Seafolk

Seafolk

Granted Powers

Domain Spells

  1. Quickswim: Your swim speed increases by 10 ft.
  2. Fins To Feet: Transforms tails, tentacles, or finned extremities into humanoid legs and feet.
  3. Scales Of The Sealord: Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.
  4. Siren’s Call: Compel one creature/2 levels to submerse itself.
  5. Commune With Nature: Learn about terrain for 1 mile/level.
  6. Airy Water: Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.
  7. Megalodon Empowerment: Gain scent, water breathing, swim speed for 1 hour/level.
  8. Depthsurge: Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships.
  9. Foresight: Sixth sense warns of impending danger.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License