Boccob

Source: Player's Handbook, p106; Complete Divine, p110; Deities And Demigods, p60.

Greater god
Pantheon: Greyhawk
Titles: The Uncaring, Lord of All Magics, Archmage of the Deities
Home Plane: The Outlands
Portfolio: Magic, arcane knowledge, balance, foresight
Alignment: Neutral
Worshippers: Illusionists, sorcerers, wizards, philosophers, sages
Cleric Alignments: CN, LN, N, NE, NG
Domains: Knowledge, Magic, Mind, Oracle, Trickery
Holy Symbols: Eye balanced on a pedestal inside a pentagon
Favoured Weapons: Quarterstaff

The deity of magic, Boccob, appears as a handsome man of indeterminate age clad in loose purple garments. Shimmering golden runes that move and change cover his attire. He has few followers, but this fact does not seem to concern him in the least. Boccob is a distant deity who promotes no special agenda in the world of mortals.

Dogma

Boccob is a distant deity who promotes no special agenda, except proclaiming magic the most important force in the world - more vital than good, evil, law, or chaos. Most of his clerics observe strict neutrality. One missal advises Boccob’s followers to seek balance above good, evil, law, or chaos and to push back encroachments of good or evil.

This steadfast moderation in political, ethical, and philosophical affairs earns Boccob and his followers few friends. Nevertheless, Boccob’s worshipers are respected for their knowledge and magical prowess, and their advice is valued (if not always completely trusted).

Clergy

Boccob’s clerics favor purple garments with gold trim; many are cleric/wizards or cleric/sorcerers. Most remain aloof from worldly affairs and devote themselves to magical research and to formulating prophecies. They share their knowledge of the future only sparingly, lest someone get the upper hand and upset the balance. Boccob’s clergy actively creates magic items, which they usually sell to anyone with the cash to buy them. During war, Boccob’s clerics happily sell magic items to all sides. Many of Boccob’s clerics keep busy rooting out bits of magical lore, recovering lost magic items, and investigating mysteries. They adamantly oppose any attempt to destroy a magic item or any magical place.

Boccob's clerics are alert for signs of magical aptitude among youngsters, and they offer education to any youth they deem worthy of the privilege, whether noble or commoner. Clerics of Boccob almost always learn their prayers and sacraments in a classroom at a major temple-college.

Temples

Boccob’s temples are usually located in urban areas. Boccob favors tall, round towers for his temples. The are always well fortified to withstand outside interference, and they house extensive libraries. Almost all have colleges for the study of both divine and arcane magic. Most are also well equipped with various scrying devices. The clergy use them to spot infiltrators and keep an eye on the surrounding
area.

Visitors to a temple of Boccob usually get a cool greeting at best and are never truly welcomed unless they have some unusual magic item to offer for examination or money to spend on spells, magic items, or information. Most Boccob temples provide magic item identification and a number of divinations to the public.

Prayers

Prayers to Boccob have remarkably florid language. One common one begins, "Hail and I greet you, Boccob, Master of Magic, All-Seeing, All-Potent Revealer of Mysteries Beyond Compare, Whose Perspicacity knows no boundaries, most puissant protector of the eldritch realms, both known and unknown…"

Rites

Boccob's followers celebrate powerful magic in all its forms, performing ceremonies when a magic item is made or a new spell discovered. Many high-level followers make pilgrimages to other planes to see magic in action.

Quests

Anything that involves powerful magic involves the followers of Boccob. Creating or destroying artifacts, uncovering new kinds of magic, and traveling the Outer Planes are all common quests. A follower of Boccob might rescue a sorcerer captured by bugbears, brave a ruin to retrieve an ancient spellbook, or break up a cult of ur-priests seeking to cut off magic power to all but themselves.

Aspects

Avatars: Although Boccob can have up to twenty avatars at once, he seldom deigns to use them. Boccob’s avatars look much like he does: handsome, male humans who appear to be in their prime. They wear flowing purple garments trimmed with gold.

Herald: On the rare occasions when Boccob deigns to use a herald, it's almost always a 20th-level wizard.

Allies: Allies are janni genies, invisible stalkers, and Huge elementals of any kind.

Relics And Artifacts

Relics: Rod of reversal, tome of ancient lore.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License