Some were tempted by the promise of gold. Some were tantalised by the possibility of fame. Most were taken by surprise in the middle of the night…
Twelve of the land's most ardent adventurers have been dumped into the Tyrant's Arena. To the one left standing, a month living in the Vestal Pleasure Palace, and a handsome stipend. To those defeated, slavery.
Prepare thyselves…
Battlebowl Rules
Starting Abilities
Players start with the following array, which can be assigned to abilities as desired : 15 13 11 11 9 9.
Players may then add 5 points to these abilities.
No starting ability may exceed 18 at this stage (abilities will be modified later by racial traits and gained levels).
Race
Players can choose from any of the following races:
Race | Source | ECL | Size (Speed) | Abilities | Features |
---|---|---|---|---|---|
Human | PHB p12 | 0 | M (30'/20') | - | +1 feat; +1 skill pt/level; |
Dwarf | PHB p14 | 0 | M (20'/20') | +2 Con, -2 Cha | Darkvision; Stonecunning; Martial weapons: Dwarven Waraxe, Dwarven Urgosh; +4 vs bull rush, trip; +2 saves vs poison, spells; +1 att vs orcs, goblinoids; +4 AC vs giants; +2 checks vs Appraise, Craft (involving stone) |
Elf | PHB p15 | 0 | M (30'/20') | +2 Dex, -2 Con | Immune to Sleep; +2 saves vs enchantments; Low-light vision; Martial weapon proficiency (longsword, rapier, longbow, shortbow); +2 checks vs Listen, Search, Spot; |
Gnome | PHB p16 | 0 | S (20'/15') | +2 Con, -2 Str | Low-light vision; Gnome Hooked Hammer is Martial; +2 saves vs illusions; +1 DC to illusions cast; +1 att vs kobolds, goblinoids; +4 AC vs giants; +2 checks vs Listen, Craft (Alchemy); Speak with animals 1/day; Dancing lights, Ghost sound, Prestidigitation 1/day (if Cha is 10 or more); |
Half-elf | PHB p18 | 0 | M (30'/20') | - | Low-light vision; +1 checks vs Listen, Search, Spot; +2 checks vs Diplomacy, Gather Information; Elven Blood; |
Half-orc | PHB p18 | 0 | M (30'/20') | +2 Str, -2 Int, -2 Cha | Darkvision; Orc blood; |
Halfling | PHB p19 | 0 | S (20'/15') | +2 Dex, -2 Str | +2 checks vs Climb, Jump, Move Silently, Listen; +1 all saving throws; +2 saves vs fear; +1 att with thrown, slings; |
Class
Class | Source | HD | Combat | Fort | Ref | Will |
---|---|---|---|---|---|---|
Barbarian | PHB p24 | 12 | good | average | poor | poor |
Bard | PHB p26 | 6 | average | poor | average | average |
Cleric | PHB p30 | 8 | average | average | poor | average |
Druid | PHB p33 | 8 | average | average | poor | average |
Fighter | PHB p37 | 10 | good | average | poor | poor |
Monk | PHB p39 | 8 | average | average | average | average |
Paladin | PHB p42 | 10 | good | average | poor | poor |
Ranger | PHB p46 | 8 | good | average | average | poor |
Rogue | PHB p49 | 6 | average | poor | average | poor |
Sorcerer | PHB p51 | 4 | poor | poor | poor | average |
Wizard | PHB p55 | 4 | poor | poor | poor | average |
Hit Points
Base hit points are fixed, based on the HD of the classes chosen.
HD | HP (Lv 1) | HP (Lv 2) | HP (Lv 3) |
---|---|---|---|
4 | 3 | 3 | 3 |
6 | 4 | 4 | 5 |
8 | 5 | 6 | 6 |
10 | 7 | 7 | 7 |
12 | 8 | 8 | 9 |
Constitution bonuses are added to these at each level.
Starting Equipment
All characters begin with a loincloth (and a bikini top, if female).
Divine casters have a Divine Focus (a holy symbol). Arcane spellcasters have an Arcane Focus (a mystic symbol). No other material components are required.
Clearly not finished yet…