Race Index
Race Racial Levels Ability Adjustment Favored Class
Human 0 None Any
Aarakocra 2 -2 Str, +4 Dex Fighter
Aasimar 1 +2 Wis, +2 Cha Paladin
Centaur 6 +8 Str, +4 Dex, +4 Con, -2 Int, +2 Wis Ranger
Darfellan 0 +2 Str, -2 Dex Barbarian
Dwarf 0 +2 Con, -2 Cha Fighter
Elf 0 +2 Dex, –2 Con Wizard
Faun
Forged 0
Furbolg 0 +2 Str, -2 Dex, +2 Con, -2 Int, -2 Cha Barbarian
Genasi (Air) 1 +2 Dex, +2 Int, -2 Wis, -2 Cha Fighter
Genasi (Earth) 1 +2 Str, +2 Con, -2 Wis, -2 Cha Fighter
Genasi (Fire) 1 +2 Int, -2 Cha Fighter
Genasi (Water) 1 +2 Con, -2 Cha Fighter
Gnoll 3 +4 Str, +2 Con, -2 Int, -2 Cha Ranger
Gnome 0 +2 Con, –2 Str Bard
Hadozee 0 +2 Dex, -2 Cha Rogue
Half-elf 0 None Any
Half-giant
Half-ogre 3 +6 Str, –2 Dex, +2 Con, –2 Int, –2 Cha Barbarian
Half-orc 0 +2 Str, –2 Int, –2 Cha Barbarian
Halfling 0 +2 Dex, –2 Str Rogue
Hill Giant 16 +14 Str, -2 Dex, +8 Con, -4 Int, -4 Cha Barbarian
Jungle Troll 0 +2 Dex, -2 Int, -2 Cha Barbarian
Lizardfolk 3 +2 Str, +2 Con, -2 Int Druid
Lupin 0 None Ranger
Orc
Rakasta 0 +2 Dex, -2 Con, +1 Cha Bard
Raptoran
Satyr
Shifter
Tabaxi 1 +4 Dex, +2 Cha Ranger
Tauren 0 +2 Str, -2 Dex Fighter
Tiefling 1 +2 Dex, +2 Int, -2 Cha Rogue
Tortle 0 -3 Dex, +3 Con Cleric
Wemic 8 +8 Str, +2 Dex, +2 Con, -2 Cha Barbarian

Note: A character's starting Intelligence score is always at least 3. If an adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.

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