Blackwater

Blackwater

Granted Powers

  • You are immune to pressure damage from descending into even the greatest of oceanic depths.

Domain Spells

  1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  2. Pressure Sphere: Water pressure deals 4d6 damage to submerged targets.
  3. Evard’s Black Tentacles: Tentacles grapple all within 20-ft. spread.
  4. Transformation Of The Deeps: Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.
  5. Blackwater Tentacle: Create blackwater tentacle that attacks your foe.
  6. Blackwater Taint: Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.
  7. Dark Tide: Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.
  8. Maelstrom: Conjures a deadly whirlpool to suck in and batter foes.
  9. Doom Of The Seas: Summons a fiendish kraken under your command.
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