Mentalism

Mentalism

Granted Powers

  • Once per day as a standard action, you can generate a mental ward, granting a creature you touch a resistance bonus on its next Will saving throw equal to your level +2. The mental ward is an abjuration effect with a duration of 1 hour.

Domain Spells

  1. Confusion, Lesser: One creature acts randomly for 1 round.
  2. Detect Thoughts: Allows “listening” to surface thoughts.
  3. Clairvoyance: See at a distance for 1 minute/level.
  4. Modify Memory: Changes 5 minutes of subject’s memories.
  5. Mind Fog: Subjects in fog get –10 to Wisdom and Will checks.
  6. Rary’s Telepathic Bond: Link lets allies communicate.
  7. Antipathy: Object or location affected by spell repels certain creatures.
  8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
  9. Astral Projection: Projects you and companions onto the Astral Plane.
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