Elf Paragon

Elf Paragon

Mighty with both spell and blade, elves move through the world at a pace removed from that of shorter lived races. Long a champion of good, the elven race is storied beyond telling, and its heroes number beyond counting. As mighty as the elves can be, it is not often that they turn to warfare or combat, preferring instead the paths of poetry, dance, song, and lore. With their long lifespans and many talents, elves excel in many areas and classes, but a few come to exemplify the complex and powerful nature of their race.

Elves can take up to three levels in Elf Paragon at any time. Not all elves, however, take these levels (or all three of them).

Game Rule Information

Hit Die: d8.
Skill Points at 1st Character Level: (2 + Intelligence modifier) × 4.
Skill Points at Higher Levels: 2 + Intelligence modifier.
Paragon Skills: The elf’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Paragon Features

Weapon and Armor Proficiency: Elves are proficient with all simple weapons, rapiers, longswords, shortbows, longbows, and light armor.

Spells per Day: At 2nd and 3rd level, the elf learns new spells and gains new spells per day as if she had gained a level in wizard. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of elf to her wizard level, then determines spells per day and caster level accordingly.

If the elf has no wizard levels, this ability has no effect.

Elfsight (Ex): At 1st level, an elf’s visual acuity increases. Her racial bonus on Search and Spot checks increases to +4. In addition, the elf’s lowlight vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Resist Enchantments (Ex): A 1st-level elf’s racial bonus on saves against enchantment spells or effects increases by +2.

Weapon Focus (Ex): At 2nd level the elf gains a bonus Weapon Focus feat. This feat must apply to the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow.

Ability Boost (Ex): At 3rd level, the elf gains a +2 increase to Intelligence. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

Level Base Attack Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +2 +0 Elfsight; Resist Enchantments
2 +1 +0 +3 +0 Weapon Focus +1 level of wizard
3 +2 +1 +3 +1 Ability Boost (Int +2) +1 level of wizard
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