Nobility

Nobility

Granted Powers

  • Once per day as a standard action, you can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls and damage rolls, ability checks, and skill checks. Allies must be able to hear you speak for 1 round. This effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).

Domain Spells

  1. Divine Favor: You gain +1 per three levels on attack and damage rolls.
  2. Enthrall: Captivates all within 100 ft. + 10 ft./level.
  3. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
  4. Discern Lies: Reveals deliberate falsehoods.
  5. Command, Greater: As Command, but affects one subject/level.
  6. Geas/Quest: As Lesser Geas, plus it affects any creature.
  7. Repulsion: Creatures can’t approach you.
  8. Demand: As Sending, plus you can send suggestion.
  9. Storm Of Vengeance: Storm rains acid, lightning, and hail.
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