Golems

I'm sorting through a heapload of Golem info, and found it a pain to do without Wikifying some of it.

Links

Spell: Animate Objects
Wizards Site - Rules Of The Game: Constructs (Part 1)
Wizards Site - Rules Of The Game: Constructs (Part 2)
Wizards Site - Rules Of The Game: Constructs (Part 3)

Golem

Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces.

The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.

Combat
Golems are tenacious in combat and prodigiously strong as well. Being mindless, they do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactics. They are emotionless in combat and cannot be provoked.

A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his or her absence, such as “Remain in an area and attack all creatures that enter” (or only a specific type of creature), “Ring a gong and attack,” or the like. The golem’s creator can order the golem to obey the commands of another person (who might in turn place the golem under someone else’s control, and so on), but the golem’s creator can always resume control over his creation by commanding the golem to obey him alone.

Since golems do not need to breathe and are immune to most forms of energy, they can press an attack against an opponent almost anywhere, from the bottom of the sea to the frigid top of the tallest mountain.

Immunity to Magic (Ex): Golems have immunity to most magical and supernatural effects, except when otherwise noted.

Construction
The cost to create given for each golem includes the cost of the physical body and all the materials and spell components that are consumed or become a permanent part of the golem. Creating a golem is essentially similar to creating any sort of magic item (see page 282 of the Dungeon Master’s Guide). However, a golem’s body includes costly material components that may require some extra preparation. The golem’s creator can assemble the body or hire someone else to do the job. The builder must have the appropriate skill, which varies with the golem variety.

Completing the golem’s creation drains the appropriate XP from the creator and requires casting any spells on the final day. The creator must cast the spells personally, but they can come from outside sources, such as scrolls.

The characteristics of a golem that come from its nature as a magic item (caster level, prerequisite feats and spells, market price, cost to create) are given in summary form at the end of each golem’s description, in the same format used in Chapter 7 of the Dungeon Master’s Guide.

Note: The market price of an advanced golem (a golem with more Hit Dice than the typical golem described in each entry) is increased by 5,000 gp for each additional Hit Die, and increased by an additional 50,000 gp if the golem’s size increases. The XP cost for creating an advanced golem is equal to 1/25 the advanced golem’s market price minus the cost of the special materials required.

Craft Construct

[Item Creation Feat]
The creature can create golems and other magic automatons that obey its orders.

Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item.

Benefit: A creature with this feat can create any construct whose prerequisites it meets. Enchanting a construct takes one day for each 1,000 gp in its market price. To enchant a construct, a spellcaster must spend 1/25 the item’s price in XP and use up raw materials costing half of this price (see the Golem, Homunculus, and Shield Guardian monster entries for details).

A creature with this feat can repair constructs that have taken damage. In one day of work, the creature can repair up to 20 points of damage by expending 50 gp per point of damage repaired. A newly created construct has average hit points for its Hit Dice.

Clay Golem

Large Construct
Hit Dice: 11d10+30 (90 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 22 (–1 size, –1 Dex, +14 natural), touch 8,
flat-footed 22
Base Attack/Grapple: +8/+19
Attack: Slam +14 melee (2d10+7 plus cursed wound)
Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction
10/adamantine and bludgeoning, darkvision 60 ft., haste,
immunity to magic, low-light vision
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 25, Dex 9, Con —, Int —, Wis 11, Cha 1
Skills:—
Feats:—
Environment: Any
Organization: Solitary or gang (2–4)
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 12–18 HD (Large); 19–33 HD (Huge)
Level Adjustment: —

This automaton has been sculpted from soft clay. It’s about 18 inches taller than a normal human, and its features are grossly distorted from the human norm. Its chest is overly large, with arms attached by thick knots of muscle at the shoulder, hanging down to its knees, and ending in short, stubby fingers. It has no neck, and the large head has broad, flat features. Its legs are short and bowed, ending in wide, flat feet. It smells faintly of clay.

This golem has a humanoid body made from clay.

A clay golem wears no clothing except for a metal or stiff leather garment around its hips.

A clay golem golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds.

Combat
Clay golems are frightening combatants, thanks to their immunities and their haste ability.

Berserk (Ex): When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control.

Cursed Wound (Ex): The damage a clay golem deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a clay golem must succeed on a DC 26 caster level check, or the spell has no effect on the injured character.

Immunity to Magic (Ex): A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it.

A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.

An earthquake spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage.

The golem gets no saving throw against any of these effects.

Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a clay golem hit by the breath weapon of a black dragon heals 7 points of damage if the attack would have dealt 22 points of damage. A clay golem golem gets no saving throw against magical attacks that deal acid damage.

Haste (Su): After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Construction
A clay golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gp. Creating the body requires a DC 15 Craft (sculpting) check or a DC 15 Craft (pottery) check.

CL 11th; Craft Construct (see page 303), animate objects, commune, resurrection, caster must be at least 11th level; Price 40,000 gp; Cost 21,500 gp + 1,540 XP.

Flesh Golem

Large Construct
Hit Dice: 9d10+30 (79 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 18 (–1 size, –1 Dex, +10 natural), touch 8,
flat-footed 18
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d8+5)
Full Attack: 2 slams +10 melee (2d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk
Special Qualities: Construct traits, damage reduction
5/adamantine, darkvision 60 ft., immunity to magic, low-light
vision
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 21, Dex 9, Con —, Int —, Wis 11, Cha 1
Skills:—
Feats:—
Environment: Any
Organization: Solitary or gang (2–4)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 10–18 HD (Large); 19–27
HD (Huge)
Level Adjustment: —

This automaton looks as though it was constructed from a grisly assortment of decaying human body parts, stitched and bolted together into a form taller than a living man. It smells faintly of freshly dug earth and dead flesh.

A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form.

No natural animal willingly tracks a flesh golem.

The golem wears whatever clothing its creator desires, usually just a ragged pair of trousers. It has no possessions and no weapons. It stands 8 feet tall and weighs almost 500 pounds.

A flesh golem golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.

Combat
Flesh golems often fare poorly in combat thanks to their fairly low Armor Class, though they can easily crush foes that lack adamantine weaponry. A flesh golem supported by an ally that can launch electricity attacks is fearsome indeed.

Berserk (Ex): When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%.

Immunity to Magic (Ex): A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw. A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a flesh golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. A flesh golem golem gets no saving throw against attacks that deal electricity damage.

Construction
The pieces of a flesh golem must come from normal human corpses that have not decayed significantly. Assembly requires a minimum of six different bodies—one for each limb, the torso (including head), and the brain. In some cases, more bodies may be necessary. Special unguents and bindings worth 500 gp are also required. Note that creating a flesh golem requires casting a spell with the evil descriptor.

Assembling the body requires a DC 13 Craft (leatherworking) check or a DC 13 Heal check.

CL 8th; Craft Construct (see page 303), animate dead, bull’s strength, geas/quest, limited wish, caster must be at least 8th level; Price 20,000 gp; Cost 10,500 gp + 780 XP.

Iron Golem

Large Construct
Hit Dice: 18d10+30 (129 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 30 (–1 size, –1 Dex, +22 natural) touch 8,
flat-footed 30
Base Attack/Grapple: +12/+28
Attack: Slam +23 melee (2d10+11)
Full Attack: 2 slams +23 melee (2d10+11)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath weapon
Special Qualities: Construct traits, damage reduction 15/adamantine,
darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 33, Dex 9, Con —, Int —, Wis 11, Cha 1
Skills:—
Feats:—
Environment: Any
Organization: Solitary or gang (2–4)
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 19–24 HD (Large); 25–54 HD (Huge)
Level Adjustment: —

This metallic automaton is twice the height of a normal human and resembles an armored giant.

This golem has a humanoid body made from iron.

An iron golem can be fashioned in any manner, just like a stone golem (see below), although it almost always displays armor of some sort. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a short sword in one hand.

An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.

Combat
Iron golems are mighty combatants. They strike with deadly accuracy and incredible force. Their bodies are nearly invulnerable but can be reduced to piles of rubbish by rust monsters.

Breath Weapon (Su): 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 19 negates. The save DC is Constitution-based.

Immunity to Magic (Ex): An iron golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.

A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects.

An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.

Construction
An iron golem’s body is sculpted from 5,000 pounds of pure iron, smelted with rare tinctures and admixtures costing at least 10,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.

CL 16th; Craft Construct (see page 303), cloudkill, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 150,000 gp; Cost 80,000 gp + 5,600 XP.

Stone Golem

Stone Golem Greater Stone Golem
Large Construct Huge Construct
Hit Dice: 14d10+30 (107 hp) 42d10+40 (271 hp)
Initiative: –1 –2
Speed: 20 ft. (4 squares) 20 ft. (4 squares)
Armor Class: 26 (–1 size, –1 Dex, +18 natural), touch 8, flat-footed 26 27 (–2 size, –2 Dex, +21 natural), touch 6, flat-footed 27
Base Attack/Grapple: +10/+23 +31/+52
Attack: Slam +18 melee (2d10+9) Slam +42 melee (4d8+13)
Full Attack: 2 slams +18 melee (2d10+9) 2 slams +42 melee (4d8+13)
Space/Reach: 10 ft (4 squares)./10 ft. 15 ft./15 ft.
Special Attacks: Slow Slow
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +4, Ref +3, Will +4 Fort +14, Ref +12, Will +14
Abilities: Str 29, Dex 9, Con —, Int —, Wis 11, Cha 1 Str 37, Dex 7, Con —, Int —, Wis 11, Cha 1
Skills:
Feats:
Environment: Any Any
Organization: Solitary or gang (2–4) Solitary or gang (2–4)
Challenge Rating: 11 16
Treasure: None None
Alignment: Always neutral Always neutral
Advancement: 15–21 HD (Large), 22–42 (Huge)
Level Adjustment:

This automaton has been cut from stone. It is half again as tall as a normal human and resembles a roughly chiseled statue of a soldier.

This golem has a humanoid body made from stone.

A stone golem is 9 feet tall and weighs around 2,000 pounds. Its body is frequently stylized to suit its creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the stone of its limbs.

Combat
Stone golems are formidable opponents, being physically powerful and difficult to harm.

Slow (Su): A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.

Immunity to Magic (Ex): A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.

Construction
A stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

CL 14th; Craft Construct (see page 303), antimagic field, geas/quest, symbol of stunning, caster must be at least 14th level; Price 90,000 gp; Cost 50,000 gp + 3,400 XP.

Greater Stone Golem
A greater stone golem is a colossus of granite, the largest and most fearsome stone golem commonly created. These immensely powerful constructs are most often used to guard royal tombs, magical armories, and similar places of ancient power.

A greater stone golem is 18 feet tall and weighs around 32,000 pounds. It resembles a typical stone golem in all respects, except that the Will save DC is 31 against its slow ability.

CL 14th; Craft Construct (see page 303), antimagic field, geas/quest, symbol of stunning, caster must be at least 14th level; Price 196,000 gp; Cost 105,000 gp + 7,640 XP.

Shield Guardian

Large Construct
Hit Dice: 15d10+30 (112 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +11/+21
Attack: Slam +16 melee (1d8+6)
Full Attack: 2 slams +16 melee (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks:—
Special Qualities: Construct traits, darkvision 60 ft., fast
healing 5, find master, guard, low-light vision, shield other, spell
storing
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 22, Dex 10, Con —, Int —, Wis 10, Cha 1
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 16–24 HD (Large); 25–45 HD (Huge)
Level Adjustment:—

This massive conglomeration of stone, wood, and metal is the size of an ogre and resembles a giant stick figure with stony appendages.

Created by spellcasters to be bodyguards, shield guardians are constructs that protect their masters with spells and stamina.

When it is fashioned, a shield guardian is keyed to a particular magical amulet. Henceforth, it regards the wearer of that amulet to be its master, protecting and following that individual everywhere (unless specifically commanded not to do so).

A shield guardian obeys its master’s verbal commands to the best of its ability, although it is not good for much beyond combat and possibly simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The wearer of the amulet can call the shield guardian from any distance, and it will come as long as it is on the same plane.

A shield guardian is some 9 feet tall and weighs more than 1,200 pounds.

Shield guardians cannot speak, but they understand commands given in any language.

Combat
Shield guardians are straightforward in battle, bashing with their heavy stone fists. They are made for defense and are not particularly impressive on offense.

Find Master (Su): As long as a shield guardian and its amulet are on the same plane, the shield guardian can find the amulet wearer (or just the amulet, if it is removed after the guardian is called).

Guard (Ex): If ordered to do so, a shield guardian moves swiftly to defend the wearer of its amulet, blocking blows and disrupting foes. All attacks against the amulet wearer take a –2 penalty when the shield guardian is adjacent to its master.

Shield Other (Sp): The wearer of a shield guardian’s amulet can activate this defensive ability if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (this ability does not provide the spell’s AC or save bonuses).

Spell Storing (Sp): A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).

Construction
A shield guardian is built from wood, bronze, stone, and steel. The materials cost 5,000 gp. The creature’s master may assemble the body or hire someone else to do the job. Creating the body requires a DC 16 Craft (blacksmithing) or Craft (carpentry) check. The keyed amulet is fashioned at the same time, and its cost (20,000 gp) is included in the cost of the guardian. After the body is sculpted, the shield guardian is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together.

A shield guardian with more than 15 Hit Dice can be created, but each additional Hit Die adds +5,000 gp to the market price, and the price increases by +20,000 gp if the creature’s size increases to Huge, modifying the cost to create accordingly.

CL 15th; Craft Construct (see page 303), limited wish, discern location, shield, shield other, caster must be at least 15th level; Price 120,000 gp; Cost 65,000 gp + 4,600 XP.

Amulet
If a shield guardian’s amulet is destroyed, the guardian ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield guardian carries out the last command it was given.

Homunculus

Tiny Construct
Hit Dice: 2d10 (11 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 50 ft. (good)
Armor Class: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Base Attack/Grapple: +1/–8
Attack: Bite +2 melee (1d4–1 plus poison)
Full Attack: Bite +2 melee (1d4–1 plus poison)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +4, Will +1
Abilities: Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Skills: Hide +14, Listen +4, Spot +4
Feats: Lightning Reflexes
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Any (same as creator)
Advancement: 3–6 HD (Tiny)
Level Adjustment:—

This creature has a vaguely humanoid form. It stands about 18 inches tall and has wings spanning about 2 feet. Its skin looks rough and warty, and it has a mouth full of needlelike teeth.

A homunculus is a miniature servant created by a wizard. These creatures are weak combatants but make effective spies, messengers, and scouts.

A homunculus’s creator determines its precise features.

Homunculi are little more than tools designed to carry out assigned tasks. They are extensions of their creators, sharing the same alignment and basic nature. A homunculus cannot speak, but the process of creating one links it telepathically with its creator. It knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. A homunculus never travels beyond this range willingly, though it can be removed forcibly. If this occurs, the creature does everything in its power to regain contact with its master. An attack that destroys a homunculus deals 2d10 points of damage to its master.

If the creature’s master is slain, the homunculus also dies, and its body swiftly melts away into a pool of ichor.

Combat
Homunculi land on their victims and bite with their venomous fangs.

Poison (Ex): Injury, Fortitude DC 13, initial damage sleep for 1 minute, secondary damage sleep for another 5d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus.

Construction
A homunculus is shaped from a mixture of clay, ashes, mandrake root, spring water, and one pint of the creator’s own blood. The materials cost 50 gp. The creature’s master may assemble the body or hire someone else to do the job. Creating the body requires a DC 12 Craft (sculpting) check or a DC 12 Craft (pottery) check.

After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and ritual can be performed together.

A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create.

Craft Construct (see page 303), arcane eye, mirror image, mending, caster must be at least 4th level; Price — (never sold); Cost 1,050 gp + 78 XP.

Constructs By Name

Name Source Type HD
Abomination, Anaxim EL , p158 Construct, Medium (Lawful, Outsider) 22
Adamantine Spider DrU , p106 Construct, Small 3
Agile Loper CP , p121 Construct *
Alabaster Aerial CP , p122 Construct *
Alchemy Beetle SX , p74 Construct, Small 2
Aleax BE , p158 Construct Varies
Amber Tunneler CP , p123 Construct *
Anathemic Carapace CP , p124 Construct *
Animated Object MM , p13 Construct Varies
Animated Object, Colossal MM , p14 Construct, Colossal 10
Animated Object, Gargantuan MM , p14 Construct, Gargantuan 7
Animated Object, Huge MM , p14 Construct, Huge 5
Animated Object, Large MM , p14 Construct, Large 3
Animated Object, Medium MM , p13 Construct, Medium 2
Animated Object, Small MM , p13 Construct, Small 1
Animated Object, Tiny MM , p13 Construct, Tiny ½
Animated Rug of Welcome CAr , p150 Construct, Large 5
Arbalester, Homunculus MoE , p152 Construct, Tiny ½
Arcane Ballista FW , p149 Construct, Large 5
Astral Aquan CP , p125 Construct *
Astral Construct CP , p120 Construct *
Astral Construct XPH , p185 Construct Varies
Automaton MM2 , p27 Construct Varies
Automaton, Hammerer MM2 , p27 Construct, Medium 3
Automaton, Pulverizer MM2 , p27 Construct, Medium 3
Battle Effigy CV , p153 Construct, Medium 6
Battle Horror LE , p176 Construct, Medium 12
Blackstone Gigant FF , p21 Construct, Gargantuan 18
Blade Guardian CW , p120 Construct, Medium 6
Bogun CD , p152 Construct, Tiny 1
Bogun MM2 , p34 Construct, Tiny 1
Bogun MW , p82 Construct, Tiny 1
Brass Steed HB , p153 Construct, Large 8
Bronze Serpent MM2 , p40 Construct, Huge 10
Cadavar Collector MM3 , p22 Construct, Large 12
Cadavar Collector, Greater MM3 , p23 Construct, Huge 17
Captured One MM2 , p204 Construct Varies
Caryatid Column FF , p30 Construct, Medium 6
Clockroach MM4 , p28 Construct, Small 1
Clockwork Horror MM2 , p47 Construct, Small Varies
Clockwork Mender MM4 , p30 Construct, Tiny (Extraplanar, Lawful) ½
Clockwork Steed MM4 , p32 Construct, Large 3
Colossus EL , p170 Construct Varies
Colossus, Flesh EL , p171 Construct, Colossal 27
Colossus, Iron EL , p171 Construct, Colossal 33
Colossus, Stone EL , p171 Construct, Colossal 24
Crawling Claw LE , p163 Construct, Tiny (Swarm) 2
Crawling Claw Mon , p29 Construct, Diminutive 1/3
Dread Guard MM2 , p87 Construct, Medium 2
Dust-Stuffed (Template) EH , p114 Construct Varies
Dustform Creature (Template) Sa , p161 Construct Varies
Ebony Stinger CP , p126 Construct *
Effigy Creature (Template) CAr , p152 Construct Varies
Eidolon, Elder LoM , p146 Construct, Gargantuan 15
Emerald Gyre CP , p127 Construct *
Fang Golem MM4 , p72 Construct, Large 6
Force Golem MM5 , p68 Construct, Large 4
Gauntlet Guardian CW , p120 Construct, Small 4
Golem Dr , p163 Construct Varies
Golem EL , p193 Construct Varies
Golem FF , p83 Construct Varies
Golem MM , p134 Construct Varies
Golem MM2 , p115 Construct Varies
Golem MM3 , p66 Construct Varies
Golem, Adamantine EL , p194 Construct, Huge 25
Golem, Alchemical MM3 , p66 Construct, Large 11
Golem, Blood of Hextor FF , p84 Construct, Large 8
Golem, Brain FF , p85 Construct, Large 10
Golem, Brass MM2 , p116 Construct, Large 10
Golem, Cadaver HH , p149 Construct, Large 8
Golem, Chain MM2 , p44 Construct, Medium 5
Golem, Clay MM , p134 Construct, Large 10
Golem, Coral Sto , p150 Construct, Huge (Aquatic) 9
Golem, Demonflesh FF , p86 Construct, Huge (Extraplanar) 18
Golem, Diamond Gemstone Mon , p53 Construct, Large 12
Golem, Dragonbone Dr , p164 Construct, Large 12
Golem, Dragonflesh MM2 , p116 Construct, Large 13
Golem, Drakestone Dr , p164 Construct, Large 15
Golem, Emerald Gemstone Mon , p53 Construct, Large 12
Golem, Equine AE , p87 Construct, Large 5
Golem, Flesh MM , p135 Construct, Large 7
Golem, Gloom MM3 , p68 Construct, Large (Evil, Extraplanar) 7
Golem, Grave Dirt LM , p105 Construct, Large 9
Golem, Hangman MM3 , p69 Construct, Large 13
Golem, Hellfire FF , p88 Construct, Large (Extraplanar) 17
Golem, Ice Fr , p137 Construct, Large (Cold) 9
Golem, Incarnum MoI , p179 Construct, Large (Incarnum) 10
Golem, Iron MM , p136 Construct, Large 13
Golem, Ironwyrm Dr , p165 Construct, Large 17
Golem, Mithral EL , p193 Construct, Huge 21
Golem, Mud MM3 , p70 Construct, Large 11
Golem, Prismatic MM3 , p71 Construct, Large (Extraplanar, Good, Incorporeal) 18
Golem, Ruby Gemstone Mon , p53 Construct, Large 11
Golem, Sand Sa , p182 Construct, Huge 12
Golem, Serpentflesh SK , p81 Construct, Large 8
Golem, Shadesteel MM3 , p72 Construct, Large (Extraplanar) 11
Golem, Shadesteel Greater MM3 , p73 Construct, Large (Extraplanar) 14
Golem, Spiderstone CSQ , p120 Construct, Large 18
Golem, Stained Glass MM2 , p116 Construct, Medium 5
Golem, Stone MM , p137 Construct, Large 11
Golem, Stone Greater MM , p137 Construct, Huge 16
Golem, Thayan Mon , p56 Construct, Medium 8
Golem, Web MM3 , p74 Construct, Large 7
Grisgol MM3 , p76 Construct, Large 15
Guardgoyle CSW , p135 Construct, Small 2
Half-Golem MM2 , p209 Construct Varies
Half-Golem, Clay MM2 , p211 Construct, Medium 4
Half-Golem, Flesh MM2 , p211 Construct, Medium 4
Half-Golem, Iron MM2 , p211 Construct, Medium 4
Half-Golem, Stone MM2 , p211 Construct, Medium 4
Hellfire Engine FCII , p119 Construct, Huge 19
Helmed Horror LE , p175 Construct, Medium 8
Helmed Horror Mon , p60 Construct, Medium 10
Homunculus MM , p154 Construct, Tiny 1
Homunculus, Dedicated Wright ECS , p285 Construct, Tiny ½
Homunculus, Expeditious Messenger ECS , p285 Construct, Diminutive 1/3
Homunculus, Furtive Flicher ECS , p286 Construct, Tiny ½
Homunculus, Iron Defender ECS , p287 Construct, Small 1
Homunculus, Packmate MoE , p152 Construct, Small 1
Horror, Adamantine MM2 , p47 Construct, Small 9
Horror, Electrum MM2 , p47 Construct, Small 4
Horror, Gold MM2 , p47 Construct, Small 5
Horror, Platinum MM2 , p47 Construct, Small 7
Ice Beast Fr , p138 Construct (Cold) Varies
Inevitable FF , p101 Construct Varies
Inevitable MM , p158 Construct (Extraplanar, Lawful) Varies
Inevitable, Kolyarut MM , p159 Construct, Medium (Extraplanar, Lawful) 12
Inevitable, Kolyarut MP , p177 Construct, Medium 12
Inevitable, Marut MM , p159 Construct, Large (Extraplanar, Lawful) 15
Inevitable, Marut MP , p177 Construct, Large 15
Inevitable, Quarut FF , p102 Construct, Medium (Extraplanar, Lawful) 17
Inevitable, Varakhut FF , p103 Construct, Large (Extraplanar, Lawful) 19
Inevitable, Zelekhut MM , p160 Construct, Large (Extraplanar, Lawful) 9
Inevitable, Zelekhut MP , p177 Construct, Large 9
Iridescent Serpent CP , p128 Construct *
Iron Cobra FF , p103 Construct, Medium 2
Juggernaut MM2 , p132 Construct, Huge 11
Jumping Caltrop CAd , p133 Construct, Tiny ¼
Living Vault EL , p203 Construct, Colossal 33
Magmacore Golem MM5 , p70 Construct, Medium 4
Maug FF , p121 Construct, Large (Extraplanar) 3
Merchurion MM5 , p102 Construct, Huge (Living Construct) 17
Midnight Construct MoI , p184 Construct (Incarnum) Varies
Necrophidius FF , p126 Construct, Medium 2
Nimblewright MM2 , p162 Construct, Medium 7
Persistent Harrier, Homunculus MoE , p153 Construct, Small 1
Psicrystal XPH , p207 Construct, Diminutive Varies
Psion-Killer XPH , p208 Construct, Large 12
Quesar BE , p180 Construct, Medium (Extraplanar) 7
Quorcraft Warforged SX , p84 Construct, Medium 4
Raggamoffyn MM2 , p174 Construct Varies
Raggamoffyn, Common MM2 , p175 Construct, Medium 3
Raggamoffyn, Guttersnipe MM2 , p175 Construct, Medium 5
Raggamoffyn, Shrapnyl MM2 , p175 Construct, Large 7
Raggamoffyn, Tatterdemanimal MM2 , p175 Construct, Small 1
Retriever (Demon) MM , p46 Construct, Huge (Extraplanar) 11
Rogue Eidolon MM2 , p180 Construct, Large 9
Runic Guardian MM2 , p182 Construct, Large 10
Scaladar CSW , p138 Construct, Large 8
Scouring Slinger MM5 , p144 Construct, Huge 18
Scouring Stanchion MM5 , p145 Construct, Huge 18
Scyther of Thoon MM5 , p116 Construct, Medium 6
Shaboath LoM , p166 Construct, Large (Cold) 10
Shadow Simulacrum (Template) SSL , p156 Construct Varies
Shardsoul Slayer MM5 , p150 Construct, Medium 5
Shield Guardian MM , p223 Construct, Large 8
Shredstorm MM3 , p153 Construct, Fine (Swarm) 8
Siege Golem Ci , p126 Construct, Gargantuan 12
Slaughterhouse Behemoth MM3 , p159 Construct, Huge (Earth) 15
Slaughterhouse Eviscerator MM3 , p160 Construct, Large (Earth) 12
Slinger Scorpion MM5 , p145 Construct, Small N/A
Snake Head SSL , p152 Construct, Tiny 1
Soulfused Construct MoI , p195 Construct, Large (Incarnum, Living Construct) 8
Spark Guardian CW , p119 Construct, Tiny 3
Spider, Jade CSQ , p121 Construct, Gargantuan 14
Stormcloud of Thoon MM5 , p118 Construct, Medium 5
Swarm, Bronze Locust BE , p188 Construct, Fine (Swarm) 17
Thoon Hulk MM5 , p120 Construct, Large 13
Thoon Soldier MM5 , p113 Construct, Medium 8
Tomb Tapper LE , p189 Construct, Large 13
Tomb Tapper Mon , p82 Construct, Huge 14
Umbral Blot (Blackball) EL , p223 Construct, Medium 32
Umbral Spy FW , p155 Construct, Small 3
Walking Statue of Waterdeep CSW , p139 Construct, Gargantuan 18
Warforged MM3 , p190 Construct, Medium (Living Construct) ½
Warforged Charger MM3 , p191 Construct, Large (Living Construct) 5
Warforged Raptor FW , p157 Construct, Large 8
Warforged Scorpion SX , p85 Construct, Large 6
Warforged Scout MM3 , p193 Construct, Small (Living Construct) ½
Warforged Titan ECS , p302 Construct, Huge 8
Waste Crawler (Anhydrut) Sa , p191 Construct, Large (Extraplanar, Lawful) 9
Wicker Man FF , p188 Construct, Huge 11
Zodar FF , p199 Construct, Medium 16

Constructs By Source

Source Name Type HD
AE , p87 Golem, Equine Construct, Large 5
BE , p158 Aleax Construct Varies
BE , p180 Quesar Construct, Medium (Extraplanar) 7
BE , p188 Swarm, Bronze Locust Construct, Fine (Swarm) 17
CAd , p133 Jumping Caltrop Construct, Tiny ¼
CAr , p150 Animated Rug of Welcome Construct, Large 5
CAr , p152 Effigy Creature (Template) Construct Varies
CD , p152 Bogun Construct, Tiny 1
Ci , p126 Siege Golem Construct, Gargantuan 12
CP , p120 Astral Construct Construct *
CP , p121 Agile Loper Construct *
CP , p122 Alabaster Aerial Construct *
CP , p123 Amber Tunneler Construct *
CP , p124 Anathemic Carapace Construct *
CP , p125 Astral Aquan Construct *
CP , p126 Ebony Stinger Construct *
CP , p127 Emerald Gyre Construct *
CP , p128 Iridescent Serpent Construct *
CSQ , p120 Golem, Spiderstone Construct, Large 18
CSQ , p121 Spider, Jade Construct, Gargantuan 14
CSW , p135 Guardgoyle Construct, Small 2
CSW , p138 Scaladar Construct, Large 8
CSW , p139 Walking Statue of Waterdeep Construct, Gargantuan 18
CV , p153 Battle Effigy Construct, Medium 6
CW , p119 Spark Guardian Construct, Tiny 3
CW , p120 Blade Guardian Construct, Medium 6
CW , p120 Gauntlet Guardian Construct, Small 4
Dr , p163 Golem Construct Varies
Dr , p164 Golem, Dragonbone Construct, Large 12
Dr , p164 Golem, Drakestone Construct, Large 15
Dr , p165 Golem, Ironwyrm Construct, Large 17
DrU , p106 Adamantine Spider Construct, Small 3
ECS , p285 Homunculus, Expeditious Messenger Construct, Diminutive 1/3
ECS , p285 Homunculus, Dedicated Wright Construct, Tiny ½
ECS , p286 Homunculus, Furtive Flicher Construct, Tiny ½
ECS , p287 Homunculus, Iron Defender Construct, Small 1
ECS , p302 Warforged Titan Construct, Huge 8
EH , p114 Dust-Stuffed (Template) Construct Varies
EL , p158 Abomination, Anaxim Construct, Medium (Lawful, Outsider) 22
EL , p170 Colossus Construct Varies
EL , p171 Colossus, Flesh Construct, Colossal 27
EL , p171 Colossus, Iron Construct, Colossal 33
EL , p171 Colossus, Stone Construct, Colossal 24
EL , p193 Golem Construct Varies
EL , p193 Golem, Mithral Construct, Huge 21
EL , p194 Golem, Adamantine Construct, Huge 25
EL , p203 Living Vault Construct, Colossal 33
EL , p223 Umbral Blot (Blackball) Construct, Medium 32
FCII , p119 Hellfire Engine Construct, Huge 19
FF , p21 Blackstone Gigant Construct, Gargantuan 18
FF , p30 Caryatid Column Construct, Medium 6
FF , p83 Golem Construct Varies
FF , p84 Golem, Blood of Hextor Construct, Large 8
FF , p85 Golem, Brain Construct, Large 10
FF , p86 Golem, Demonflesh Construct, Huge (Extraplanar) 18
FF , p88 Golem, Hellfire Construct, Large (Extraplanar) 17
FF , p101 Inevitable Construct Varies
FF , p102 Inevitable, Quarut Construct, Medium (Extraplanar, Lawful) 17
FF , p103 Inevitable, Varakhut Construct, Large (Extraplanar, Lawful) 19
FF , p103 Iron Cobra Construct, Medium 2
FF , p121 Maug Construct, Large (Extraplanar) 3
FF , p126 Necrophidius Construct, Medium 2
FF , p188 Wicker Man Construct, Huge 11
FF , p199 Zodar Construct, Medium 16
Fr , p137 Golem, Ice Construct, Large (Cold) 9
Fr , p138 Ice Beast Construct (Cold) Varies
FW , p149 Arcane Ballista Construct, Large 5
FW , p155 Umbral Spy Construct, Small 3
FW , p157 Warforged Raptor Construct, Large 8
HB , p153 Brass Steed Construct, Large 8
HH , p149 Golem, Cadaver Construct, Large 8
LE , p163 Crawling Claw Construct, Tiny (Swarm) 2
LE , p175 Helmed Horror Construct, Medium 8
LE , p176 Battle Horror Construct, Medium 12
LE , p189 Tomb Tapper Construct, Large 13
LM , p105 Golem, Grave Dirt Construct, Large 9
LoM , p146 Eidolon, Elder Construct, Gargantuan 15
LoM , p166 Shaboath Construct, Large (Cold) 10
MM , p13 Animated Object Construct Varies
MM , p13 Animated Object, Medium Construct, Medium 2
MM , p13 Animated Object, Small Construct, Small 1
MM , p13 Animated Object, Tiny Construct, Tiny ½
MM , p14 Animated Object, Colossal Construct, Colossal 10
MM , p14 Animated Object, Gargantuan Construct, Gargantuan 7
MM , p14 Animated Object, Huge Construct, Huge 5
MM , p14 Animated Object, Large Construct, Large 3
MM , p46 Retriever (Demon) Construct, Huge (Extraplanar) 11
MM , p134 Golem Construct Varies
MM , p134 Golem, Clay Construct, Large 10
MM , p135 Golem, Flesh Construct, Large 7
MM , p136 Golem, Iron Construct, Large 13
MM , p137 Golem, Stone Greater Construct, Huge 16
MM , p137 Golem, Stone Construct, Large 11
MM , p154 Homunculus Construct, Tiny 1
MM , p158 Inevitable Construct (Extraplanar, Lawful) Varies
MM , p159 Inevitable, Marut Construct, Large (Extraplanar, Lawful) 15
MM , p159 Inevitable, Kolyarut Construct, Medium (Extraplanar, Lawful) 12
MM , p160 Inevitable, Zelekhut Construct, Large (Extraplanar, Lawful) 9
MM , p223 Shield Guardian Construct, Large 8
MM2 , p27 Automaton Construct Varies
MM2 , p27 Automaton, Hammerer Construct, Medium 3
MM2 , p27 Automaton, Pulverizer Construct, Medium 3
MM2 , p34 Bogun Construct, Tiny 1
MM2 , p40 Bronze Serpent Construct, Huge 10
MM2 , p44 Golem, Chain Construct, Medium 5
MM2 , p47 Clockwork Horror Construct, Small Varies
MM2 , p47 Horror, Adamantine Construct, Small 9
MM2 , p47 Horror, Electrum Construct, Small 4
MM2 , p47 Horror, Gold Construct, Small 5
MM2 , p47 Horror, Platinum Construct, Small 7
MM2 , p87 Dread Guard Construct, Medium 2
MM2 , p115 Golem Construct Varies
MM2 , p116 Golem, Brass Construct, Large 10
MM2 , p116 Golem, Dragonflesh Construct, Large 13
MM2 , p116 Golem, Stained Glass Construct, Medium 5
MM2 , p132 Juggernaut Construct, Huge 11
MM2 , p162 Nimblewright Construct, Medium 7
MM2 , p174 Raggamoffyn Construct Varies
MM2 , p175 Raggamoffyn, Shrapnyl Construct, Large 7
MM2 , p175 Raggamoffyn, Guttersnipe Construct, Medium 5
MM2 , p175 Raggamoffyn, Common Construct, Medium 3
MM2 , p175 Raggamoffyn, Tatterdemanimal Construct, Small 1
MM2 , p180 Rogue Eidolon Construct, Large 9
MM2 , p182 Runic Guardian Construct, Large 10
MM2 , p204 Captured One Construct Varies
MM2 , p209 Half-Golem Construct Varies
MM2 , p211 Half-Golem, Clay Construct, Medium 4
MM2 , p211 Half-Golem, Flesh Construct, Medium 4
MM2 , p211 Half-Golem, Iron Construct, Medium 4
MM2 , p211 Half-Golem, Stone Construct, Medium 4
MM3 , p22 Cadavar Collector Construct, Large 12
MM3 , p23 Cadavar Collector, Greater Construct, Huge 17
MM3 , p66 Golem Construct Varies
MM3 , p66 Golem, Alchemical Construct, Large 11
MM3 , p68 Golem, Gloom Construct, Large (Evil, Extraplanar) 7
MM3 , p69 Golem, Hangman Construct, Large 13
MM3 , p70 Golem, Mud Construct, Large 11
MM3 , p71 Golem, Prismatic Construct, Large (Extraplanar, Good, Incorporeal) 18
MM3 , p72 Golem, Shadesteel Construct, Large (Extraplanar) 11
MM3 , p73 Golem, Shadesteel Greater Construct, Large (Extraplanar) 14
MM3 , p74 Golem, Web Construct, Large 7
MM3 , p76 Grisgol Construct, Large 15
MM3 , p153 Shredstorm Construct, Fine (Swarm) 8
MM3 , p159 Slaughterhouse Behemoth Construct, Huge (Earth) 15
MM3 , p160 Slaughterhouse Eviscerator Construct, Large (Earth) 12
MM3 , p190 Warforged Construct, Medium (Living Construct) ½
MM3 , p191 Warforged Charger Construct, Large (Living Construct) 5
MM3 , p193 Warforged Scout Construct, Small (Living Construct) ½
MM4 , p28 Clockroach Construct, Small 1
MM4 , p30 Clockwork Mender Construct, Tiny (Extraplanar, Lawful) ½
MM4 , p32 Clockwork Steed Construct, Large 3
MM4 , p72 Fang Golem Construct, Large 6
MM5 , p68 Force Golem Construct, Large 4
MM5 , p70 Magmacore Golem Construct, Medium 4
MM5 , p102 Merchurion Construct, Huge (Living Construct) 17
MM5 , p113 Thoon Soldier Construct, Medium 8
MM5 , p116 Scyther of Thoon Construct, Medium 6
MM5 , p118 Stormcloud of Thoon Construct, Medium 5
MM5 , p120 Thoon Hulk Construct, Large 13
MM5 , p144 Scouring Slinger Construct, Huge 18
MM5 , p145 Scouring Stanchion Construct, Huge 18
MM5 , p145 Slinger Scorpion Construct, Small N/A
MM5 , p150 Shardsoul Slayer Construct, Medium 5
MoE , p152 Homunculus, Packmate Construct, Small 1
MoE , p152 Arbalester, Homunculus Construct, Tiny ½
MoE , p153 Persistent Harrier, Homunculus Construct, Small 1
MoI , p179 Golem, Incarnum Construct, Large (Incarnum) 10
MoI , p184 Midnight Construct Construct (Incarnum) Varies
MoI , p195 Soulfused Construct Construct, Large (Incarnum, Living Construct) 8
Mon , p29 Crawling Claw Construct, Diminutive 1/3
Mon , p53 Golem, Diamond Gemstone Construct, Large 12
Mon , p53 Golem, Emerald Gemstone Construct, Large 12
Mon , p53 Golem, Ruby Gemstone Construct, Large 11
Mon , p56 Golem, Thayan Construct, Medium 8
Mon , p60 Helmed Horror Construct, Medium 10
Mon , p82 Tomb Tapper Construct, Huge 14
MP , p177 Inevitable, Marut Construct, Large 15
MP , p177 Inevitable, Zelekhut Construct, Large 9
MP , p177 Inevitable, Kolyarut Construct, Medium 12
MW , p82 Bogun Construct, Tiny 1
Sa , p161 Dustform Creature (Template) Construct Varies
Sa , p182 Golem, Sand Construct, Huge 12
Sa , p191 Waste Crawler (Anhydrut) Construct, Large (Extraplanar, Lawful) 9
SK , p81 Golem, Serpentflesh Construct, Large 8
SSL , p152 Snake Head Construct, Tiny 1
SSL , p156 Shadow Simulacrum (Template) Construct Varies
Sto , p150 Golem, Coral Construct, Huge (Aquatic) 9
SX , p74 Alchemy Beetle Construct, Small 2
SX , p84 Quorcraft Warforged Construct, Medium 4
SX , p85 Warforged Scorpion Construct, Large 6
XPH , p185 Astral Construct Construct Varies
XPH , p207 Psicrystal Construct, Diminutive Varies
XPH , p208 Psion-Killer Construct, Large 12

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