Fharlanghn

Source: Player's Handbook, p107; Complete Divine, p111; Deities And Demigods, p67.

Intermediate god
Pantheon: Greyhawk
Titles: Dweller on the Horizon
Home Plane: Material Plane
Portfolio: Horizons, distance, travel, roads
Alignment: Neutral
Worshippers: Bards, travelers, merchants
Cleric Alignments: CN, LN, N, NE, NG
Domains: Celerity, Luck, Protection, Travel, Weather
Holy Symbols: Disk bearing a curved line with an upturned crescent above
Favoured Weapons: Quarterstaff

Fharlanghn, the deity of roads, appears as an elderly, weatherbeaten man with deeply wrinkled skin and sparkling eyes. He wears nondescript clothing, usually of leather and unbleached linen. His garments are always travel-stained. He roams the roads and paths of the Material Plane, greeting fellow travelers politely. Fharlanghn is always glad to converse, but not at any great length.

Dogma

Fharlanghn is the patron of all who travel long distances, no matter what path they follow or how they’re getting there. Fharlanghn insists that people need to move around and experience new things. The state of world is not fixed, and you never know when you might need a new perspective or even a new home. Look to the horizon for inspiration.

Clergy

Fharlanghn’s clerics travel the world, always seeking out new things. They favor simple clothing of brown or faded green. They bless caravans (and sometimes guide them), explore new territories, scout for armies and settlers, and record long travelogues describing journeys beyond the horizon. They also serve as translators and diplomats. Many serve as surveyors or engineers and help build roads, bridges, and ports. Still others are involved in the manufacture of traveling gear, everything from shoes to sailing ships. No matter what their activities, Fharlanghn’s clerics move around frequently, and a character who visits a shrine or temple more than once is likely to meet a different group of clerics there each time. Fharlanghn’s wayside shrines are common on well used roads. His temples usually double as rest stops for travelers in need of shelter or protection.

"The road is the best teacher", say the worshipers of Fharlanghn. A higher-level cleric takes a half-dozen or so recruits on a long journey, where they'll help fellow travelers, see the wider world, and take part in any number of misadventures. The only way to flunk out of Fharlanghn's training is to ask when the journey will be over - those faithful to Fharlanghn know that the journey never ends.

Temples

Fharlanghn doesn't have many large temples, but wayside shrines to him are common. At major crossroads and port cities, shrines to Fharlanghn provide fast horses and sturdy sailing ships.

Prayers

Fharlanghn teaches through short anecdotes, many of which feature a wise old man traveling with a foolish young man. There are more than a hundred stories that involve the two of them crossing a river, for example.

Rites

Because his followers are often on the move, Fharlanghn's rites are often short and to the point. Many Fharlanghn worshipers rely the ceremonies of allied deities for such things as marriages and funerals.

Quests

Any quest involving long journeys can involve Fharlanghn as well. His followers often guard caravans, explore mysterious islands, and maintain a series of portals between worlds.

Aspects

Avatars: Fharlanghn makes little use of avatars, preferring to wander the world himself, though he occasionally sends an avatar to assist a traveler in need or accompany a great explorer beginning an epic journey.

Herald: Fharlanghn uses 17 HD ghaele eladrins as his heralds.

Allies: Allies are Medium or Large elementals of any type, and elder arrowhawks.

Relics And Artifacts

Relics: Boots of the unending journey, rapier of unerring direction.

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