Carrying the taint of evil in their very souls, tieflings are persecuted and feared in most parts of Faerûn. Those with gross physical alterations are often killed at birth, and even those with less noticeable physical traits are sometimes killed by their own horrified parents. Occasionally a tiefling is born to someone indifferent to its appearance, determined to redeem it, willing to exploit it, or evil enough not to care about its nature, and these tieflings are most likely to survive to adulthood. Most tieflings are evil, but a few have managed to overcome their bloodline's influence to make their own choices about good and evil.

Tieflings are the distant descendants of a human and some evil outsider, such as a demon (usually a marilith or succubus), devil (usually an erinyes, gelugon, or pit fiend), night hag, rakshasa, or even a servant of an evil deity (some of these creatures must use magic to assume a form that is compatible with a human mate, of course). Fiend-touched and similarly tainted mixes of elves (notably the fey'ri), orcs (such as the tanarukk), and other races are known, but those are distinct lines and are not true tieflings.

Tieflings look human except for one or two distinguishing features related to their unusual ancestor. Some examples of these features (and the ancestors that cause them) are:

  • small horns on head (demon, devil, night hag)
  • fangs or pointed teeth
  • forked tongue (demon, devil)
  • glowing red eyes (demon, devil, night hag)
  • cat eyes (rakshasa)
  • more or less than 5 fingers (demon, devil)
  • goatlike legs (devil)
  • hooves (devil)
  • non-prehensile tail (demon, devil)
  • furry, leathery, or scaly skin (demon, devil, rakshasa)
  • red skin (demon, devil)
  • bruised blue skin (night hag)
  • casts no shadow (demon, devil)
  • throws no reflection (demon, devil)
  • skin is hot to the touch (demon, devil)
  • smell of brimstone (demon, devil)

Tieflings are aware at an early age that they are different from the people around them, and often have strange urges, desires, or needs because of their evil heritage. Because tieflings are born of many different creatures, it is difficult to tell if any two of them are related, and because many of them come from demonic bloodlines, even two tieflings descended from similar demons or the very same demon might look very different. Tieflings have the same life expectancy and age categories as a human.

Racial Traits

Many tieflings multiclass between rogue and another class; even the most skilled tiefling wizard might have a knack for tumbling, opening locks, or sneaking about. A tiefling is versatile enough to be just about anything, although they make poor sorcerers.

Tieflings have the following racial traits:

  • +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are gifted with heightened reflexes and cunning, but tend to disturb people with whom they interact.
  • Medium-size.
  • Tiefling base speed is 30 feet.
  • Cold, fire and electricity resistance 5.
  • Darkness (Sp): Tieflings can use darkness once per day as cast by a sorcerer of their character level.
  • +2 racial bonus to Bluff and Hide checks.
  • Darkvision up to 60 feet.
  • Outsider: Tieflings are native outsiders.
  • Automatic languages: Common, home region. Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Rogue. No other class rewards high Dexterity and Intelligence like the rogue does, and its flexible nature suits the tiefling's status as an outcast.
  • Prestige Classes: Because of their innate association with evil, many evil tieflings become blackguards. Still others become assassins, shadowdancers, or shadow adepts.
  • Racial Feats: Deepening Darkness, Fiendish Bloodline, Improved Energy Resistance, Outsider Wings, Planetouched Animal Affinity.
  • Racial Classes: A tiefling has 1 level of their racial class. A tiefling character receives the maximum hit points for her racial Hit Die. She rolls all Hit Dice from class levels and does not automatically get maximum hit points on her first class level Hit Die.


Str Dex Con Int Wis Cha
0 +2 0 +2 0 -2


Starting Age Aging Effects
Adulthood Short Medium Long Middle Age Old Venerable Maximum
15 +1d4 +1d6 +2d6 35 53 70 +2d20

Height and Weight

Gender Base Height Height Mod Base Weight Weight Mod
Male 4' 10" +2d10 120 lb x2d4
Female 4' 5" +2d10 85 lb x2d4

Tiefling Racial Levels

Tiefling have a single Racial Class level, which covers all racial features as noted above.

Racial Class Skills: The tiefling’s racial class skills (and the key ability for each skill) are Bluff (Cha), Hide (Dex), Move Silently (Dex), and Sleight Of Hand (Dex).

Level Hit Dice Base Attack Fort Ref Will Skill Points Special
1st 1d8 +1 +2 +2 +2 (8 + Int mod)×4


Outlook: Tieflings live as outcasts. Feared for their evil heritage and often acting appropriately to their ancestry, they learn to keep people at a distance and hide that which makes them different. Like all the planetouched, they are different from their own parents; rarely has a tiefling been raised in a home filled with love. Tieflings are bitter folk who expect eventual rejection from even their best friends and easily fall into lives of crime, depravity, and cruelty. Tieflings look upon true fiends and other evil outsiders with envy and fear.

Some tieflings reject their tainted blood and seek the light. Not many succeed for long, and far more slide to a comfortable place midway between evil and good. But of the creatures who work to be good, good-aligned tieflings probably work the hardest.

Society: Because of the varied circumstances of their births, most tieflings become adults without knowing another of their kind. Given their scattered heritage and tendency toward evil, tieflings mistrust each other, while at the same time wanting another of their kind near to experience a limited kinship. Therefore it is not unusual to find a small group of like-minded tieflings at the head of a thieves' guild. Sometimes a good tiefling will search out others of her kind in the hopes of rescuing them from evil or persecution, but most tieflings are so used to looking out only for themselves that such a thought never occurs to them.

Language and Literacy: Tieflings share no common language. Some learn Infernal or Abyssal, although since most have no idea where their bloodline comes from as often as not they choose the wrong racial language. A tiefling usually learns the language of her parents and may pick up other languages appropriate to her region. All tieflings are literate, except for barbarians and commoners.

Magic and Lore: Many tieflings seek out magic that brings the power of the Lower Planes to them, especially divination magic that lets tieflings ask questions of powerful fiends and conjuration spells that call forth creatures of darkness.

Spells And Spellcasting: Many tieflings acquire the Infernal Bargainer feat, which lets them call more powerful creatures with their spells and gives them other evil allies.

Deities: Tieflings have no common racial deity, but sometimes worship powerful demons, devils, or whatever divine being their ancestor serves (or that being itself, if the ancestor is a deity).

Relations: Tieflings treat most other races equally – at arm's length. They are very slow to trust others and always wary of a friend suddenly becoming an enemy. Aasimar often trigger an instinctive fear or revulsion in tieflings, making it difficult for them to work together at all.

Half-orcs are the only race tieflings easily tolerate, since they are the only common mixed-breed race that is derided as much as tieflings. Still, a tiefling isn't more likely to trust a half-orc; she's just more likely to understand his perspective.

Equipment: Tieflings share no common equipment, although they do have a fondness for weapons that inflict a lot of pain and cause a lot of bleeding. A tiefling usually feels very comfortable with an unholy weapon in his hand.

Animals And Pets: Given their diverse backgrounds, tieflings don't have any particular animal that can be recognized as a racial favorite. However, they do favor vicious dogs, rats, snakes, and ravens as pets, and those with talent for magic can sometimes establish a bond with a fiendish animal of some sort.

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