Forum: Recent Posts
From categories:
page 1123...next »

Here is a very quick post.

Just testing :D by Wes ProsserWes Prosser, 25 Oct 2012 08:52

Yeah man, i know, im as shocked as you are… possibly more! but i did go outside :P

<deletes internet history>

<.<


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Experience Multiplier by MalhavoccMalhavocc, 23 Mar 2012 07:07

Oh speaking of which, remind me tonight if I forget to tell you about what happened at lunch time lol!

Re: Experience Multiplier by OllomOllom, 23 Mar 2012 05:49

Masodi is a bit of a bitch character anyway :P

Nah, that is completely right, the NPC's should be at the bottom of the food chain.

PS: Stoy, you did what? Don't lie to me now, what did you really get up to and I hope you remembered to delete the history? :P

Re: Experience Multiplier by OllomOllom, 23 Mar 2012 05:48

If Volyn didnt have some "healing" abilities, i would say that we should just kill him off :P


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Experience Multiplier by MalhavoccMalhavocc, 23 Mar 2012 00:17

Also, It would mean some chars, like Volyn start to naturally fall behind which I like. Bitch characters like (Volyn) shouldnt be infront in xp from main players, like Masodi.

Re: Experience Multiplier by bennygoldbennygold, 23 Mar 2012 00:07

Yea I have been using the 50-100xp ruling from DMG. It just feels inadequate, when 20% on a decent fight (1500xp) yields 300xp.

I was only quoting the source for some context. I have no intention to take it much further than a XP multiplier. I liked the idea and it seems most of you all do too.

As far as gaps in XP, they are already there and I suppose we should be discouraging splitting the party, because over time these things even out.

Re: Experience Multiplier by bennygoldbennygold, 23 Mar 2012 00:05

LOL! DMG isnt really one of my fav books, doesnt really have much i can use for a character ;) you may die of shock but i went outside and did other things :P


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Experience Multiplier by MalhavoccMalhavocc, 22 Mar 2012 08:02

You don't want to put your nose in a rule book, are you feeling ok?

Re: Experience Multiplier by OllomOllom, 22 Mar 2012 05:58

Its not specifically built in, but in the xp section of the DMG there is a vague mentioning of it(IIRC), but i think its only suggested like 50-100xp or something (way too lazy to actually look it up >.>)


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Experience Multiplier by MalhavoccMalhavocc, 22 Mar 2012 02:38

I really like the concept, role playing concept, and the notable/significant victories stuff, but everything else is a bit extreme/only useful in character creation… Unfortunately I do share Stoy's concerns about broadening the cap in people's exp.

Rewarding RP is something that I am amazed hasn't been built into these kind of games by now… I mean that is alot of what they are all about, and I condone at least some variation of this system being implemented into our game

Re: Experience Multiplier by OllomOllom, 21 Mar 2012 11:28

It could work out well, but i think the above example takes things a little too far. But then you may get to the same issue that gobar had within the first couple sessions, having a larger proportion of xp then the rest of the party and being penalized in most other combats so the rest of the party came to a closer xp value.


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Experience Multiplier by MalhavoccMalhavocc, 20 Mar 2012 04:36

So, been toying with this idea for the past few weeks.

I propose to introduce an experience point multiplier. For example, I feel that Daniel RP'd his wookie well last week, I would give a stacking 20% bonus for a good performance. Which would be applied on next combat / significant XP. What are your thoughts? I feel this will be a way to reward people like Stoy who originally was very Gungan but wasn't rewarded xp wise.

Stolen from:

Experience points will be awarded based on role-playing: giving your character a unique personality, paying attention to their motivations and background, and (most importantly) staying in character except for rules questions or other necessary exceptions. Experience point awards will be based on the total needed for a character of your level to reach the next level: Each session I'll award each player 15% for average role-playing, 20% for good role-playing, and 25% for great role-playing. Being on-time is worth a 5% bonus and occasional combat bonuses will be awarded to the group for notable/significant/surprising victories (equal to a 5 to 10% bonus). Ways to get bonus experience points and flesh our your character include writing up a background, detailing an ally or enemy I can use as an NPC, finding a picture of your character, etc.

I am not saying to go as far as this guy, but the good RP bonus is something I want to include. We have really good roleplayers in our group, I want to reward where credit is due.

Experience Multiplier by bennygoldbennygold, 20 Mar 2012 03:25

At first that comment flew over my head, but it made a second pass and I got it… Star Wars is still so foreign to me haha

Re: Weapons: Shyarn by OllomOllom, 19 Feb 2012 02:15

I suppose that means Cereans would be out of their minds to try it

Re: Weapons: Shyarn by bennygoldbennygold, 18 Feb 2012 13:45

This kind of stuff interests me, it would be shit if you touched them together in the middle of an encounter though haha

Re: Weapons: Shyarn by OllomOllom, 18 Feb 2012 12:15

The more you know

Re: Weapons: Shyarn by bennygoldbennygold, 18 Feb 2012 00:20

Shyarns were light, curved swords employed by the ancient Cereans during their honor duels.
These primitive looking blade weapons were magnetically attracted to one another, making the weapons lock onto one another during parries. The two duelists remained linked until one was able to free himself and maneuver for another attack. As such, these honor duels were quite breathtaking to behold but were also deadly dances between life and death. Cerean blacksmiths forged the blades so that they had no magnetic pull on other metals.

The blades were named shyarn after the old Cerean word for "dancer." Hundreds of schools on Cerea taught the art of swordplay with the shyarn, called shyarn-ado, which took a lifetime to master. Shyarns were small blades that were sometimes difficult to upgrade with technology designed for more conventional swords and vibroblades.

Weapons: Shyarn by bennygoldbennygold, 18 Feb 2012 00:19
Re: Item/Object Hardness by OllomOllom, 17 Feb 2012 06:37

lol, agreed


Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles

Re: Item/Object Hardness by MalhavoccMalhavocc, 17 Feb 2012 03:02
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License