Armour Index

Light Armour

Armour Cost Armour
Bonus
Max
Dex
Check
Penalty
Spell
Failure
Speed
(30 ft)
Speed
(20 ft)
Weight 1
Padded 5 gp +1 +8 0 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lb.
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.

Medium Armour

Armour Cost Armour
Bonus
Max
Dex
Check
Penalty
Spell
Failure
Speed
(30 ft)
Speed
(20 ft)
Weight 1
Hide 15 gp +3 +4 –3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp +5 +2 –5 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lb.

Heavy Armour

Armour Cost Armour
Bonus
Max
Dex
Check
Penalty
Spell
Failure
Speed
(30 ft)
Speed
(20 ft)
Weight 1
Splint mail 200 gp +6 +0 –7 40% 20 ft. 2 15 ft. 2 45 lb.
Banded mail 250 gp +6 +1 –6 35% 20 ft. 2 15 ft. 2 35 lb.
Half-plate 600 gp +7 +0 –7 40% 20 ft. 2 15 ft. 2 50 lb.
Full plate 1,500 gp +8 +1 –6 35% 20 ft. 2 15 ft. 2 50 lb.

Shields

Shield Cost Armour
Bonus
Max
Dex
Check
Penalty
Spell
Failure
Weight 1
Buckler 15 gp +1 –1 5% 5 lb.
Shield, light wooden 3 gp +1 –1 5% 5 lb.
Shield, light steel 9 gp +1 –1 5% 6 lb.
Shield, heavy wooden 7 gp +2 –2 15% 10 lb.
Shield, heavy steel 20 gp +2 –2 15% 15 lb.
Shield, tower 30 gp +4 3 +2 –10 50% 45 lb.

Extras

Shield Cost Check
Penalty
Spell
Failure
Weight 1
Armor spikes +50 gp +10 lb.
Gauntlet, locked 8 gp Special 4 +5 lb.
Shield spikes +10 gp +5 lb.

1: Weight figures are for armour sized to fit Medium characters.
2: When running in heavy armour, you move only triple your speed, not quadruple.
3: A tower shield can instead grant you cover.
4: Hand not free to cast spells.

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