Family

Family

Granted Powers

  • Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.

Domain Spells

  1. Bless: Allies gain +1 on attack rolls and saves against fear.
  2. Shield Other: You take half of subject’s damage.
  3. Helping Hand: Ghostly hand leads subject to you.
  4. Imbue With Spell Ability: Transfer spells to subject.
  5. Rary’s Telepathic Bond: Link lets allies communicate.
  6. Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
  7. Refuge: Alters item to transport its possessor to you.
  8. Protection From Spells: Confers +8 resistance bonus.
  9. Prismatic Sphere: As Prismatic Wall, but surrounds on all sides.
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