Jungle Troll Paragon

Jungle trolls can take up to three levels in Jungle Troll Paragon at any time. Trolls have existed for ages - longer, perhaps, than any other race. Jungle trolls seek witch doctors and tribal leaders to help them touch this ancient power. They drink strange brews, eat special mushrooms and trek into the wilderness to commune with voodoo spirits. Sometimes, a witch doctor just knocks them on the head and speaks a few phrases. Whatever works.

Jungle Troll Paragon levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the jungle troll has two divine spellcasting classes, add the racial levels to the higher of the two.

Game Rule Information

Hit Die: d8.
Skill Points at 1st Character Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Paragon Skills: Balance (Dex), Climb (Str), Jump (Str), Listen (Wis), Spot (Wis), Move Silently (Dex), Survival (Con), Swim (Str) and Tumble (Dex).

Paragon Features

Weapon and Armour Proficiency: Jungle trolls with levels only in jungle troll (no actual class levels) are proficient in the use of all simple weapons and no armour.

Improved Rapid Healing (Ex): A jungle troll with this trait recovers hit points equal to his Constitution modifier every hour. This trait replaces the rapid healing trait.

Fast Healing 1 (Ex): This trait replaces Improved Rapid Healing.

Troll Healing (Ex): The jungle troll gains fast healing equal to half his Constitution modifier, rounded down, to a minimum of 1. For example, a jungle troll with a 22 Constitution has fast healing 3. This trait replaces the Fast Healing 1 trait.

Ability Boost (Ex): At 1st level, and again at 3rd level, the troll gains a +1 increase to Constitution. At 2nd level, the troll gains a +1 increase to Dexterity. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

Level Base Attack Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 Ability Boost (Con +1); Improved Rapid Healing
2 +2 +3 +3 +0 Ability Boost (Dex +1); Fast Healing 1
3 +3 +3 +3 +1 Ability Boost (Con +1); Troll Healing
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License