Feat Index

Feat Index

General Feats

Name Notes Prerequisites Benefit
Arcane Flexibility Split spell slots into two or more smaller slots
Arcane Flexibility, Improved Join two or more spell slots into a larger slot
Armour Proficiency (Light) No armour check penalty on attack rolls
Armour Proficiency (Medium) Armour Proficiency (Light) No armour check penalty on attack rolls
Armour Proficiency (Heavy) Armour Proficiency (Medium) No armour check penalty on attack rolls
Augment Summoning Spell Focus (Conjuration) Summoned creatures gain +4 Str, +4 Con
Blind Fighting 1 Reroll miss chance for concealment
Cleave 1 Power Attack Extra melee attack after dropping target
Cleave, Great 1 Cleave, Power Attack, BAB +4 No limit to cleave attacks each round
Combat Casting +4 bonus on Concentration checks for defensive casting
Combat Expertise 1 Int 13 Trade attack bonus for AC (max 5 points)
Combat Reflexes 1 Additional attacks of opportunity
Deflect Arrows 1 Dex 13, Improved Unarmed Strike Deflect one ranged attack per round
Diehard Endurance Remain conscious at –1 to –9 hp
Dodge 1 Dex 13 +1 dodge bonus to AC against selected target
Endurance +4 bonus on checks or saves to resist nonlethal damage
Eschew Materials Cast spells without material components
Far Shot 1 Point Blank Shot Increase range increment by 50% or 100%
Great Fortitude +2 bonus on Fortitude saves
Improved Bull Rush 1 Power Attack +4 bonus on bull rush attempts; no attack of opportunity
Improved Counterspell Counterspell with spell of same school
Improved Critical 1, 2 Proficient with weapon, BAB +8 Double threat range of weapon
Improved Disarm 1 Combat Expertise +4 bonus on disarm attempts; no attack of opportunity
Improved Feint 1 Combat Expertise Feint in combat as move action
Improved Grapple 1 Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity
Improved Initiative +4 bonus on initiative checks
Improved Overrun 1 Power Attack +4 bonus on overrun attempts; no attack of opportunity
Improved Precise Shot 1 Dex 19, Point Blank Shot, Precise Shot, BAB +11 Ignore less than total cover/concealment on ranged attack
Improved Shield Bash 1 Shield Proficiency (Normal) Retain shield bonus to AC when shield bashing
Improved Sunder 1 Power Attack +4 bonus on sunder attempts; no attack of opportunity
Improved Trip 1 Combat Expertise +4 bonus on trip attempts; no attack of opportunity
Improved Unarmed Strike 1 Considered armed even when unarmed
Iron Will +2 bonus on Will saves
Leadership Character Level 6th Attract cohort and followers
Lightning Reflexes +2 bonus on Reflex saves
Manyshot 1 Dex 17, Point Blank Shot, Rapid Shot, BAB +6 Shoot two or more arrows simultaneously
Mobility 1 Dodge +4 dodge bonus to AC against some attacks of opportunity
Mounted Archery 1 Mounted Combat Half penalty for ranged attacks while mounted
Mounted Combat 1 Ride 1 rank Negate hits on mount with Ride check
Point Blank Shot 1 +1 bonus on ranged attack and damage within 30 ft.
Power Attack 1 Str 13 Trade attack bonus for damage (up to BAB)
Precise Shot 1 Point Blank Shot No –4 penalty for shooting into melee
Quick Draw 1 BAB +1 Draw weapon as free action
Rapid Reload 1 Weapon Proficiency with crossbow Reload crossbow more quickly
Rapid Shot 1 Dex 13, Point Blank Shot One extra ranged attack each round
Ride-By Attack 1 Mounted Combat Move before and after a mounted charge
Run Run 5 times normal speed, +4 bonus on Jump checks made after a running start
Shield Proficiency (Normal) No Armour check penalty on attack rolls
Shield Proficiency (Tower) Shield Proficiency (Normal) No Armour check penalty on attack rolls
Shot on the Run 1 Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 Move before and after ranged attack
Snatch Arrows 1 Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack
Spell Focus 2 +1 bonus on save DCs against specific school of magic
Spell Focus, Greater 2 +1 bonus on save DCs against specific school of magic
Spell Mastery 2 Wizard level 1st Can prepare some spells without spellbook
Spell Penetration +2 bonus on caster level checks to defeat spell resistance
Spell Penetration, Greater Spell Penetration +4 to caster level checks to defeat spell resistance
Spirited Charge 1 Mounted Combat, Ride-By Attack Double damage with mounted charge
Spring Attack 1 Mobility, BAB +4 Move before and after melee attack
Stunning Fist 1 Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with unarmed strike
Toughness 3 +3 hit points
Trample 1 Mounted Combat Target cannot avoid mounted overrun
Two-Weapon Fighting 1 Dex 15 Reduce two-weapon fighting penalties by 2
Two-Weapon Fighting, Improved 1 Dex 17, Two-Weapon Fighting, BAB +6 Gain second off-hand attack
Two-Weapon Fighting, Greater Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +11 Gain third off-hand attack
Two-Weapon Defense 1 Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC
Weapon Finesse 1, 2 Weapon Proficiency, BAB +1 Use Dex modifier instead of Str modifier on attack rolls with light melee weapons
Weapon Focus 1, 2 Weapon Proficiency, BAB +1 +1 bonus on attack rolls with selected weapon
Weapon Focus, Greater 1, 2 Weapon Proficiency, Weapon Focus, fighter level 8th +2 bonus on attack rolls with selected weapon
Weapon Proficiency 1, 2 No penalty on attack rolls with a selected weapon
Weapon Proficiency (Simple) 4 No penalty on attack rolls with all simple weapons
Weapon Proficiency (Martial) 4 No penalty on attacks with all martial weapons
Weapon Proficiency (Exotic) 4 BAB +1 No penalty on attacks with all exotic weapons
Weapon Specialization 1, 2 Weapon Proficiency, Weapon Focus, fighter level 4th +2 bonus on damage rolls with selected weapon
Weapon Specialization, Greater 1, 2 Weapon Proficiency, Weapon Focus, Weapon Specialization, Greater Weapon Focus, fighter level 12th +4 bonus on damage rolls with selected weapon
Whirlwind Attack 1 Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB +4 One melee attack against each opponent within reach

General Feats (Skill-based)

Name Notes Prerequisites Benefit
Acrobatic +2 bonus on Jump and Tumble checks
Agile +2 bonus on Balance and Escape Artist checks
Alertness +2 bonus on Listen and Spot checks
Animal Affinity +2 bonus on Handle Animal and Ride checks
Athletic +2 bonus on Climb and Swim checks
Deceitful +2 bonus on Disguise and Forgery checks
Deft Hands +2 bonus on Sleight of Hand and Use Rope checks
Diligent +2 bonus on Appraise and Decipher Script checks
Investigator +2 bonus on Gather Information and Search checks
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Negotiator +2 bonus on Diplomacy and Sense Motive checks
Nimble Fingers +2 bonus on Disable Device and Open Lock checks
Persuasive +2 bonus on Bluff checks and Intimidate checks
Self-Sufficient +2 bonus on Heal and Survival checks
Skill Competency 2 One skill becomes class skill for all classes
Skill Focus 2 +3 bonus on checks with selected skill
Skill Knowledge 2 2 ranks in selected skills Two known skills becomes class skills for all classes
Stealthy +2 bonus on Hide and Move Silently checks
Track Use Survival skill to track
Urban Tracking Use Gather Information skill to track in communities

Bardic Music Feats

Name Notes Prerequisites Benefit
Captivating Melody Bardic music, Ability to cast arcane spells Expend bardic music to increase the save DC of an enchantment or illusion spell
Chant Of Fortitude Bardic music, Perform 8, Concentration 8 Bardic music keeps allies conscious at negative hit points
Chant Of The Long Road Bardic music, Perform 6 Bardic music allows allies to move overland more quickly
Chord Of Distraction Bardic music, Perform 9 Bardic music renders target flat-footed against one ally
Disguise Spell Bardic music, Perform 9 Cast spells unobtrusively as part of a performance
Epic Of The Lost King Bardic music, Perform 6 Bardic music removes fatigue and exhaustion
Extra Music Bardic music Gain four extra uses per day of bardic music
Green Ear Bardic music, Perform 10 Affect plants with your bardic music ability
Ironskin Chant Bardic music, Perform 12, Concentration 12 Use bardic music to gain DR 5/—
Lingering Song Bardic music Extend the duration of your bardic music effects
Lyric Spell Bardic music, Perform 9 ranks, Arcane spellcaster level 6th Spend bardic music uses to cast extra spells
Melodic Casting Bardic music, Perform 4, Spellcraft 4 Use Perform in place of Concentration, cast spells while using bardic music
Obscure Lore Bardic music or lore Gain +4 bonus on bardic knowledge or lore checks
Sound Of Silence Bardic music, Perform 9 Bardic music deafens a target
Subsonics Bardic music, Perform 10 Produce bardic music effects very softly
Warning Shout Bardic music, Perform 9, Evasion Bardic music grants evasion, +5 morale bonus on next Reflex save

Divine Feats

Name Notes Prerequisites Benefit
Disciple of the Sun Turn or rebuke undead, good alignment Spend an extra turn attempt to destroy undead instead of turning them
Divine Cleansing Turn or rebuke undead Gain +2 sacred bonus on Fortitude saves
Divine Metamagic Turn or rebuke undead Spend turn/rebuke attempts to enhance spells with a metamagic feat
Divine Might Turn or rebuke undead, Str 13, Power Attack Add Cha bonus to weapon damage
Divine Resistance Turn or rebuke undead, Divine Cleansing Gain resistance to cold 5, electricity 5, and fire 5
Divine Shield Turn or rebuke undead, proficiency with a shield Add Cha bonus as sacred bonus to your shield’s defence
Divine Spell Power Turn or rebuke undead Spend turn/rebuke attempts to increase your caster level
Divine Vigour Turn or rebuke undead Increase base speed by 10 ft., gain +2 hp/level
Domain Spontaneity Turn or rebuke undead Spend turn/rebuke attempt to spontaneously cast a domain spell
Elemental Smiting Turn or rebuke elementals Spend turn/rebuke attempt to smite an elemental
Elemental Healing Turn or rebuke elementals Spend turn/rebuke attempt to heal nearby elementals
Empower Turning Turn or rebuke undead Can turn more undead
Extra Turning 3 Turn or rebuke creatures Can turn or rebuke 4 more times per day
Glorious Weapons Turn or rebuke undead Allies’ weapons gain an alignment for overcoming DR
Improved Turning Turn or rebuke creatures +1 level for turning checks
Profane Boost Turn or rebuke undead Nearby inflict spells are maximized for 1 round
Quicken Turning Turn or rebuke undead Can turn undead as a free action
Sacred Boost Turn or rebuke undead Nearby cure spells are maximized for 1 round
Sacred Healing Turn or rebuke undead, Heal 8 ranks Allies gain fast healing 3 for a short time
Sacred Vengeance Turn or rebuke undead +2d6 points of damage on melee attacks against undead

Item Creation Feats

Name Notes Prerequisites Benefit
Brew Potion Spellcaster level 3rd Create magic potions
Craft Magic Arms and Armour Spellcaster level 5th Create magic weapons, Armour, and shields
Craft Rod Spellcaster level 9th Create magic rods
Craft Staff Spellcaster level 12th Create magic staffs
Craft Wand Spellcaster level 5th Create magic wands
Craft Wondrous Item Spellcaster level 3rd Create magic wondrous items
Forge Ring Spellcaster level 12th Create magic rings
Scribe Scroll Spellcaster level 1st Create magic scrolls

Metamagic Feats

Name Notes Prerequisites Benefit
Empower Spell Increase spell’s variable, numeric effects by 25%
Empower Spell, Improved Empower Spell Increase spell’s variable, numeric effects by 50%
Extend Spell Double spell’s duration
Far Spell Double spell’s range
Heighten Spell Cast spells as higher level
Maximize Spell Maximize spell’s variable, numeric effects
Quicken Spell Cast spells as free action
Silent Spell Cast spells without verbal components
Still Spell Cast spells without somatic components
Widen Spell Double spell’s area

Wild Feats

Name Notes Prerequisites Benefit
Blindsense Wild shape, Listen 4 Spend wild shape use to gain blindsense 30 ft.
Boar’s Ferocity Wild shape Fight while at negative hit points
Cheetah’s Speed Wild shape Speed becomes 50 ft. for 1 hour
Climb Like An Ape Wild shape Spend wild shape use to gain climb movement mode
Cougar’s Vision Wild shape, Spot 2 Spend wild shape use to gain low-light vision
Eagle’s Wings Wild shape Grow wings for 1 hour
Elephant’s Hide Wild shape (Large) Gain +7 natural armour bonus for 10 minutes
Extra Wild Shape Wild shape Gain two additional wild shape uses per day
Fast Wild Shape Wild shape Wild shape as a move equivalent action
Grizzly’s Claws Wild shape Gain claws for 1 hour
Hawk’s Vision Wild shape, Spot 4 Spend wild shape use to gain +8 to Spot checks and cut range increment penalties in half
Lion’s Pounce Wild shape Make a full attack on a charge
Natural Spell Wild shape, Wis 13 Cast spells while in wild shape
Oaken Resilience Wild shape Become like a tree and gain plants immunities
Savage Grapple Wild shape, Sneak attack Deal sneak attack damage when grappling in wild shape
Scent Wild shape Spend wild shape use to gain scent
Serpent’s Venom Wild shape Gain a poisonous bite attack for 1 minute
Swim Like A Fish Wild shape Swim underwater for 1 hour
Wolverine’s Rage Wild shape Enter a rage for 5 rounds

1: A fighter may select this feat as one of his fighter bonus feats.
2: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
3: You can gain this feat multiple times. Its effects stack.
4: This feat can be gained as a class feature, but cannot be selected as a chosen feat.

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