Aasimar

Aasimar

Description

The aasimar bear the legacy of a celestial being or even a deity in their ancestry, and have incredible potential to do good in the world. At the same time, their heritage marks them as different and often leads to persecution, ridicule, or exile from superstitious or backward communities. It is not unknown for an aasimar to give in to bitterness in the face of adversity and turn to evil.

Aasimar are the descendants of humans and some good outsider, such as a true celestial, a celestial creature, couatl, lillend, or even a servant or avatar of a good deity (some of these creatures must use magic to assume a form that is compatible with a human mate, of course). While elves, dwarves, gnomes, and halflings with good outsider ancestry are reputed to exist, those crossbreeds are not true aasimar.

Aasimar look human except for one distinguishing feature related to their unusual ancestor. Some examples of these features (and the ancestors that cause them) are:

  • golden eyes
  • silver hair
  • emerald skin (planetar)
  • feathers at the shoulder (astral deva, avoral celestial, planetar, solar, trumpet archon)
  • feathers in hair (avoral celestial)
  • pearly opalescent eyes (ghaele celestial)
  • powerful ringing voice (lillend, trumpet archon)
  • brilliant topaz eyes (solar)
  • silvery or golden skin (solar)
  • iridescent scales in small patches (couatl or lillend)

Aasimar understand that they are special, even if they do not understand their true heritage. Many aasimar from a latent bloodline don't even know what creature engendered the line in the first place. Two aasimar from the same bloodline often have the same distinguishing feature.

Aasimar have the same life expectancy and age categories as a human.

Racial Traits

Because they feel the pull of deific power so keenly, aasimar are often clerics or paladins. Some aasimar bring their otherworldly sensibilities to the art of music, becoming accomplished bards. Rarer still are aasimar who fall in love with the deep wilderness, becoming druids and rangers.

Aasimar have the following racial traits:

  • +2 Wisdom, +2 Charisma: Aasimar are blessed with insight and personal magnetism.
  • Medium-size.
  • Aasimar base speed is 30 feet.
  • Acid, cold and electricity resistance 5.
  • Light (Sp): Aasimar can use light once per day as cast by a sorcerer of their character level.
  • +2 racial bonus to Listen and Spot checks.
  • Darkvision up to 60 feet.
  • Outsider: Aasimar are native outsiders.
  • Automatic languages: Common. Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Paladin. Aasimars' very blood compels them to seek out and oppose evil wherever it may lurk.
  • Prestige Classes: Divine champions, divine disciples, and hierophants are the most common prestige classes for aasimar.
  • Racial Feats: Celestial Bloodline, Eyes of Light, Improved Energy Resistance, Light to Daylight, Planetouched Animal Affinity, Outsider Wings.
  • Racial Classes: An aasimar has 1 level of their racial class. An aasimar character receives the maximum hit points for her racial Hit Die. She rolls all Hit Dice from class levels and does not automatically get maximum hit points on her first class level Hit Die.

Abilities

Str Dex Con Int Wis Cha
0 0 0 0 +2 +2

Age

Starting Age Aging Effects
Adulthood Short Medium Long Middle Age Old Venerable Maximum
15 +1d4 +1d6 +2d6 35 53 70 +2d20

Height and Weight

Gender Base Height Height Mod Base Weight Weight Mod
Male 4' 10" +2d10 120 lb x2d4
Female 4' 5" +2d10 85 lb x2d4

Aasimar Racial Levels

Aasimar have a single Racial Class level, which covers all racial features as noted above.

Racial Class Skills: The aasimar’s racial class skills (and the key ability for each skill) are Heal (Wis), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), and Spot (Wis).

Level Hit Dice Base Attack Fort Ref Will Skill Points Special
1st 1d8 +1 +2 +2 +2 (8 + Int mod)×4

Characters

Outlook: Most aasimar are wary of their human neighbors. Even those raised by parents who understand their heritage cannot escape the stares of other children and adults, for humans fear that which is different. Aasimar usually experience a great deal of prejudice, which is all the more painful to the good-inclined aasimar who truly wants to help others survive in a hostile world. Aasimar are often seen as aloof, when in many cases this is a protective measure born of years of misunderstandings. Aasimar often look upon true celestials and other good outsiders with a mixed envy and respect. The lucky ones receive occasional guidance and advice from their celestial ancestor, and these aasimar are more likely to exemplify the stereotypical celestial virtues.

Because an aasimar's favored class is paladin, a majority of them follow that path, at least for a time. The philosophy of the paladin class resonates in the aasimars' hearts, and they are innately suited for a career championing law and good. Some aasimar, particularly those descended from a non-lawful outsider, instead become clerics, since they are naturally wiser and more charismatic than most humans. Even aasimar who don't become divine spellcasters gravitate toward divine-related classes such as the divine champion, for the call of the light is very strong.

Not all aasimar live up to their potential. An aasimar blackguard or sorcerer of evil is a terrible opponent, and deities such as Shar and Set love to corrupt an aasimar, turning her into a bitter, angry creature nursing old grudges from unjust persecution.

Society: Aasimar rarely have siblings who are other aasimar, for the heredity of the supernatural is a chancy thing. Because of this, few aasimar get to know another of their kind. On the rare times they encounter another aasimar, there is a sort of unspoken understanding between them, and an aasimar is likely to take another aasimar's side in an argument, regardless of other affiliations, just for a taste of kinship.

Aasimar, being more rare than even half-elves, have no true society of their own. Few have the opportunity to meet other aasimar or celestial beings, so they attempt to blend into the culture of their parents. If they had such a thing, aasimar would have a lawful good or neutral good society, focusing on charitable works, helping the needy, and campaigning to eradicate evil. In a few rare places, aasimar can find true acceptance and search for news of other aasimar born in other lands, hoping to make arrangements to have the child brought to the sanctuary and raised in an environment where he or she is cherished, not considered strange.

Language and Literacy: Aasimar have no cultural language, although those that realize their heritage usually learn Celestial. An aasimar usually learns the language of her parents and may pick up other languages appropriate to her region.

All aasimar are literate, except for barbarians.

Magic and Lore: Aasimar have no spells unique to their race, but favor divine spells that enhance their innate powers or allow them to blast evil. Some are lucky enough to learn secret magic from a true celestial, and guard that knowledge carefully to show that the celestial's faith in them is not unfounded.

Magic Items: Aasimar have no particular racial magic items, but some find ways to acquire weapons common to true celestials, such as magic greatswords (used by ghaeles, archons, planetars, and solars) or maces of disruption (used by astral devas).

Deities: Aasimar have no common racial deity but often worship whatever deity their supernatural ancestor serves (or that being itself, if the ancestor is a deity).

Because several deities are portrayed with animal heads or have strong ties to certain animals, aasimar descended from these deities or their supernatural agents often have an affinity for that sort of animal, and sometimes have a faint resemblance to a creature of that type.

Relations With Other Races: Although aasimar are mostly human, they rarely feel like they fit in among human society. Instead, they get along best with other halfbreeds – namely, half-elves and half-orcs – because they and aasimar usually share the same sort of semi-outcast background.

Dwarves, elves, gnomes, and halflings are neither embraced nor shunned by aasimar, for while these races have no history of persecuting the planetouched, they don't have a reputation for sheltering them either. Genasi of all types are too alien compared to an aasimar to elicit sympathy or a sense of kinship.

Tieflings are the one race that garners the most suspicion from an aasimar, for those touched by the holy understand its calling and therefore can guess what sort of temptation those with unholy blood must hear.

Equipment: Aasimar have no unusual racial equipment, although in their armaments they favor weapons with the holy or evil outsider bane special abilities.

Animals And Pets: Because of their lack of a true society, aasimar as a whole don't raise any particular creature as a pet more often than any other kind. Because of their celestial bloodlines, however, they are more likely to gain the trust and acceptance of a celestial animal than a true human might. Also, some aasimar have an affinity with the animal associated with their divine ancestor.

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