Mysticism

Mysticism

Granted Powers

  • Once per day, you may use a free action to channel your deity’s power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). This is a supernatural ability and its effects last for 1 round per cleric level.

Domain Spells

  1. Divine Favor: You gain attack, damage bonus, +1/3 levels.
  2. Spiritual Weapon: Magical weapon attacks on its own.
  3. Visage Of The Deity, Lesser: Your form becomes more like your deity’s.
  4. Weapon Of The Deity: Your weapon gains enhancement bonus and special ability.
  5. Righteous Might: Your size increases, and you gain +4 Strength.
  6. Visage Of The Deity: As Visage Of The Deity, Lesser, but you get celestial or fiendish qualities.
  7. Blasphemy or Holy Word: Kills, paralyzes, weakens, or dazes non-evil/non-good subjects (choose one spell of those given, based on your alignment, that is always your domain spell for this level).
  8. Holy Aura or Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells (choose one spell of those given, based on your alignment, that is always your domain spell for this level).
  9. Visage Of The Deity, Greater: As Visage Of The Deity, Lesser, but you become half-celestial or half-fiendish.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License