Human Paragon

Human Paragon

Inventors, explorers, and others who push the boundaries of knowledge and experience take levels in human. They turn adversity into opportunity by finding a new way to apply the skills that they have, discovering a new technique to solve a problem, and challenge entropy by constantly seeking out new ventures they have not yet mastered. Humans balance strength with agility and temper intellect with reason.

Humans can take up to three levels in Human Paragon at any time. Not all humans, however, take these levels (or all three of them).

Game Rule Information

Hit Die: d8.
Skill Points at 1st Character Level: (4 + Intelligence modifier) × 4.
Skill Points at Higher Levels: 4 + Intelligence modifier.
These do not include the human’s bonus skill point at each level.
Paragon Skills: A human can choose any 10 skills to be class skills. Knowledge skills must be selected individually.

Paragon Features

Weapon and Armor Proficiency: Humans are proficient with all simple weapons and with light armor. In addition they are proficient with any one martial weapon of their choice.

Spells per Day: At 2nd and 3rd level, the human gains new spells per day (and spells known, if applicable) as if he had gained a level in a previous spellcasting class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of human to his level in the previous spellcasting class, then determines known spells, spells per day, and caster level accordingly.

If the human has no levels of a spellcasting class, this ability has no effect.

Adaptive Learning (Ex): At 1st level a human can designate any one of his selected human class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes of that character, both current and future. For example, a human who chooses Spot as an adaptive skill can treat Spot as a class skill for all future class levels, even if it is not normally a class skill for those classes.

Bonus Feat (Ex): At 2nd level, a human gains a bonus feat. He must meet the prerequisites for the bonus feat normally.

Ability Boost (Ex): At 3rd level, the human increases any one ability score of his choice by 2. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

Level Base Attack Fort Save Ref Save Will Save Special Spells
1 +0 +0 +0 +2 Adaptive Learning
2 +1 +0 +0 +3 Bonus Feat +1 level of existing class
3 +2 +1 +1 +3 Ability Boost +1 level of existing class
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License