Force

Force

Granted Powers

  • By manipulating cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability.

Domain Spells

  1. Mage Armor: Gives subject +4 armor bonus.
  2. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  3. Blast Of Force: Ray deals 1d6 damage/two caster levels (max 5d6).
  4. Otiluke’s Resilient Sphere: Force globe protects but traps one subject.
  5. Wall Of Force: Wall is immune to damage.
  6. Repulsion: Creatures can’t approach you.
  7. Forcecage: Cube or cage of force imprisons all inside.
  8. Otiluke’s Telekinetic Sphere: As Otiluke’s Resilient Sphere, but you move sphere telekinetically.
  9. Bigby’s Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
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