Source: Player's Handbook, p108; Complete Divine, p118; Deities And Demigods, p94.

Lesser god
Pantheon: Greyhawk
Titles: The Maimed Lord, The Whispered One, The Master of All That Is Secret and Hidden
Home Plane: Material Plane
Portfolio: Destruction, secrets, intrigue
Alignment: Neutral Evil
Worshippers: Rogues, sorcerers, wizards, conspirators
Cleric Alignments: CE, LE, NE
Domains: Evil, Knowledge, Madness, Magic
Holy Symbols: Left hand clutching an eyeball
Favoured Weapons: Dagger

Vecna, deity of secrets, was once a mortal king who became a lich. He usually appears as a lich who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant, Kas. Vecna rules that which is not meant to be known and that which people wish to keep secret.


Vecna plots the destruction of the other deities so that he may take the world for himself. According to Vecna, there exists a secret that can destroy any being, no matter how powerful that being is. In the middle of every heart hides a seed of darkness kept hidden from all but the self. Finding that secret evil and exploiting it is the key to undoing one’s enemies. Strength and power, says Vecna, come from knowing and controlling what others do not. He also admonishes his followers never to reveal all that they know.


Vecna’s clerics subvert governments, seduce good folk to evil, and plot the eventual control of the world. Naturally, these plans mean that their lives are forfeit if they are discovered, and they are very secretive to prevent this. They can be found in any part of the world, spreading evil or looking for documents or items that date back to their master’s ancient empire. Of particular interest are their master’s relics (his hand and eye), which have once again been lost. Black and red are their favored colors.

New clerics of Vecna are so carefully groomed that they often don't know what they're being trained for. Many think that they're joining an obscure sect of Boccob or Wee Jas. The truth revealed to them only after they've proved their willingness to do anything in exchange for power and knowledge.


Vecna’s priesthood is made up of isolated cells of cultists who seek dark, arcane secrets to further their evil schemes. Temples to Vecna serve as bases and safe houses for his clerics. They are always well hidden and warded against unauthorized entry. They usually also include vast archives of information, secrets that Vecna’s clerics have uncovered over the centuries.

Tthose who know the secret location of Vecna's temples find them to be good sources for death magic, and (especially) divinations.


Vecna's worshipers always whisper their prayers. Many clerics reflexively start sentences with the phrase, "You know that…,"which figures prominently in their psalms as well.


Vecna's rites are never performed in front of those of other faiths, and the Maimed One's followers often establish secret passwords and hidden shrines for particularly important ceremonies.


Vecna's followers spy on the merchant-princes of a port city, blackmail the high priests of other religions, and encourage corruption among the king's advisors. Periodic attempts to recover the Eye and Hand of Vecna are common as well.


Herald: Vecna uses a lich 15th-level wizard as his herald - but rarely for anything truly important. After his experiences with his traitorous lieutenant, Kas, Vecna doesn't give his subordinates enough power to become rivals.

Allies: Allies are nightmares, erinyes devils, and noble salamanders.

Relics And Artifacts

Relics: Dagger of denial, tome of the stilled tongue.
Artifacts: Eye of Vecna, Hand of Vecna.

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