Source: Player's Handbook, p107; Complete Divine, p110; Deities And Demigods, p64.

Intermediate goddess
Pantheon: Greyhawk
Titles: Ehlonna of the Forests, Goddess of the Woodlands
Home Plane: Beastlands
Portfolio: Forests, woodlands, flora, fauna, fertility
Alignment: Neutral Good
Worshippers: Elves, gnomes, half-elves, halflings, rangers, druids, hunters, farmers, woodcutters
Cleric Alignments: CG, LG, NG
Domains: Animal, Celerity, Good, Plant, Sun
Holy Symbols: Rearing unicorn
Favoured Weapons: Longbow

Ehlonna sometimes appears as a raven-haired human and sometimes as an elf with golden tresses. Her garb varies, ranging from the serviceable clothing of a forester or ranger to the delicate gown of an elven princess, but it is always pale green.

Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She is especially close to elves, gnomes, half-elves, and halflings. She is also worshiped by rangers and some druids.


Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She likewise protects forests and woodlands from destruction or overuse. Ehlonna exhorts her followers to live in harmony with their woodland homes, taking only what they need. The bounty of the forest, Ehlonna teaches, is a gift to be cherished and appreciated, not a treasure to be coveted or looted.


Ehlonna’s clerics usually choose serviceable attire of forest green. They live in forests and keep on friendly terms with the local rangers, druids, elves, and fey. They keep guard against encroachments by evil folk, loggers, and others who would exploit and ruin any woodland. When confronting anyone who would despoil a forest, they tend to be gentle but firm, at least at first. If the invaders persist, Ehlonna’s clerics can be ruthless in driving them out. Many of Ehlonna’s clerics take it upon themselves to teach woodcraft, plant trees, or both.

Clerics of Ehlonna are often trained one-on-one by higher-level clerics, and the forest is the classroom. Even a low-level cleric can identify a tree by its leaf and a bird by its song.


Woodland temples to Ehlonna are often open-air affairs with only trees for a roof. Small shrines to her are occasionally found in forest villages. Larger temples may take the form of a camouflaged lodge deep in the forest. They offer services to travellers such as healing and rangers who can track evil interlopers in the forest or guide visitors safely through the woods.


A typical prayer to Ehlonna first references two positive aspects of the forest. For example, a sunset prayer might start with "Golden leaves/And tall trees/Shelter us this night."


Ehlonna's ceremonies take place in the forest when possible. Most cover various aspects of fertility, and children figure prominently in many.


Anything that threatens the health and growth of the forest is anathema to Ehlonna's followers. They root out goblin warbands hiding in the woods, stop raging forest fires, and defeat evil blighters who twist the forest to their evil ends.


Avatars: Ehlonna’s avatars vary in appearance, just as she does. She sends them to watch over woodlands and to remonstrate with beings who despoil woodlands or harass their residents.

Herald: Ehlonna's herald is a planetar angel riding a celestial charger unicorn.

Allies: Allies are hound archons, leonal guardinals, and planetars.

Relics And Artifacts

Relics: Ehlonna's seed-pouch, raptor's arrow.

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