Madness

Madness

Granted Powers

  • Your insanity gives you insight. You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day, you can see and act with the clarity of true madness: Add one-half your level to a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled.

Domain Spells

  1. Confusion, Lesser: One creature acts randomly for one round.
  2. Touch Of Madness: Dazes one creature for 1 round/level.
  3. Rage: Subjects gain +2 to Str and Con, +1 on Will saves, –2 to AC.
  4. Confusion: Makes subject behave oddly for 1 round/level.
  5. Bolts Of Bedevilment: One ray/round, dazes 1d3 rounds.
  6. Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage.
  7. Insanity: Subject suffers continuous confusion.
  8. Maddening Scream: Subject has –4 AC, no shield, Reflex save on 20 only.
  9. Weird: As Phantasmal Killer, but affects all within 30 ft.
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