Jungle Troll

Jungle Troll

Description

Several troll subspecies exist, and they are — almost — universally evil and depraved. Jungle trolls have been influenced by interaction with nearby humanoid tribes, and social innovations such as trade has over time changed the jungle trolls’ savage natures.

Jungle trolls are sly and cunning, and their society is tribal and highly regimented. Males control everything; females exist only to make more trolls. Each tribe includes a chieftain, who is either the most powerful warrior in the tribe or the most accomplished witch doctor; the chieftain leads his soldiers in raids against other creatures. The tribe also includes one or more witch doctors who assist the chieftain with advice and spells. Trolls are adept hunters and daring adversaries, and are famous for their ability to heal their wounds rapidly.

Most trolls are vicious, brutal and evil. They wage constant war against civilization. Trolls are a lurking menace in any wilderness area and willingly ally themselves with other dark powers to achieve their goals. Jungle trolls, however, deny this legacy. Other humanoids have taught them camaraderie, restraint and, to a lesser extent, kindness.

Appearance: Jungle trolls are monstrous in appearance. Skin colour tend to be light blue to dark gray. Jungle trolls have pointed, almost elflike ears, long noses, and elongated, sharp faces. Troll teeth are myriad and pointed. They are lean and wiry, averaging 7 feet tall and 200 pounds. A jungle troll’s body has no excess fat. They are remarkably acrobatic, able to perform back flips from a standstill.

A jungle troll's overall appearance is somewhat less grotesque than that of other troll species. This, in combination with their tendency to not be irrevocably evil, has made some scholars conjecture that jungle trolls were originally some sort of half-breed between true trolls and humans. If this is indeed the case, they have since developed as a species in their own right.

Relations: Jungle trolls don’t really hate other races, but they find themselves pitted against other for resources or other reasons. Most other races do not trust trolls at all, and often don't recognise the difference between a jungle troll and any other kind of troll. With the exception of the jungle trolls, trolls are evil and dangerous creatures. They are a threat to all intelligent races. Jungle trolls have no qualms slaying their vile brethren.

Faith: Since their alliance with the Horde four years ago, many Darkspears have learned shamanism from the orcs and tauren. This path proves worthy and valuable, but most jungle trolls follow their ancestral faith — voodoo. This malign practice involves brewing noxious potions, ritualized dances and music, and the construction of small effigies. Voodoo taps into dark spirits that other races prefer to avoid. Trolls particularly adept at voodoo become witch doctors or shadow hunters.

Names: Troll names look simple but are surprisingly complex. Their language is largely syllabic, and various syllables can be added to the beginning or end of a troll’s name to denote status and ability. The suffix “’jin,” for example, refers to a tribal chief or elder, while the prefix “Zul’” describes a voodoo master. Troll given names are usually only one syllable, to facilitate the additions of these titles. Some trolls drop their given names altogether and are known purely by their titles; a great tribal witch doctor, for instance, might be called “Zul’jin.”

Jungle troll naming practices also vary by tribe and occasionally by family. Some trolls ignore them altogether. Troll names are a complex subject.

  • Male Names: Vol, Ros, Mig, Gal.
  • Female Names: Shi, Mith, Hai, So.
  • Family Names: Trolls do not have family names, though they occasionally use their tribe’s name in its place.

Racial Traits

  • +2 Dexterity,–2 Intelligence, –2 Charisma. Trolls are wiry and quick, but their primitive culture has not allowed for much intellectual stimulation.
  • Medium: As Medium creatures, jungle trolls have no special bonuses or penalties due to their size.
  • Jungle troll base land speed is 30 feet.
  • Low-Light Vision: Jungle trolls can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
  • Rapid Healing (Ex): Jungle trolls heal twice as quickly as normal (they heal double the normal number of hit points after a period of rest). Trolls can improve this natural ability even further by taking racial levels.
  • +1 racial bonus on attack rolls with thrown weapons. Jungle trolls are skilled hunters and are particularly fond of the javelin and the throwing axe.
  • +2 racial bonus on Survival checks. Survival is a class skill for all jungle troll characters. Jungle trolls spend most of their time in the wilderness and know its tricks.
  • +2 racial bonus on Jump and Tumble checks. Jump and Tumble are class skills for all jungle troll characters. Jungle trolls are amazingly agile and acrobatic.
  • Automatic Languages: Common and Low Common.
  • Bonus Languages: Goblin, Orc and Taur-ahe. Jungle trolls know their allies’ languages, and Goblin is always helpful.
  • Racial Paragons: Jungle trolls can take a few levels in Jungle Troll Paragon to develop their racial qualities more fully.
  • Favoured Class: Barbarian. A multiclass jungle troll’s barbarian class does not count when determining whether he suffers an experience point penalty for multiclassing.

Abilities

Str Dex Con Int Wis Cha
0 +2 0 -2 0 -2

Age

Starting Age Aging Effects
Adulthood Short Medium Long Middle Age Old Venerable Maximum
17 +1d6 +1d6 +2d6 30 47 69 +1d10

Height and Weight

Gender Base Height Height Mod Base Weight Weight Mod
Male 6' 1" +2d6 180 lb x2d6
Female 5' 9" +2d6 165 lb x2d6
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