Human

Human

Description

Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees, and other people on the move. As a result, human lands are a mix of people – physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut.

Personality: Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits. Others accuse them of having little respect for history, but it's only natural that humans, with their relatively short life spans and constantly changing cultures, would have a shorter collective memory than dwarves, elves, gnomes, or halflings.

Physical description: Humans typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller and heavier than women. Thanks to their penchant for migration and conquest, and to their short life spans, humans are more physically diverse than other common races. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight), and their facial hair (for men) from sparse to thick. Plenty of humans have a dash of nonhuman blood, and they may demonstrate hints of elven, orc, or other lineages. Members of this race are often ostentatious or unorthodox in their grooming and dress, sporting unusual hairstyles, fanciful clothes, tattoos, body piercings, and the like. Humans have short life spans, reaching adulthood at about age 15 and rarely living even a single century.

Relations: Just as readily as they mix with each other, humans mix with members of other races, among which they are known as "everyone's second-best friends." Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.

Alignment: Humans tend toward no particular alignment, not even neutrality. The best and the worst are found among them.

Lands: Human lands are usually in flux, with new ideas, social changes, innovations, and new leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but eventually a little wearying or even bewildering.

Since humans lead such short lives, their leaders are all young compared to the political, religious, and military leaders among the other races. Even where individual humans are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among the elves, dwarves, gnomes, and halflings. Individually and as a group, humans are adaptable opportunists, and they stay on top of changing political dynamics.

Human lands generally include relatively large numbers of nonhumans (compared, for instance, to the number of nondwarves who live in dwarven lands).

Religion: Unlike members of other common races, humans do not have a chief racial deity. Like all other human traits, religious belief is highly varied. Different lands have different gods, and over the course of the centuries, entire belief systems have sprung into existence and others have passed out of living memory. Some humans are the most ardent and zealous adherents of a given religion, while others are the most impious people around.

Language: Humans speak Common. They typically learn other languages as well, including obscure ones, and they are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Halfling culinary terms, Elven musical expressions, Dwarven military phrases, and so on.

Names: Human names vary greatly. Without a unifying deity to give them a touchstone for their culture, and with such a fast breeding cycle, humans mutate socially at a fast rate. Human culture, therefore, is more diverse than other cultures, and no human names are truly typical. Different regions may have particular naming conventions, such as naming children after a grandparent or favourite aunt, but even this is subject to prevailing tastes of that place and time. Some human parents give their children dwarven or elven names (pronounced more or less correctly).

Adventurers: Human adventurers are the most audacious, daring, and ambitious members of an audacious, daring, and ambitious race. A human can earn glory in the eyes of his or her fellows by amassing power, wealth, and fame. Humans, more than other people, champion causes rather than territories or groups.

Racial Traits

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level, because humans are quick to master specialized tasks and varied in their talents.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level, since humans are versatile and capable.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Humans mingle with all kinds of other folk and thus can learn any language found in an area.
  • Favoured Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Abilities

Str Dex Con Int Wis Cha
0 0 0 0 0 0

Age

Starting Age Aging Effects
Adulthood Short Medium Long Middle Age Old Venerable Maximum
15 +1d4 +1d6 +2d6 35 53 70 +2d20

Height and Weight

Gender Base Height Height Mod Base Weight Weight Mod
Male 4' 10" +2d10 120 lb x2d4
Female 4' 5" +2d10 85 lb x2d4
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