Name |
Notes |
Prerequisites |
Benefit |
Arcane Flexibility |
|
— |
Split spell slots into two or more smaller slots |
Arcane Flexibility, Improved |
|
— |
Join two or more spell slots into a larger slot |
Armour Proficiency (Light) |
|
— |
No armour check penalty on attack rolls |
Armour Proficiency (Medium) |
|
Armour Proficiency (Light) |
No armour check penalty on attack rolls |
Armour Proficiency (Heavy) |
|
Armour Proficiency (Medium) |
No armour check penalty on attack rolls |
Augment Summoning |
|
Spell Focus (Conjuration) |
Summoned creatures gain +4 Str, +4 Con |
Blind Fighting |
1 |
— |
Reroll miss chance for concealment |
Cleave |
1 |
Power Attack |
Extra melee attack after dropping target |
Cleave, Great |
1 |
Cleave, Power Attack, BAB +4 |
No limit to cleave attacks each round |
Combat Casting |
|
— |
+4 bonus on Concentration checks for defensive casting |
Combat Expertise |
1 |
Int 13 |
Trade attack bonus for AC (max 5 points) |
Combat Reflexes |
1 |
— |
Additional attacks of opportunity |
Deflect Arrows |
1 |
Dex 13, Improved Unarmed Strike |
Deflect one ranged attack per round |
Diehard |
|
Endurance |
Remain conscious at –1 to –9 hp |
Dodge |
1 |
Dex 13 |
+1 dodge bonus to AC against selected target |
Endurance |
|
— |
+4 bonus on checks or saves to resist nonlethal damage |
Eschew Materials |
|
— |
Cast spells without material components |
Far Shot |
1 |
Point Blank Shot |
Increase range increment by 50% or 100% |
Great Fortitude |
|
— |
+2 bonus on Fortitude saves |
Improved Bull Rush |
1 |
Power Attack |
+4 bonus on bull rush attempts; no attack of opportunity |
Improved Counterspell |
|
— |
Counterspell with spell of same school |
Improved Critical |
1, 2 |
Proficient with weapon, BAB +8 |
Double threat range of weapon |
Improved Disarm |
1 |
Combat Expertise |
+4 bonus on disarm attempts; no attack of opportunity |
Improved Feint |
1 |
Combat Expertise |
Feint in combat as move action |
Improved Grapple |
1 |
Dex 13, Improved Unarmed Strike |
+4 bonus on grapple checks; no attack of opportunity |
Improved Initiative |
|
— |
+4 bonus on initiative checks |
Improved Overrun |
1 |
Power Attack |
+4 bonus on overrun attempts; no attack of opportunity |
Improved Precise Shot |
1 |
Dex 19, Point Blank Shot, Precise Shot, BAB +11 |
Ignore less than total cover/concealment on ranged attack |
Improved Shield Bash |
1 |
Shield Proficiency (Normal) |
Retain shield bonus to AC when shield bashing |
Improved Sunder |
1 |
Power Attack |
+4 bonus on sunder attempts; no attack of opportunity |
Improved Trip |
1 |
Combat Expertise |
+4 bonus on trip attempts; no attack of opportunity |
Improved Unarmed Strike |
1 |
— |
Considered armed even when unarmed |
Iron Will |
|
— |
+2 bonus on Will saves |
Leadership |
|
Character Level 6th |
Attract cohort and followers |
Lightning Reflexes |
|
— |
+2 bonus on Reflex saves |
Manyshot |
1 |
Dex 17, Point Blank Shot, Rapid Shot, BAB +6 |
Shoot two or more arrows simultaneously |
Mobility |
1 |
Dodge |
+4 dodge bonus to AC against some attacks of opportunity |
Mounted Archery |
1 |
Mounted Combat |
Half penalty for ranged attacks while mounted |
Mounted Combat |
1 |
Ride 1 rank |
Negate hits on mount with Ride check |
Point Blank Shot |
1 |
— |
+1 bonus on ranged attack and damage within 30 ft. |
Power Attack |
1 |
Str 13 |
Trade attack bonus for damage (up to BAB) |
Precise Shot |
1 |
Point Blank Shot |
No –4 penalty for shooting into melee |
Quick Draw |
1 |
BAB +1 |
Draw weapon as free action |
Rapid Reload |
1 |
Weapon Proficiency with crossbow |
Reload crossbow more quickly |
Rapid Shot |
1 |
Dex 13, Point Blank Shot |
One extra ranged attack each round |
Ride-By Attack |
1 |
Mounted Combat |
Move before and after a mounted charge |
Run |
|
— |
Run 5 times normal speed, +4 bonus on Jump checks made after a running start |
Shield Proficiency (Normal) |
|
— |
No Armour check penalty on attack rolls |
Shield Proficiency (Tower) |
|
Shield Proficiency (Normal) |
No Armour check penalty on attack rolls |
Shot on the Run |
1 |
Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 |
Move before and after ranged attack |
Snatch Arrows |
1 |
Dex 15, Deflect Arrows, Improved Unarmed Strike |
Catch a deflected ranged attack |
Spell Focus |
2 |
— |
+1 bonus on save DCs against specific school of magic |
Spell Focus, Greater |
2 |
— |
+1 bonus on save DCs against specific school of magic |
Spell Mastery |
2 |
Wizard level 1st |
Can prepare some spells without spellbook |
Spell Penetration |
|
— |
+2 bonus on caster level checks to defeat spell resistance |
Spell Penetration, Greater |
|
Spell Penetration |
+4 to caster level checks to defeat spell resistance |
Spirited Charge |
1 |
Mounted Combat, Ride-By Attack |
Double damage with mounted charge |
Spring Attack |
1 |
Mobility, BAB +4 |
Move before and after melee attack |
Stunning Fist |
1 |
Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Stun opponent with unarmed strike |
Toughness |
3 |
— |
+3 hit points |
Trample |
1 |
Mounted Combat |
Target cannot avoid mounted overrun |
Two-Weapon Fighting |
1 |
Dex 15 |
Reduce two-weapon fighting penalties by 2 |
Two-Weapon Fighting, Improved |
1 |
Dex 17, Two-Weapon Fighting, BAB +6 |
Gain second off-hand attack |
Two-Weapon Fighting, Greater |
|
Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +11 |
Gain third off-hand attack |
Two-Weapon Defense |
1 |
Two-Weapon Fighting |
Off-hand weapon grants +1 shield bonus to AC |
Weapon Finesse |
1, 2 |
Weapon Proficiency, BAB +1 |
Use Dex modifier instead of Str modifier on attack rolls with light melee weapons |
Weapon Focus |
1, 2 |
Weapon Proficiency, BAB +1 |
+1 bonus on attack rolls with selected weapon |
Weapon Focus, Greater |
1, 2 |
Weapon Proficiency, Weapon Focus, fighter level 8th |
+2 bonus on attack rolls with selected weapon |
Weapon Proficiency |
1, 2 |
— |
No penalty on attack rolls with a selected weapon |
Weapon Proficiency (Simple) |
4 |
— |
No penalty on attack rolls with all simple weapons |
Weapon Proficiency (Martial) |
4 |
— |
No penalty on attacks with all martial weapons |
Weapon Proficiency (Exotic) |
4 |
BAB +1 |
No penalty on attacks with all exotic weapons |
Weapon Specialization |
1, 2 |
Weapon Proficiency, Weapon Focus, fighter level 4th |
+2 bonus on damage rolls with selected weapon |
Weapon Specialization, Greater |
1, 2 |
Weapon Proficiency, Weapon Focus, Weapon Specialization, Greater Weapon Focus, fighter level 12th |
+4 bonus on damage rolls with selected weapon |
Whirlwind Attack |
1 |
Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB +4 |
One melee attack against each opponent within reach |