Ocean

Ocean

Granted Powers

  • You have the supernatural ability to breathe water as if under the effect of a Water Breathing spell, for up to 10 rounds per level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive; it can be used in increments as small as 1 round.

Domain Spells

  1. Endure Elements: Exist comfortably in hot or cold environments.
  2. Sound Burst: Deals 1d8 sonic damage to subjects; might stun them.
  3. Water Breathing: Subjects can breathe underwater.
  4. Freedom Of Movement: Subject moves normally despite impediments.
  5. Wall Of Ice: Creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
  6. Otiluke’s Freezing Sphere: Freezes water or deals cold damage.
  7. Waterspout: Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in.
  8. Maelstrom: Conjures a deadly whirlpool to suck in and batter foes.
  9. Elemental Swarm: Summons multiple water elementals.
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