Time

Time

Granted Powers

Domain Spells

  1. True Strike: +20 on your next attack roll.
  2. Gentle Repose: Preserves one corpse.
  3. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  4. Freedom Of Movement: Subject moves normally despite impediments.
  5. Permanency: Makes certain spells permanent.
  6. Contingency: Sets trigger condition for another spell.
  7. Legend Lore: Lets you learn tales about a person, place, or thing.
  8. Foresight: “Sixth sense” warns of impending danger.
  9. Time Stop: You act freely for 1d4+1 rounds.
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