Hextor

Source: Player's Handbook, p107; Complete Divine, p113; Deities And Demigods, p75.

Intermediate god
Pantheon: Greyhawk
Titles: Champion of Evil, Herald of Hell, Scourge of Battle
Home Plane: Acheron
Portfolio: War, discord, massacres, conflict, fitness, tyranny
Alignment: Lawful Evil
Worshippers: Fighters, monks, conquerors, tyrants
Cleric Alignments: LE, LN, NE
Domains: Destruction, Domination, Evil, Law, War
Holy Symbols: Fist holding six red arrows
Favoured Weapons: Flail

The deity of tyranny, Hextor, sometimes appears as a handsome man with dark hair and light skin (and he is often depicted as such in his role as a deity of fitness). Most often he takes the form of a gray-skinned, horrible six-armed humanoid. In this form, he uses a different weapon in each arm and wears iron scale armor with many skull decorations. Hextor is the archfoe of Heironeous, his half brother and fellow war deity.

He sends his followers to commit evil, and their special purpose is to overthrow the followers of his half-brother Heironeous wherever they are found.

Dogma

Hextor seeks to conquer or destroy any that oppose him. He tells his followers that the world is a dark and bloody place where the strong rule the weak, and power is the only reward worth anything. The cruel and unrelenting pursuit of one’s goals is the only reliable path to success. Order must be forged out of chaos and law out of anarchy. Tyranny brings order out of chaos. Dissenters must be oppressed or destroyed lest anarchy reign.

Clergy

Hextor’s sect is not as secretive as other dark religions. Temples of Hextor operate openly in many cities, and clerics wear black clothing adorned with skulls or gray faces.

Hextor’s clerics constantly plan or lead attacks on rebels and dogooders. They revile good-hearted rulers and governments that nurture personal freedoms, and they are forever scheming to weaken or overthrow regimes that seem likely targets for conquest. When not actually fighting or plotting, they train themselves in the arts of war. Many serve as generals, military advisors, or enforcers to aggressive rulers or iron-fisted tyrants. Hextor’s clerics also oppose clerics of Heironeous wherever and whenever they can.

Hextor's religion is organized in military style, so "superior officers" put would-be clerics through rigorous, harsh training. Only those strong enough to put up with months of abuse become clerics of Hextor. Not surprisingly, they're eager to turn the tables and establish dominance over others.

Temples

Temples to Hextor are always forbidding fortresses, built to impress the common folk with Hextor’s power. Many of his temples are constructed on sites that have seen many great battles. Others are built at mountain passes, river crossings, and other sites of strategic importance. They often have massive forges where they build weapons and armor for those aiding the cause of tyranny.

Prayers

Worshipers of Hextor generally express concepts as laws, such as "The slave shall not contradict the master, for such is the Law of Hextor." They also exclaim, "He will be obeyed!" a lot.

Rites

The hierarchical structure of Hextor-worship lends itself to a number of rites that honor relationships between two unequal partners, such as master-slave or officer-soldier.

Quests

Hextor's followers are obsessed with having "lessers" under their heel. They establish themselves as the state religion wherever they can, join the crusades of despotic conquerors, and force local lords to kneel before them.

Aspects

Avatars: Hextor sends his avatar to undo good deeds and assist with epic conquests. He also sends his avatars anywhere he suspects the hand of Heironeous at work.

Herald: Hextor sends a pit fiend to the Material Plane when he needs a herald.

Allies: Allies are bearded devils, barbed devils, and horned devils.

Relics And Artifacts

Relics: Chain of obeisance, gauntlets of the blood-lord.

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