Whip: A whip deals nonlethal damage. It deals no damage to any
creature with an armor bonus of +1 or higher or a natural armor
bonus of +3 or higher. The whip is treated as a melee weapon with
15-foot reach, though you don’t threaten the area into which you can
make an attack. In addition, unlike most other weapons with reach,
you can use it against foes anywhere within your reach (including
adjacent foes).
Using a whip provokes an attack of opportunity, just as if you had
used a ranged weapon.
Because a whip can wrap around an enemy’s leg or other limb,
you can make trip attacks with a it. If you are tripped during your
own trip attempt, you can drop the whip to avoid being tripped.
When using a whip, you get a +2 bonus on opposed attack rolls
made to disarm an opponent (including the roll to keep from being
disarmed if the attack fails).
You can use the Weapon Finesse feat (page 102) to apply your
Dexterity modifier instead of your Strength modifier to attack rolls
with a whip sized for you, even though it isn’t a light weapon for
you.
I think this pretty much speaks for itself (bolded for emphasis)
Gobar: Mesa be feeling wesa be'en follow'd.
Masodie: Your paranoid.
Within 30 min all hell breaks loose, you see a gungan shaking his head at a human noble.
Brought to you by Gobar Dizz, Gungan Jedi Guardian, Master of tentacles