Dwarf Paragon

Dwarf Paragon

Known for their skill in warfare, their ability to withstand physical and magical punishment, and their great love of stone and stonework, dwarves grow as strong as their mountain homes. Characters who take dwarf levels exemplify this strength, gaining a deeper intuitive understanding of stone and stonework, building upon their already proven toughness, and promoting the crafts and strengths of their people whenever possible.

Dwarves are doughty warriors, and powerful characters often take the lead in battles as well as diplomatic conflicts.

Dwarves can take up to three levels in Dwarf Paragon at any time. Not all dwarves, however, take these levels (or all three of them).

Game Rule Information

Hit Die: d10.
Skill Points at 1st Character Level: (2 + Intelligence modifier) × 4.
Skill Points at Higher Levels: 2 + Intelligence modifier.
Paragon Skills: The dwarf’s class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Profession (Wis), Sense Motive (Wis), and Survival (Wis).

Paragon Features

Weapon and Armor Proficiency: Dwarves are proficient with all simple and martial weapons; with light, medium, and heavy armor; and with shields (but not with tower shields).

Craft Expertise (Ex): The dwarf may add his Paragon level as a racial bonus on all Craft checks that are related to stone or metal items.

Improved Stonecunning (Ex): At 1st level, the dwarf’s bonus to Search checks to notice unusual stonework increases to +4. He can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground. Also, and the range at which he receives a free Search check for coming near an example of unusual stonework increases to 20 feet.

Poison Save Bonus (Ex): At 1st level, and again at 2nd level, the dwarf’s racial bonus on saves against poison increases by +1.

Improved Darkvision (Ex): At 2nd level, the dwarf’s darkvision range increases by 30 feet.

Spell Save Bonus (Ex): A 2nd-level the dwarf’s racial bonus on saves against spells and spell-like effects increases by +1.

Ability Boost (Ex): At 3rd level, the dwarf gains a +2 increase to Constitution. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

Level Base Attack Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Craft Expertise; Improved Stonecunning; Poison Save Bonus
2 +2 +3 +0 +0 Improved Darkvision, Poison Save Bonus; Spell Save Bonus
3 +3 +3 +1 +1 Ability Boost (Con +2)
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