 / level to many creatures.
Inflict Minor Wounds Ok Clr 0 Touch attack, 1 point of damage.
Inflict Moderate Wounds Ok Clr 2 Touch attack, 2d8 +1 per level (max +10).
Inflict Moderate Wounds, Mass Ok Clr 6 Deals 2d8 + 1 / level to many creatures.
Inflict Serious Wounds Ok Clr 3 Touch attack, 3d8 +1 per level (max +15).
Inflict Serious Wounds, Mass Ok Clr 7 Deals 3d8 + 1 / level to many creatures.
Insanity Ok Wiz 7 Subject suffers continuous Confusion.
Insect Plague Ok Clr 5; Drd 5 Locust swarms attack creatures.
Invisibility Ok Brd 2; Wiz 2 Subject is invisible for 1 minute per level or until it attacks.
Invisibility, Greater Ok Brd 4; Wiz 4 Subject is invisible for 1 minute per level, can attack and stay invisible.
Invisibility Purge Ok Clr 3 Dispels invisibility within 5 ft. per level.
Invisibility Sphere Ok Brd 3; Wiz 3 Makes everyone within 10 ft. invisible.
Invisibility, Mass Ok Wiz 7 All subjects in range are invisible for 1 minute per level or until it attacks.
Iron Body Ok Wiz 8 You body becomes living iron.
Ironwood Ok Drd 6 Magical wood is a strong as steel.
Jump Ok Drd 1; Ran 1; Wiz 1 Subject gains bonus on Jump checks.
Keen Edge Ok Wiz 3 Doubles normal weapon's threat range.
Knock Ok Wiz 2 Opens locked or magically sealed door.
Know Direction Ok Brd 0; Drd 0 You discern north.
Legend Lore Ok Brd 4; Wiz 6 Lets you learn tales about a person, place, or thing.
Leomund's Secret Chest Ok Wiz 5 Hides expensive chest on Ethereal Plane; you retrieve it at will.
Leomund's Secure Shelter Ok Brd 4; Wiz 4 Creates study cottage.
Leomund's Tiny Hut Ok Brd 3; Wiz 3 Creates shelter for ten creatures.
Leomund's Trap Ok Wiz 2 Makes one item seem trapped.
Levitate Ok Wiz 2 Subject moves up and down at your direction.
Light Changed Brd 0; Clr 0; Drd 0; Wiz 0 Object shines like a torch. Replaced by Light 0
Lightning Bolt Changed Wiz 3 Electricity deals 1d6 damage per level. Replaced by Lightning Bolt III
Limited Wish Ok Wiz 7 Alters reality, within spell limits.
Liveoak Ok Drd 6 Oak becomes a treant guardian.
Locate Creature Ok Brd 4; Wiz 4 Indicates direction to familiar creature.
Locate Object Ok Brd 2; Clr 3; Wiz 2 Senses direction toward object (specific or type).
Longstrider Ok Drd 1; Ran 1 Increases your speed.
Lullaby Ok Brd 0 Makes subject drowsy; -5 on Spot and Listen checks, -2 Will saves against Sleep.
Mage Armor Ok Wiz 1 Gives subject +4 armor bonus.
Mage Hand Ok Brd 0; Wiz 0 5 pound telekinesis.
Magic Circle Against Chaos Ok Clr 3; Pal 3; Wiz 3 As Protection From Chaos, but 10 ft. radius and 10 minutes per level.
Magic Circle Against Evil Ok Clr 3; Pal 3; Wiz 3 As Protection From Evil, but 10 ft. radius and 10 minutes per level.
Magic Circle Against Good Ok Clr 3; Wiz 3 As Protection From Good, but 10 ft. radius and 10 minutes per level.
Magic Circle Against Law Ok Clr 3; Wiz 3 As Protection From Law, but 10 ft. radius and 10 minutes per level.
Magic Fang Ok Drd 1; Ran 1 One natural weapon of subject creature gets +1 on attack and damage.
Magic Fang, Greater Ok Drd 3; Ran 3 Choice of two natural weapon bonuses.
Magic Jar Ok Wiz 5 Enables possession of another creature.
Magic Missile Ok Wiz 1 1d4+1 force damage; +1 missile per two levels above 1st (max 5 missiles).
Magic Mouth Ok Brd 1; Wiz 2 Speaks once when triggered.
Magic Stone Ok Clr 1; Drd 1 Three stones become +1 projectiles, 1d6+1 damage.
Magic Vestment Ok Clr 3 Armor, shield, or clothes gain +1 enhancement per four levels.
Magic Weapon Ok Clr 1; Pal 1; Wiz 1 Weapon gains +1 enhancement bonus.
Magic Weapon, Greater Ok Clr 4; Pal 3; Wiz 3 +1 bonus per four levels (max +5).
Major Creation Ok Wiz 5 Create one cloth, wood, stone or metal object.
Major Image Ok Brd 3; Wiz 3 Creates a minor illusion of your design with sound, smell, and thermal effects.
Make Whole Ok Clr 2 Repairs an object.
Mark Of Justice Ok Clr 5; Pal 4 Designates action that will trigger cure on subject.
Maze Ok Wiz 8 Traps subject in an extradimensional maze.
Meld Into Stone Ok Clr 3; Drd 3 You and your gear merge with stone.
Melf's Acid Arrow Ok Wiz 2 Ranged touch attack; 2d4 acid damage for 1 round + 1 round per 3 levels (7 rounds max).
Mending Ok Brd 0; Clr 0; Drd 0; Wiz 0 Makes minor repairs on an object.
Message Ok Brd 0; Wiz 0 Whispered conversation at distance.
Meteor Swarm Ok Wiz 9 Four exploding spheres each deal 6d6 fire damage.
Mind Blank Ok Wiz 8 Subject is immune to mental/emotional magic and scrying.
Mind Fog Ok Brd 5; Wiz 5 Subjects in fog get a -10 on Will saves and Wisdom checks.
Minor Creation Ok Wiz 4 Creates one cloth or wood object.
Minor Image Ok Brd 2; Wiz 2 Creates a minor illusion of your design with some sound.
Miracle Ok Clr 9 Requests a deity's intercession.
Mirage Arcana Ok Brd 5; Wiz 5 Makes one type of terrain appear like another (field into forest, or the like), plus structures.
Mirror Image Ok Brd 2; Wiz 2 Creates decoy duplicates of you (1d4 + 1 per three levels (max 8)).
Misdirection Ok Brd 2; Wiz 2 Misleads divinations for one creature or object.
Mislead Ok Brd 5; Wiz 6 Turns you invisible and creates illusory double.
Modify Memory Ok Brd 4 Changes 5 minutes of subject's memories.
Moment Of Prescience Ok Wiz 8 You gain insight bonus on a single attack roll, check , or save.
Mordenkainen's Disjunction Ok Wiz 9 Dispels magic, disenchants magic items.
Mordenkainen's Faithful Hound Ok Wiz 5 Phantom dog can guard, attack.
Mordenkainen's Lucubration Ok Wiz 6 Recalls spell of 5th level or lower. Wizards only.
Mordenkainen's Magnificent Mansion Ok Wiz 7 Door leads to extradimensional mansion.
Mordenkainen's Private Sanctum Ok Wiz 5 Prevents anyone from viewing or scrying an area for 24 hours.
Mordenkainen's Sword Ok Wiz 7 Floating magic blade strikes opponents.
Mount Ok Wiz 1 Summons riding horse for 2 hours per level.
Move Earth Ok Drd 6; Wiz 6 Digs trenches and builds hills.
Neutralize Poison Ok Brd 4; Clr 4; Drd 3; Pal 4; Ran 3 Immunizes subject against poison, detoxifies venom in or on subject.
Nightmare Ok Brd 5; Wiz 5 Send vision dealing 1d10 damage, fatigue.
Nondetection Ok Ran 4; Wiz 3 Hides subject from divination and scrying.
Nystul's Magic Aura Ok Brd 1; Wiz 1 Alters object's magic aura.
Obscure Object Ok Brd 1; Clr 3; Wiz 2 Masks object against scrying.
Obscuring Mist Ok Clr 1; Drd 1; Wiz 1 Fog surrounds you.
Open/Close Ok Brd 0; Wiz 0 Opens or closes small or light things.
Order's Wrath Ok Damages and dazes chaotic creatures.
Otiluke's Freezing Sphere Ok Wiz 6 Freezes water or deals cold damage.
Otiluke's Resilient Sphere Ok Wiz 4 Force globe protects but traps one subject.
Otiluke's Telekinetic Sphere Ok Wiz 8 Force globe protects but traps one subject, can move the sphere telekinetically.
Otto's Irresistible Dance Ok Brd 6; Wiz 8 Forces subject to dance.
Overland Flight Ok Wiz 5 You fly at a speed of 40 ft. and can "hustle" over long distances.
Owl's Wisdom Ok Clr 2; Drd 2; Pal 2; Ran 2; Wiz 2 Subject gains +4 Wisdom for 1 minute per level.
Owl's Wisdom, Mass Ok Clr 6; Drd 6; Wiz 6 One subject per level gains +4 Wisdom for 1 minute per level.
Pass Without Trace Ok Drd 1; Ran 1 One subject per level leaves no tracks or scent trail for 1 hour per level.
Passwall Ok Wiz 5 Creates a passage through wood or stone walls.
Permanency Ok Wiz 5 Makes certain spells permanent.
Permanent Image Ok Brd 6; Wiz 6 Includes sight, sound, and smell.
Persistent Image Ok Brd 5; Wiz 5 Creates an illusion of your design, but no concentration required.
Phantasmal Killer Ok Wiz 4 Fearsome illusion kill subject or deals 3d6 damage.
Phantom Steed Ok Brd 3; Wiz 3 Magical horse appears for 1 hour per level.
Phase Door Ok Wiz 7 Invisible passage through wood or stone.
Planar Ally Ok Clr 6 Exchange services with a 12 HD extraplanar creature.
Planar Ally, Greater Ok Clr 8 Exchange services with a 18 HD extraplanar creature.
Planar Ally, Lesser Ok Clr 4 Exchange services with a 6 HD extraplanar creature.
Planar Binding Ok Wiz 6 Traps an extraplanar creature of 12 HD or less until it performs a task.
Planar Binding, Greater Ok Wiz 8 Traps an extraplanar creature of 18 HD or less until it performs a task.
Planar Binding, Lesser Ok Wiz 5 Traps an extraplanar creature of 6 HD or less until it performs a task.
Plane Shift Ok Clr 5; Wiz 7 As many as eight subjects travel to another plane.
Plant Growth Ok Drd 3; Ran 3 Grows vegetation, improves crops.
Poison Ok Clr 4; Drd 3 Touch deals 1d10 Constitution damage, repeats in 1 minute.
Polar Ray Ok Wiz 8 Ranged touch attack deals 1d6 per level cold damage.
Polymorph Ok Wiz 4 Gives one willing subject a new form.
Polymorph Any Object Ok Wiz 8 Changes any subject into anything else.
Power Word Blind Ok Wiz 7 Blinds creatures with 200 hp or less.
Power Word Kill Ok Wiz 9 Kills one creature with 100 hp or less.
Power Word Stun Ok Wiz 8 Stuns creatures with 150 hp or less.
Prayer Ok Clr 3; Pal 3 Allies gain +1 bonus on most rolls, enemies suffer -1 penalty.
Prestidigitation Ok Brd 0; Wiz 0 Performs minor tricks.
Prismatic Sphere Ok Wiz 9 Surrounding sphere's colours have a variety of effects.
Prismatic Spray Ok Wiz 7 Rays hit subjects with a variety of effects.
Prismatic Wall Ok Wiz 8 Wall's colours have array of effects.
Produce Flame Ok Drd 1 1d6 damage + 1 per level, touch or thrown.
Programmed Image Ok Brd 6; Wiz 6 Creates an illusion of your design, triggered by an event.
Project Image Ok Brd 6; Wiz 7 Illusory double can talk and cast spells.
Protection From Arrows Ok Wiz 2 Subject immune to most ranged attacks.
Protection From Chaos Ok Clr 1; Pal 1; Wiz 1 +2 bonus to AC and saves against chaos, counters mind control, and hedges out elementals and outsiders.
Protection From Energy Ok Clr 3; Drd 3; Ran 2; Wiz 3 Absorb 12 damage per level from one kind of energy.
Protection From Evil Ok Clr 1; Pal 1; Wiz 1 +2 bonus to AC and saves against evil, counters mind control, and hedges out elementals and outsiders.
Protection From Good Ok Clr 1; Wiz 1 +2 bonus to AC and saves against good, counters mind control, and hedges out elementals and outsiders.
Protection From Law Ok Clr 1; Wiz 1 +2 bonus to AC and saves against law, counters mind control, and hedges out elementals and outsiders.
Protection From Spells Ok Wiz 8 Confers +8 resistance bonus.
Prying Eyes Ok Wiz 5 1d4 floating eyes + 1 per level scout for you.
Prying Eyes, Greater Ok Wiz 8 1d4 floating eyes + 1 per level scout for you with True Seeing.
Purify Food And Drink Ok Clr 0; Drd 0 Purifies 1 cubic foot per level of food or water.
Pyrotechnics Ok Brd 2; Wiz 2 Turns fire into blinding light or choking smoke.
Quench Ok Drd 3 Extinguishes nonmagical fires or one magic item.
Rage Ok Brd 2; Wiz 3 Subjects gain +2 to Strength and Constitution, +1 on Will saves, -2 to AC.
Rainbow Pattern Ok Brd 4; Wiz 4 Lights fascinate 24 HD of creatures.
Raise Dead Ok Clr 5 Restores life to subject who died up to 1 day per level ago.
Rary's Mnemonic Enhancer Ok Wiz 4 Prepares extra spells or retains one just cast.
Rary's Telepathic Bond Ok Wiz 5 Link lets allies communicate.
Ray Of Enfeeblement Ok Wiz 1 Ray reduces Strength by 1d6 points +1 per 2 levels (max +5).
Ray Of Exhaustion Ok Wiz 3 Ray makes subject exhausted.
Ray Of Frost Ok Wiz 0 Ray deals 1d3 Cold damage.
Read Magic Ok Brd 0; Clr 0; Drd 0; Pal 1; Ran 1; Wiz 0 Read scrolls and spellbooks.
Reduce Animal Ok Drd 2; Ran 3 Shrinks one willing animal.
Reduce Person Ok Wiz 1 Humanoid creature is halved in size.
Reduce Person, Mass Ok Wiz 4 Reduces several creatures.
Refuge Ok Clr 7; Wiz 9 Alters item to transport its possessor to you.
Regenerate Ok Clr 7; Drd 9 Subject's severed limbs grow back, cures 4d8 dmg +1 per lvl (max +35).
Reincarnate Ok Drd 4 Brings dead subject back in a random humanoid body.
Remove Blindness/Deafness Minor Clr 3; Pal 3 Cures normal or magical conditions. Split into Remove Blindness and Remove Deafness
Remove Curse Ok Brd 3; Clr 3; Pal 3; Wiz 4 Frees person or object from a curse.
Remove Disease Ok Clr 3; Drd 3; Ran 3 Cures all diseases affecting subject.
Remove Fear Ok Brd 1; Clr 1 Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Paralysis Ok Clr 2; Pal 2 Frees one or more creatures from paralysis, hold, or Slow.
Repel Metal Or Stone Ok Drd 8 Pushes away metal and stone.
Repel Vermin Ok Brd 4; Clr 4; Drd 4; Ran 3 Insects, spiders, and other vermin stay 10 ft. away.
Repel Wood Ok Drd 6 Pushes away wooden objects.
Repulsion Ok Clr 7; Wiz 6 Creatures can't approach you.
Resist Energy Ok Clr 2; Drd 2; Pal 2; Ran 1; Wiz 2 Ignores the first 10 (or more) points of damage per attack from a specified energy type.
Resistance Ok Brd 0; Clr 0; Drd 0; Pal 1; Wiz 0 Subject gains +1 resistance bonus on all saving throws.
Restoration Ok Clr 4; Pal 4 Restores level and ability score drains.
Restoration, Greater Ok Clr 7 Restores all level and ability score drains.
Restoration, Lesser Ok Clr 2; Drd 2; Pal 1 Dispels magic ability penalty or repairs 1d4 ability damage.
Resurrection Ok Clr 7 Fully restore dead subject.
Reverse Gravity Ok Drd 8; Wiz 7 Objects and creatures fall upward.
Righteous Might Ok Clr 5 Your size increases and you gain combat bonuses.
Rope Trick Ok Wiz 2 As many as eight creatures hide in an extradimensional space.
Rusting Grasp Ok Drd 4 Your touch corrodes iron and alloys.
Sanctuary Ok Clr 1 Opponents can't attack you and you can't attack.
Scare Ok Brd 2; Wiz 2 Panics creatures up to 5HD.
Scintillating Pattern Ok Wiz 8 Twisting colors confuse, stun, or render unconscious.
Scorching Ray Ok Wiz 2 Ranged touch attack, deals 4d6 fire damage, +1 ray/4 levels (max 3).
Screen Ok Wiz 8 Illusion hides area from vision, scrying.
Scrying Ok Brd 3; Clr 5; Drd 4; Wiz 4 Spies on subject from a distance.
Scrying, Greater Ok Brd 6; Clr 7; Drd 7; Wiz 7 Spies on subject from a distance.
Sculpt Sound Ok Brd 3 Creates new sounds or changes existing ones.
Searing Light Ok Clr 3 Ray deals 1d8 per two levels, more against undead.
Secret Page Ok Brd 3; Wiz 3 Changes one page to hide its real contents.
See Invisibility Ok Brd 3; Wiz 2 Reveals invisible creatures or objects.
Seeming Ok Brd 5; Wiz 5 Changes the appearance of one person per two levels.
Sending Ok Clr 4; Wiz 5 Delivers a short message anywhere, instantly.
Sepia Snake Sigil Ok Brd 3; Wiz 3 Creates text symbol that immobilizes reader.
Sequester Ok Wiz 7 Subject is invisible to sight and scrying.
Shades Ok Wiz 9 Mimics conjuring upto 8th level, but only 80% real.
Shadow Conjuration Ok Brd 4; Wiz 4 Mimics conjuring below 4th level, but only 20% real.
Shadow Conjuration, Greater Ok Wiz 7 Mimics conjuring upto 6th level, but only 60% real.
Shadow Evocation Ok Brd 5; Wiz 5 Mimics evocation of lower than 5th level, but only 20% real.
Shadow Evocation, Greater Ok Wiz 8 Mimics evocation of upto 7th level, but only 60% real.
Shadow Walk Ok Brd 5; Wiz 6 Step into shadow to travel rapidly.
Shambler Ok Drd 9 Summons 1d4+2 shambling mounds to fight for you.
Shapechange Ok Drd 9; Wiz 9 Transforms you into any creature, and change forms once per round.
Shatter Ok Brd 2; Clr 2; Wiz 2 Sonic vibration damages objects or crystalline creatures.
Shield Ok Wiz 1 Invisible disc gives +4 Shield bonus to AC and blocks Magic Missiles.
Shield Of Faith Ok Clr 1 Aura grants +2 (or higher) deflection bonus.
Shield Of Law Ok Clr 8 +4 to AC, +4 resistance, SR25 against chaotic spells.
Shield Other Ok Clr 2; Pal 2 You take half of subject's damage.
Shillelagh Ok Drd 1 Cudgel or quarterstaff becomes a +1 weapon for 1 minute per level.
Shocking Grasp Ok Wiz 1 Touch delivers 1d6 per level (max 5d6) of electricity damage.
Shout Ok Brd 4; Wiz 4 Deafens all within cone and deals 5d6 damage.
Shout, Greater Ok Brd 6; Wiz 8 Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Shrink Item Ok Wiz 3 Object shrinks to 1/16 th its normal size.
Silence Ok Brd 2; Clr 2 Negate sound in 15 ft. radius.
Silent Image Ok Brd 1; Wiz 1 Creates a minor illusion of your design.
Simulacrum Ok Wiz 7 Creates partially real double of a creature.
Slay Living Ok Clr 5 Touch attack kills target.
Sleep Changed Brd 1; Wiz 1 Puts 4HD of creatures into magical slumber. Replaced by Sleep I
Sleet Storm Ok Drd 3; Wiz 3 Hampers vision and movement.
Slow Ok Brd 3; Wiz 3 One subject per level takes only one action per round, -1 AC and attack rolls.
Snare Ok Drd 3; Ran 2 Creates a magical booby trap.
Soften Earth And Stone Ok Drd 2 Turns stone to clay or dirt to sand or mud.
Solid Fog Ok Wiz 4 Blocks vision and slows movement.
Song Of Discord Ok Brd 5 Forces targets to attack each other.
Soul Bind Ok Clr 9; Wiz 9 Traps newly dead soul to prevent Resurrection.
Sound Burst Ok Brd 2; Clr 2 Deals 1d8 sonic damage to subjects; may stun them.
Speak With Animals Ok Brd 3; Drd 1; Ran 1 You can communicate with animals.
Speak With Dead Ok Clr 3 Corpse answer one question per two levels.
Speak With Plants Ok Brd 4; Drd 3; Ran 2 You can talk to normal plants and plant creatures.
Spectral Hand Ok Wiz 2 Creates disembodied glowing hand to deliver touch attacks.
Spell Immunity Ok Clr 4 Subject is immune to one spell per four levels.
Spell Immunity, Greater Ok Clr 8 Subject is immune to one spell per four levels, up to 8th level spells.
Spell Resistance Ok Clr 5 Subject gains Spell Resistance of 12 + 1 per level.
Spell Turning Ok Wiz 7 Reflects 1d4+6 spell levels back at caster.
Spellstaff Ok Drd 6 Stores one spell in wooden quarterstaff.
Spider Climb Ok Drd 2; Wiz 2 Grants ability to walk on walls and ceilings.
Spike Growth Ok Drd 3; Ran 2 Creatures in area take 1d4 damage, may be slowed.
Spike Stones Ok Drd 4 Creatures in area take 1d8 damage, may be slowed.
Spiritual Weapon Ok Clr 2 Magical weapon attacks on its own.
Statue Ok Wiz 7 Subject can become a statue at will.
Status Ok Clr 2 Monitors condition and position of allies.
Stinking Cloud Ok Wiz 3 Nauseating vapors, 1 round per level.
Stone Shape Ok Clr 3; Drd 3; Wiz 5 Sculpts stone into any shape.
Stone Tell Ok Drd 6 Talk to natural or worked stone.
Stoneskin Ok Drd 5; Wiz 4 Ignore 10 points of damage per attack.
Stone To Flesh Ok Wiz 6 Restores a petrified creature.
Storm Of Vengeance Ok Clr 9; Drd 9 Storm rains acid, lightning, and hail.
Suggestion Ok Brd 2; Wiz 3 Compels subject to follow stated course of action.
Suggestion, Mass Ok Brd 5; Wiz 6 Compels one subject per level to follow stated course of action.
Summon Instrument Ok Brd 0 Summons one instrument of the caster's choice.
Summon Monster I Ok Brd 1; Clr 1; Wiz 1 Summons an extraplanar creature to fight for you.
Summon Monster II Ok Brd 2; Clr 2; Wiz 2 Summons an extraplanar creature to fight for you.
Summon Monster III Ok Brd 3; Clr 3; Wiz 3 Summons an extraplanar creature to fight for you.
Summon Monster IV Ok Brd 4; Clr 4; Wiz 4 Summons an extraplanar creature to fight for you.
Summon Monster V Ok Brd 5; Clr 5; Wiz 5 Summons an extraplanar creature to fight for you.
Summon Monster VI Ok Brd 6; Clr 6; Wiz 6 Summons an extraplanar creature to fight for you.
Summon Monster VII Ok Clr 7; Wiz 7 Summons an extraplanar creature to fight for you.
Summon Monster VIII Ok Clr 8; Wiz 8 Summons an extraplanar creature to fight for you.
Summon Monster IX Ok Clr 9; Wiz 9 Summons an extraplanar creature to fight for you.
Summon Nature's Ally I Ok Drd 1; Ran 1 Summons a natural creature to fight for you.
Summon Nature's Ally II Ok Drd 2; Ran 2 Summons a natural creature to fight for you.
Summon Nature's Ally III Ok Drd 3; Ran 3 Summons a natural creature to fight for you.
Summon Nature's Ally IV Ok Drd 4; Ran 4 Summons a natural creature to fight for you.
Summon Nature's Ally V Ok Drd 5 Summons a natural creature to fight for you.
Summon Nature's Ally VI Ok Drd 6 Summons a natural creature to fight for you.
Summon Nature's Ally VII Ok Drd 7 Summons a natural creature to fight for you.
Summon Nature's Ally VIII Ok Drd 8 Summons a natural creature to fight for you.
Summon Nature's Ally IX Ok Drd 9 Summons a natural creature to fight for you.
Summon Swarm Ok Brd 2; Drd 2; Wiz 2 Summons a swarm of bats, rats, or spiders.
Sunbeam Ok Drd 7 Beam blinds and deals 4d6 damage.
Sunburst Ok Drd 8; Wiz 8 Blinds all within 10 ft., deals 6d6 damage.
Symbol Of Death Ok Clr 8; Wiz 8 Triggered rune slays nearby creatures.
Symbol Of Fear Ok Clr 6; Wiz 6 Triggered rune panics nearby creatures.
Symbol Of Insanity Ok Clr 8; Wiz 8 Triggered rune renders nearby creatures insane.
Symbol Of Pain Ok Clr 5; Wiz 5 Triggered rune wracks nearby creatures with pain.
Symbol Of Persuasion Ok Clr 6; Wiz 6 Triggered rune charms nearby creatures.
Symbol Of Sleep Ok Clr 5; Wiz 5 Triggered rune puts nearby creatures into a catatonic slumber.
Symbol Of Stunning Ok Clr 7; Wiz 7 Triggered rune stuns nearby creatures.
Symbol Of Weakness Ok Clr 7; Wiz 7 Triggered rune weakens nearby creatures.
Sympathetic Vibration Ok Brd 6 Inflicts 2d10 damage per round on a free-standing structure.
Sympathy Ok Drd 9; Wiz 8 Object or location attracts certain creatures.
Tasha's Hideous Laughter Ok Brd 1; Wiz 2 Subject loses actions for 1 round per level.
Telekinesis Ok Wiz 5 Moves object, attacks creature, or hurls object or creature.
Teleport Ok Wiz 5 Instantly transports you as far as 100 miles per level.
Teleport Object Ok Wiz 7 Instantly transports an object as far as 100 miles per level.
Teleport, Greater Ok Wiz 7 Instantly transports you, no range limit or error.
Teleportation Circle Ok Wiz 9 Circle teleports any creature inside to designated spot.
Temporal Stasis Ok Wiz 8 Puts subject into suspended animation.
Tenser's Floating Disk Ok Wiz 1 3' diameter horizontal disk that holds 100 pounds per level.
Tenser's Transformation Ok Wiz 6 You gain combat bonuses.
Time Stop Ok Wiz 9 You act freely for 1d4+1 rounds.
Tongues Ok Brd 2; Clr 4; Wiz 3 Speak any language.
Touch Of Fatigue Ok Wiz 0 Touch attack fatigues target.
Touch Of Idiocy Ok Wiz 2 Subject takes 1d6 Intelligence, Wisdom and Charisma damage.
Transmute Metal To Wood Ok Drd 7 Metal within 40 ft. becomes wood.
Transmute Mud To Rock Ok Drd 5; Wiz 5 Transforms two 10 ft. cubes per level.
Transmute Rock To Mud Ok Drd 5; Wiz 5 Transforms two 10 ft. cubes per level.
Transport Via Plants Ok Drd 6 Move instantly from one plant to another of the same species.
Trap The Soul Ok Wiz 8 Imprisons subject within gem.
Tree Shape Ok Drd 2; Ran 3 You look exactly like a tree for 1 hour per level.
Tree Stride Ok Drd 5; Ran 4 Step from one tree to another far away.
True Resurrection Ok Clr 9 Fully restore dead subject, remains aren't needed.
True Seeing Ok Clr 5; Drd 7; Wiz 6 See all things as they really are.
True Strike Ok Wiz 1 Add +20 insight bonus to your next attack roll.
Undeath To Death Ok Clr 6; Wiz 6 Destroys 1d4 per level HD of undead (max 20d4).
Undetectable Alignment Ok Brd 1; Clr 2; Pal 2 Conceals alignment for 24 hours.
Unhallow Ok Clr 5; Drd 5 Designates location as Unholy.
Unholy Aura Ok Clr 8 +4 to AC, +4 resistance, SR25 against good spells.
Unholy Blight Ok [] Damages and sickens good creatures.
Unseen Servant Ok Brd 1; Wiz 1 Invisible force obeys your commands.
Vampiric Touch Ok Wiz 3 Touch deals 1d6 per 2 caster levels; caster gains damage as hit points.
Veil Ok Brd 6; Wiz 6 Changes appearance of group of creatures.
Ventriloquism Ok Brd 1; Wiz 1 Throws voice for 1 minute per level.
Virtue Ok Clr 0; Drd 0; Pal 1 Subject gains 1 temporary hp.
Vision Ok Wiz 7 Lets you learn tales about a person, place, or thing, but quicker and strenuous.
Wail Of The Banshee Ok Wiz 9 Kills one creature per level.
Wall Of Fire Ok Drd 5; Wiz 4 Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 + 1 per level.
Wall Of Force Ok Wiz 5 Wall is immune to damage.
Wall Of Ice Ok Wiz 4 Creates either an ice plane with 15 hp + 1 per level, or a hemisphere which can trap creatures inside.
Wall Of Iron Ok Wiz 6 30 hp per 4 levels; can topple onto foes.
Wall Of Stone Ok Clr 5; Drd 6; Wiz 5 Creates a stone wall that can be shaped.
Wall Of Thorns Ok Drd 5 Thorns damage anyone who tries to pass.
Warp Wood Ok Drd 2 Bends wood (shaft, handle, door, plank).
Water Breathing Ok Clr 3; Drd 3; Wiz 3 Subject can breathe underwater.
Water Walk Ok Clr 3; Ran 3 Subject treads on water as if solid.
Waves Of Exhaustion Ok Wiz 7 Several targets become exhausted.
Waves Of Fatigue Ok Wiz 5 Several targets become fatigued.
Web Ok Wiz 2 Fills 20 ft. radius spread with sticky spider webs.
Weird Ok Wiz 9 Fearsome illusion kills subjects, affects all within 30 ft.
Whirlwind Ok Drd 8 Cyclone inflicts damage and can pick up creatures.
Whispering Wind Ok Brd 2; Wiz 2 Sends a short message one mile per level.
Wind Walk Ok Clr 6; Drd 7 You and your allies turn vaporous and travel fast.
Wind Wall Ok Clr 3; Drd 3; Ran 2; Wiz 3 Deflects arrows, smaller creatures, and gases.
Wish Ok Wiz 9 Alters reality, but with fewer limits.
Wood Shape Ok Drd 2 Rearranges wooden objects to suit you.
Word Of Chaos Ok Clr 7 Kills, confuses, stuns, or deafens non-chaotic subjects.
Word Of Recall Ok Clr 6; Drd 8 Teleports you back to a designated place.
Zone Of Silence Ok Brd 4 Keeps eavesdroppers from overhearing conversations.
Zone Of Truth Ok Clr 2; Pal 2 Subjects within range cannot lie.

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