Halfling Paragon

Halfling Paragon

Clever and capable, halflings with racial levels love travel, and they embody the curiosity and good-natured ways of the halfling people. Despite their curiosity and good-natured outlook, characters with halfling levels are also the most capable members of their race. They are survivors, cunning and resourceful enough to survive in a world filled with larger, very dangerous creatures. As these halflings travel through communities and countries populated by other races, they are quick to make friends and often end up forming a small traveling or adventuring group that accompanies them on their wanderings.

Halflings can take up to three levels in Halfling Paragon at any time. Not all halflings, however, take these levels (or all three of them).

Game Rule Information

Hit Die: d8.
Skill Points at 1st Character Level: (4 + Intelligence modifier) × 4.
Skill Points at Higher Levels: 4 + Intelligence modifier.
Paragon Skills: The halfling’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Survival (Wis), and Swim (Str).

Paragon Features

Weapon and Armor Proficiency: Halflings are proficient with all simple weapons and with light armor.

Athletic Prowess (Ex): At 1st level, the halfling’s racial bonus to Climb, Jump, and Move Silently improves to +3.

Save Bonus (Ex): A 1st-level halfling’s racial bonus on all saving throws increases by +1.

Thrown Weapon Mastery (Ex): At 2nd level, the halfling gains a +2 bonus to attacks and damage with thrown weapons and slings.

Ability Boost (Ex): At 3rd level, the halfling increases her Dexterity score by 2. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

Level Base Attack Fort Save Ref Save Will Save Special
1 +0 +0 +2 +0 Athletic Prowess; Save Bonus
2 +1 +0 +3 +0 Thrown Weapon Mastery
3 +2 +1 +3 +1 Ability Boost (Dex +2)
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