Liberation

Liberation

Granted Powers

  • If you are affected by a Charm, Compulsion, or Fear effect and fail your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. This granted power is considered a supernatural ability.

Domain Spells

  1. Omen Of Peril: You know how dangerous the future will be.
  2. Remove Paralysis:
  3. Remove Curse:
  4. Freedom Of Movement: Subject moves normally despite impediments.
  5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  6. Dispel Magic, Greater: As Dispel Magic, but up to +20 on check.
  7. Refuge: Alters item to transport its possessor to you.
  8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
  9. Unbinding: Frees everyone in range from spells that constrain or bind.
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